Saturday, March 16, 2013

My WHFB Daemons list

"It granted me all that I desired; but took from me all that I valued.
I would give anything to look upon its beauty once again."
- Liber Malefic

What?  Just because you think I hate the army book means I'm going to stop playing the army?  No way!  It's true, I don't like the new book.  I think it forces you into fairly specific choices and it doesn't have the army diversity as the last book.  Gone are the days of mono-Tz and Khorne and welcome your new overlords Nurgle and Slaanesh!

Anyways, here's my list at 2500:

2494
10 deploys

LORDS:
Lv.4 Keeper of Secrets = 580
Lore of Slaanesh
Greater Gift, 2 Lessers

HEROES:
Lv.1 Herald of Slaanesh = 130
Lesser Locus of Grace
Lore of Slaanesh

Herald of Slaanesh = 120
Lesser Locus of Grace
BSB

CORE:
30x Daemonettes (FC, BoSwiftness) = 375
29x Daemonettes (FC) = 349

SPECIAL:
5x Seekers of Slaanesh = 100
5x Seekers of Slaanesh = 100
4x Fiends of Slaanesh = 260
5x Furies of Slaanesh = 60

RARE:
Skull Cannon of Khorne = 135
Skull Cannon of Khorne = 135
Burning Chariot of Tz = 150

Looks like GW is again making us multi-god.  The Skull Cannons of Khorne are just too good not to take and makes up for the fact that Flamers are weaker.  I like the 1-of Burning Chariot because even though it's random, it's a flying chariot that can potentially do a lot of damage.  It's probably a good thing that my opponents ignore it.

Lastly, two solid blocks of Daemonettes with Seekers to hunt warmachines, Fiends to hunt Vanguard units/flank charge + add combat res, and Furies purely for deployment fodder.  Both of my Heralds make the Daemonette units immune to Dwellers, and the Lv.4/1 will be carrying Lore of Slaanesh.  ASL is almost as good as ASF, not really, but it'll allow me to get in my shots before my girls get chopped up.

What do you guys think of the list?

3 comments:

Adam said...

Interesting list, should be fun to play. Obviously great speed, should control the movement phase and pick your fights. One quibble--given your speed and the vulnerability of the KoS to cannons, don't you want more of a chance at 1st turn? I'd think drop the furies, unless you figure that 9 drops won't go first very often anyway.

Biggest worries would be high armor/T--Cacophonic Choir helps there, but I'm not sure you want to be 6-dicing with the Keeper all game to get the big one. Would Shadow possibly help you out more than Slaanesh lore (and note here the fun you could have with that lore attribute)-- debuffs, pit of shades (who cares if it scatters onto slaanesh troops?), mindrazor?

HERO said...

Thoughts on cutting Furies for 2x2 Fiends? You make a good point on Shadow, but I'll try with Slaanesh to see which delivers the better results. Shadow is just an overall good tree, but Slaanesh could help keep engagements flowing my way vs. high armor just through sheer number of strike firsts + combat res generated by superior movement.

Adam said...

Hmmm. I might combine it with dropping the fiends for a nice sized unit of screamers, but that's obviously quite a different look. As far as hunting vanguard units, though, at least as effective, and wounds you're doing outside of CC means more live daemons. Beasts of Nurgle is another thought, mainly because they're much tougher than the fiends, have about the same punch, and though considerably slower, your slaanesh magic pretty much fixes that. Reducing something to Random move d6 is awesome, but not as important if half your army is M10. ASL on an enemy helps, but again, not as much if everything is I5 and up.


Or just throw a wizard level on the BSB, and run both those lvl 1s as shadow--best of both worlds. Then a lesser gift somewhere? 2 more daemonettes? A 25 point Banner of Absolutely No Effect?

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