Tuesday, September 25, 2012

Mortarion and Fulgrim Primarch stats

Primarch of the Emperor's Children

Fulgrim the Illuminator - 380 points
WS 8
BS 6
S 6
T 6
W 6
I 8
A 5
Ld 10
Sv 2+

Unit Type: Infantry (Character)
Unit Character: 1 (Unique)
The Gilded Panoply
2+ Armour, 5+ Invun (this increases to 3+ in combat)
Should Fulgrim pass an Armour or Invun save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded

The Blade of the Laer
Str - As User
AP 2
Melee, Rending, Specialist Weapon, Two Handed

Fire Brand
Master Crafted Volkite Charger which also has Shred

Krak and Plasma Grenades

Special Rules:

Sire of the Emperor's Children
Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher
Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor's Children) gain +2 to combat res, and reserve rolls may be re-rolled

Sublime Swordsman
His invun is increased to 3+
He gains more attacks equal to how much his Initiative is better than his opponents

Strategic Planning
A single Warlord Trait from any table may be CHOSEN for Fulgrim

Monday, September 24, 2012

Chaos Dreams: Death Guard

Enlarge me.

Pretty lame title, I know, but as of right now, most of the upcoming CSM info has been released to the public.  Just in case you guys have been living under a rock the last couple of days, check it out here.

So what's the point of his post?  Well, I just wanted to think outloud and explore some options I have as a Death Guard player.  Now that I know the Plague Marines in the codex will be 24ppm, gain Plague Knives (4+ Poison) and keep everything else (-1 Ld I think, but gain the option to upgrade to Veteran), I think it's time to develop some lists.  Keep in mind that one of the most intriguing things int he upcoming codex is the fact that Typhus will be able to make Cultists Zombies.  I don't know the exact wording on the zombies yet, but if they count as scoring, things are going to be pretty disgusting.  They keep basic Cultist stats but gain FNP, Fearless and Slow and Purposeful.

Hmm.. what kind of army should I field?
Let's see..

For larger armies, I think I'll go with this:
Typhus w/ 7x Terminators, Mark of Nurgle, CbPlasma
Full unit of Cultist Zombies
3x-4x 7-man units of Death Guard, Plasma Guns, Power Fists
Epidemis, 7x Plaguebearers
1x 7-man unit of Havoc with ACs, manning a ADL/Quad-Gun, Mark of Nurgle
2x unit of Oblits, Mark of Nurgle (yes, they can take Marks!)

I don't like the new dragon looking dog mechanics, so the only new models I'll probably pick up is the plastic Raptors.  What do you guys think?

Wednesday, September 19, 2012

Quick update and some CSM

Dark Apostle?

UPDATED: 9-20-12!

First, check out some of the new pictures of the new CSM:

Scroll to post #109 for all the goodness.

More stuff here:

More stuff:


Second, such is the nature of the gaming industry that I have overtime from now until Heart of the Swarm comes out.  So much for playing minis on Tuesday nights!

Frankly, I do NOT like any of the new CSM minis.  It looks like I'll be doing that all-foot Death Guard army after all..


Tuesday, September 11, 2012

BR: 1000pts RoF vs. KoB

Vive la France!

Hey guys, today I played a game vs. my friend's KoB with my French navy.  In this BR, I will follow the same unit review format as I did the last BR before moving onto the mission recap.  Overall, I enjoy this format a little more because it gives me the opportunity to highlight the ups and downs of each unit.  It's also easier to track their performance as I write more BRs.

Here are the fleets:

Charlemagne DN (Cloud) = 240
Couronne BCV (Cloud, Fighters) = 150
3x Marseille (RA) = 195
3x Escuyer CA = 165
4x Chevalier DD = 120
4x Chevalier DD = 120
2x 5x TFT = Free!


Majesty DN (2x Shield) = 270
+3x Bastion Escorts = 75
Ruler BB (Shield) = 180
3x Agincourt CA = 240
4x Orion DD = 140
4x Attacker FF = 100
2x 5x TFT = Free!

Field Orders:
Me - Destroy all Large and Massive models in any opposing Fleet.
Him - Destroy or capture at least 50% of the Maximum Fleet Value of any opposing Fleet in Victory Points, including all Medium models.

House Rules:
Repair is actually 4+ because we're both GW gamers.
Critical Tables 2 and 12 have been switched because again, we're GW gamers.

Game Preview: THON

A new sci-fi miniatures game!

Check out the game on their official facebook page!

THON is a fast paced tactical wargame for two or more players, pitting the Starlight defending Thonians against the mighty terraforming Sons of Ord. When the Thonians expanded the inter-Starlight network to include the non-allied Eastern Worlds many joined the new Alliance but one however did not…

More concept art:

Friday, September 7, 2012

Updated 6th Ed. 40K FAQs!

Right here:

Some things that stood out after skimming..

Page 53 – Commander Dante, The Axe Mortalis.
Replace the entry with the “The Axe Mortalis is a power axe
with the Master-crafted special rule.”

Page 58 – Dark Eldar Wargear, Huskblade.
Change the last sentence to read “A huskblade is an AP2 melee
weapon with the Instant Death special rule.”

Page 45 – Astorath the Grim, The Executioner’s Axe.
Replace the first sentence with the following profile:
Range S AP Type -
- 6 2 Melee, Two-handed,

Page 55 – Typhus, Manreaper.
Replace this entry with the following profile:
Range S AP Type
- User 2 Melee, Daemon
Weapon, Force,

Page 48 – Khârn the Betrayer, Gorechild.
Replace the last sentence with the following profile:
Range S AP Type
Gorechild - +1 2 Melee,

Page 93 – Daemon Weapons, Daemon Weapon (Lords with no
Mark of Chaos).
Replace the last sentence with the following profile:
Range S AP Type
- +1 2 Melee, Daemon
Daemon Weapon: This weapon gives its wielder +D6 Attacks in
close combat. Roll the dice at the beginning of each Fight subphase the wielder is in close combat. If the result is a 1, the
model may not make any Attacks in this sub-phase and suffers
one Wound with no armour saves allowed.