Showing posts with label rumors. Show all posts
Showing posts with label rumors. Show all posts
Tuesday, June 30, 2015
Friday, April 17, 2015
LOL Eldar, is this real?
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D everywhere. |
Have you read all the Eldar rumors? Good, because they are no longer rumors.
http://bloodofkittens.com/blog/2015/04/17/rumor-it-eldar-craftworld-codex-about/
I'm on Warseer right now following the guy with the book.
This game has just jumped the shark, really. I don't think I want to commit any more funds into this game for a while. Thanks for the good times though.
Monday, February 9, 2015
Sunday, February 8, 2015
End Times: New Bloodthirster model!
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Here's what's coming to kill everyone. |
Quick, everyone gang up on Chaos!
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Tyrion is alive, Incarnate of Light? |
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Nagash, Elves, Humans, Dwarfs, everyone against Chaos.. |
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The new Bloodthirster in all its glory. |
Monday, August 25, 2014
The End Times is awesome
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This is going to be epic! |
I'm going to be straight up about this: I think the End Times series that GW is doing is the best thing the company did in a long time. Not only are they building up for the release of Fantasy 9th Edition, but they're doing it in epic style. Literally, epic. They are progressing the storyline, they're making it involve all the armies of the game, and they're doing it in segments similar to that of FW's Horus Heresy. There's going to be awesome model releases, followed by rules, alliances and the ability to take a much more epic army.
I don't know about you guys, but I'm actually very excited about the upcoming schedule. My latest sources tell me it's going to unfold like this:
Endtimes will have 4 Books:
- Book 1 will release Late August
- Book 2 with Chaos releases in October.
- Book 3 with Skaven releases in January.
- Book 4 with other Forces releases in March.
- Shortly after this WFB 9th Edition arrives. The Rulebook releases at the same time of year as 40k 7th did in 2014.
I might actually go around rebuilding that mono-Slaanesh DoC army if they finally release new plastic kits for the Keeper of Secrets and Fiends.
Get ready folks, between these epic releases and Dark Eldar sometime this year, I'm going to be dropping some cash and making a ton more posts.
Friday, August 22, 2014
The End Times are coming!
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All green and stuff. |
Here's the current news on the street:
The Dark Brothers are stronger than ever before, and the old gods fade. Only in death will any respite be found.
In a land of mist the mountains will tremble and the sea turn black. The Wind of Shyish will blow once more, freed from its eternal prison.
Divine blood will flow, kings will fall. Mankind must choose between death or damnation.
The Reign of Millions of Years will end, the great exodus will begin.
So what does this actually mean? Based on what we already know..
- Dark Brothers = Chaos Gods.
- Only in death = necromancy = Nagash making a come back.
- In the land of mists = Ulthuan.
- Wind of Shyish = Amethyst = Death lore. Very dark, very Nagash.
- Divine blood will flow = High Priests/Kings of Khemri.
- Kings will fall = Settra.
- Death or damnation = Mankind will either be dead/undead or Chaos.
With all that said.. we will see another Chaos uprising after Nagash gets his. Hopefully, this means Greater Daemon models finally.
Thursday, October 3, 2013
More Dark Elves stuff from the book
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Interesting stuff.. |
Copy and pasted from Druchi:
I was wondering about the following:
- Can DH provide witchbrew to any unit?
Yup, witchbrew affects her and the unit she is in.
- Do execs suffer from same "madness of khaine" as WE?
No.
- Sorceresses can ride DS/CO/pegasus, and, for Lvl3/4, manti & dragons?
Supreme S - DS/CO/DP/Manti/Black D | Sorceresses - DS/CO/DP.
- is there any such generic character as Corsair character, Executioner character, Black Guard character?
The only one is a Black Ark Fleetmaster. Only Kouran and Tullaris for the others.
- Who can be BSB? Master, DH? Even DH riding a COB, or master on COC? Cost of DH?
Both Masters and DH can be BSB and I don't see anything saying they can't take a COC or COB if they are the BSB. Base cost for the DH is 85 pts.
- COC still a mount? What cost? Is Scrunner a mount too, besides for the Beastmaster?
Yes it is and it costs 120 for mount. The scourgerunner is only available has a mount for the High Beastmaster.
- Shadowblade special rules? pts? (see GW: Able to hide within regiments on the battle field, and even move between them, no opponent can predict when or where he will strike.)
Shadowblade costs 245 pts and for is special rules:
- Dance of Doom: 5+ ward save
- Master of Disguise: can deploy using the Hidden special rule. He can change which unit he is
hiding in at the start of any movement or close combat phase. If an opponent has an ability that
forces you state that there are hidden models within a unit, you only need to say that Shadowblade
is hiding within a unit, but not which unit he is currently within.
- Has the 3 poisons
- Heart of Woe: Enchanted item. if he is slain, centre the small template over him before taking the model.
Every model touched by the template takes a S3 hit.
- Potion of Diabolic Strength: Enchanted item. One use only. At the start of any player's close combat phase,
after revealing the assassins, he gets +4 strength until the end of the turn.
- Manticore rules / upgrades?
It has fly, killing blow, large target and terror. Also, uncontrollable: at the start of each friendly turn, take a Ld test. If failed, it gets frenzy ate the start of the next turn.
upgrades - blind rage: +D3 attacks but enemies attacking her receive a +1 to hit.
iron hard skin: scaly skin 4+
- COB movement?
M5
- I understand that one of each of the following can take a 25pts magic banner: swords, spears, corsairs, RXBmen, WE. Correct?
All of them can take a 25 pts magic banner besides the WE that can take a 50 pts banner.
- What about magic banner for DR?
No magic banner for them.
- BG can take a magic banner up to 25 or 50 pts?
Both BG and the sisters can take a 50 pts magic banner.
- Minimum size of DR, COK, shades, harpies is 5?
Yes.
- All command groups are 10/10/10pts? Which ranked units cannot take part of the command group? (harpies = none, shades = only chap?).
Yes and shades can have musician and standard bearer.
- Is there any change for COC besides 2 attacks per CO? pts?
The same, only 1 attack more per CO and it costs 115 pts.
- Scrunner has D6 impact, or D6+1? What is the crewmen's BS?
impact hits from the scourge are D6. The BS is 4.
- Scrunner dragging a monster, does it make the monster face the scrunner, or does it leave the monster parallel to previous position?
It says: " it is immediatly dragged D6" towards the firer..."
- Did stats & rules of RBT remain same as before, except pts?
Same has before, but are now special and cost 70 pts.
- Can warlock channel PD? Is it the champion who is a Lvl2 caster?
Nothing says they can't, they point out that they work like pink horrors. All unit is considered. When you do the spells you nominate which one
is doing it because of line of sight and all that.
- K-yss confirmed NOT to be a sea creature?
Yes
- Are the models of handlers on K-yss and hydra only for presentation, but having no effect in the game whatsoever?
Only for presentation.
- Medusa's srhine pts? Range of its ranged attack? Impact hits 1D6? Movement?
Costs 175. 12" range. Movement 5. D6 impact hits.
- Do sisters have a shield? What is their armour save?
Yes they have and it's all they have. They do get a 4+ ward but only in close combat.
Hellebron, 310 points
5,7,7,4,3,3,9,4,10
ASF, Frenzy, Hatred (HE), MP, Poisoned Attacks
Gifts of Khaine:
Cry of War - Fear, all fear tests are taken @ -3 in base contact with her unit
Rune of Khaine - + D3 attacks
Witchbrew - Hellebron and her unit gets frenzy. If they already have it, they get +2 attacks
Magic items:
Deathsword & the Cursed blade - Paired weapons. Hits are @ S10, If a model rolls a 1 when rolling to hit you in CC, they get a S4 hit
Amulet of Dark Fire - +4 to dispel spells targeting Hellebron or her unit
Edit:
- What are the effects (and range) of the Cauldron?
- What is the cheapest load out for a DH and cauldron?
- What wardsave will be granted to Assassins in the same unit?
- what wardsave will other characters in a unit of Witch Elves?
Fury of Khaine, bound spell 3+
Frenzy special rule to one unit within 12" (grants +1A to alread frenzied units, not cumulative with witchbrew)
Strength of Khaine
Grants re-roll to wound to all friendly models with MP within 6" (yes models not units)
Naked DH + Cauldron 275p
6++ to assassins and non Dh characters
K-Beasts Feast of Bones is only against the MODEL, meaning all attacks have to go against a particular model, and if they all hit, he then gets D6 S7 auto-hits.
Aka, it's ass.
Edit:
A naked death hag costs 85 pts. and she's a hero.
Witchbrew is 30 pts.
She may take a single magic weapon worth up 50 pts. and that's it.
Witchbrew - quote: "This model, and all models in the same unit, have the frenzy special rule. If they already have frenzy, that frenzy grants +2 attacks
instead of just +1, but the unit suffers a -3 penalty ti Ld when testing not to declare a charge."
Fury of Khaine does the same but in the end of its description it says that it is not cumulative with witchbrew.
Edit:
How about the Blood Wrack and the Medusa?
We know a bit about it, that it gives a unit in 6" a leadership bounus and takes away a leadership to enemy units in 6", but does it do anything else? Like does it amplify the Medussa's power at all? Also does it also have to be brought in with a hero (like the medussa) or can it be brought in as a rare or special choice?
You can take the Medusa alone but if you take a bloodwrack she's coming along with it
It has scythes (has does the COB) ASF, MR (1) terror. Aura of Agony: gives +1 Ld to all DE in 6" and -1 to the other armies at 6"
Avert Your Gaze!: start of close combat, before challenges, models in base contact must pass a I test or take a S4 hit with KB and no
armour saves, it counts as a magical attack. Blooswrack stare: range 12", S4, KB and multiple shots (4). When rolling to wound, substitute
the target's T with it's I value. No armour saves allowed.
Labels:
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Sunday, September 29, 2013
NEW Dark Elves stuff from the book!
RIDICULOUS INFO INC!
RULES, UPDATED 8:29am PST
For assasins and Death Hags:
Are gifts of khaine supressed or is there a list in the book (and of course can you write/picture it?)?
looks like i shall write here rather than post pics, maybe its safer for me :P
now assasin and hag use different things, former is 3 kinds of poison, latter is 3 kinds of gift. and remember hag can only take 50pts magic weapon, while assasin have access to 50pts magic items. for normal characters, they can only take one from the three. shadowblades and hellebron have all 3 kinds at the same time.
poison:
black lotus: for each unsaved wounds suffered by the character, he got a cumulative -1LD
dark venom: KB
manbane: +1 bonus to wound rolls
gift:
cry of war: fear, and all fear test made by the enemy unit in base contact with the hag suffer -3LD
rune of khaine: this model gain +D3 attacks
witchbrew: she and her unit get frenzy. if they already have frenzy, they become super-frenzy with +2A. but the unit suffer -3LD when testing not to charge.
Can I ask a background question please? What's the relationship between DEs and Slaanesh now? Does the cult of Slaanesh exist in fluff? It looks like the warlocks have something to do with Slaanesh from the captions in the pics, but I can't make it out.
sry i havent read the background. but one thing for sure is the warlocks have been cursed by malekith, if they dont find and kill the innocence, their souls will be taken by slaanesh. so they have to kill and satisfy the dark prince all the time for survival.
hydra regen works on wounds lost that turn or all she lost erlier and havent regenerated yet? And it works only in our turn or enemys too? Could You please rewrite wording of this rule?
Whats the cost of harpies, do they ve any special rules like no panic ti other DE?
Still 2 RBT per slot?
All lores for small sorcerress (2lvl) too? Is she 80pts?
for hydra, it's regaining wounds happens at the end of your turn only. RBT is one per slot, but it's special and you can take four. it's strange but certain. small sorcerer can also take 8 lores. and she's 80pts. for harpy, they're special, 15pts and do not have any special rule except for fly.
Whats about the rules of the Black Guard? Do they have changed? Does a Assassin gets mundane armor? Whats about the stats and rules of the cauldron. Does it have a 4+ Ward Save and does the hag get it aswell? Thanks!
the bg have eternal hatred to all enemies, that means reroll all failed rolls to hit every round. they keep other rules in 7E.(warrior elite took place by eternal hatred) assasin do not have access to armour, and cob has a 4+ ward save itself; it can give the hag and witch it joins 5+ ward save, other units a 6+ ward save.
Four more questions. Does the missing of an armour-option mean, that an assassin cannot get a magic armor aswell? Do Assassins count against the heroslotlimit? Is the Sea Drake Cloak avaibel for all characters- or just for corsairs? Are the Hydra and the Karbdyss watercreaturs?
no he cant; yes he does; yes the cloak is available to dreadlord and master; no they dont have sea creature rule.
That's a potentially solid debuff. What's the Ld of the beasts?
hydra is 6445552(3+remaining wounds)6, 160pts, 4+AS, 20pts for flame breath and 20pts for a 8'' shooting with multiple shots=remaining wounds, s=remaining wounds. kharibdyss is 650755456, 160pts, 4+AS, poison attack, abyssal howl(reroll successful ld test), feast of bones(if all attack hits, auto hit D6 S7 hits afterwards.)
Thank you for your enthusiasm Zhangyi. Do you mind if I ask you about how sea dragon cloak changed in this edition?
well it's now a 5+ scaly skin.
Just guessing now that zhangyi has left, but given that the scroungerunner's cost includes the bolt thrower, I'm quite sure the High Beastmaster can man the bolt thrower.
yes, he takes place of one crew. he get bs7.
Thanks....what are the rules for the Fleet Admiral and the Beastmaster characters?
they're both lord choice. fleetmaster is 155pts with 566433739. he has two hand weapons, light armour and sea dragon cloak. can take 50pts magic items. have a special rule called show no weakness that if he's fighting in a challenge or killed a character and still alive, the unit he joins become unbreakable till the end of that turn. high beastmaster is 300pts which must take a manticore or scourgerunner chariot by free. his 577433839 with spear, light armour and see dragon cloak. can take 100pts magic items. have a special rule called beastslaver that at the start of each of your turns, choose a friendly monster within 3''. that monster get +D3 A till the start of your next turn.
Hydra and Kharibdyss
and one more thing... hydra and the kharibdyss both are monsters now, without handlers. though u can see two on their base, they're nothing about them in the rules.
Magic items aren't that great but everything else seems awesome. Is malus the exact same? What's the pricing on sorcereress and lords?
he's been changed slightly, now the daemon gives him +1 to WS,S,T,I and frenzy. any to hit roll of 1 hit a friendly model in base contact. supreme sorcerer is 185pts with lvl3, dreadlord is 140pts. sorcerer is 80pts with lvl1.
Rules for kuran and tullaris?
kouran 596432739 join bg and make them unbreakable. have a +2s crimson death, and a 5+AS with armour of grief which make a S5 hit every time an opponent hit him. tullaris 566432739 join ex and make them frenzy. have a magic great weapon which called the first draich that gives him 5+KB
Are they champions or moved to hero slots?
moved to hero slot, u see they have w2 both.
Hydra Regen how specifically does it work ? Thank for answering all my questions by the way!
at the end of your phase if it still alive, u roll the number of dice equals the lost wounds. every 4+ it regain a wound.
This is nuts! If I don't go WE I may go with these girls and march and charge them up the field before they can get shot to pieces. Are they khanites and do they get the same bonuses from CoB as WE's?
no they're not brides of khaine, they're arena fighters. COB can give them 6+ ward save if join them... but still if they're 6'' within COB they can reroll all the failed rolls to wound. and COB have a bound spell can make them frenzy.
Which special characters are in, which are out?
they stay the same. no new special characters.
What does the magic item section look like, Do I still have access to the Hydra Banner (fingers crossed)
from my first glance they're not as good as HE. only 10 items, including one 100pts nearly useless sword(hydra blade, +D6 A, every close combat phase u must make a -2LD test or suffer -5WS, but gain HKB.) and one 100pts useless banner(banner of nagarythe, the unit take it will unbreakable). hydra banner is not there any longer, so does the banner make cosair frenzy.
Does Malekith get cheaper? Don't need points just wondering.
yes, he's only 510pts on foot. didnt change much of his rules, now the circlet grants him an bonus dice if failed his casting/dispelling attempts once per magic phase.
points and options for black guard and cold ones pls. Also what does the medusa chariot thing do?
BG=15pts, EX=12pts, cold one knight=30pts. the chariot make units from this book in 6'' +1LD, and all others -1LD, called aura of agony.
Witch Elves keep poison? How does Power of Darkness work? Available lores?
yes they keep poison. power of darkness is one of the two signature spell, which cast on 8+, target the caster's unit. all models in unit get +1S until the caster's next magic phase, and recover D3 casting dice, if you rolled 3 dice, the caster suffer a wound that cant be saved by armour. dark elf have access to all eight lores this time, cheers.
can you list the magic items and new spell lore. Do executioners still have Killing blow or are they now D3 wounds
still KB, not D3 wounds.
rbt and handbow rules? what about the bleakswords? any rules for them? What about shades? do they still have options for great weapons?
rbt is now special and 70pts, u can take four.(yes four) handbow become 12'', the rest stay the same. bleakswords have no other rules have to be metioned, 9pts. shades is 16pts, hand weapon and repeater crossbow, no armour. u can take great weapon or two hand weapons by 2pts/per model.
hows the assassin looking ? Manbane ? Repeater Bows armor piercing ?
90pts with poison attack. can get two hand weapon or a handbow. access to 50pts magic items and one of three poison. one is to wound roll+1, one is KB, the other is if u wound a model, his LD-1 for the rest of the game.
Is there a sac dagger and pendent?
yes the dagger is there. no pendent.
sac dagger
everytime when u cast a spell but before dispelling, u can use the dagger. remove a man from the unit, and roll a D6, 4+ u get an extra dice and must be rolled and add to the result, then opponent try to dispell. if u roll 1-3 then u can try the dagger again and again until you get a dice, or you can simply give up.
WE Initiative?
they're I6
what's the chariot with RBT do ? is it special or core ? thx for the pictures and information!
it's my pleasure:P it's special, cost 150pts, profile is S4 T4 W4 with 5+AS, M9, two crew with spear and repeater crossbow. it has a harpoon launcher, like a bolt thrower but far more powerful. it's S7, 24'' range, and cause D3 wounds. if a monster suffer any wounds from it, the monster will be dragged D6'' directly towards it. if D6>3, the monster suffer another wound with no AS.
What would you say is the best magic item the DE's got? The dagger sounds pretty nice, how much does it cost?
25pts. DE have some "OK" items IMO, but i cant tell which is the best. wait for me to post them.
it looks like the Dark Riders now have shields? Is this a default now, or still an option which causes loss of Fast cav?
it's an upgrade with 1pts/per model. DR can have both light armour and shield without losting fast cavalry.
DE sorcerer cast dark magic gain +1 bouns in casting value. it's called HEKARTIS BLESSING
Warlocks:
they're fast cavalry in rare with state 544431528, and M9 on horse. 25pts/per model. they only have hand weapon, but have 4+ward save except for wounds caused by model with mark of slaanesh or daemon of slaanesh. they're considered to be level2 wizard which is used like pink horrors. +1 for casting value for each extra rank except the first, to a max of +3. they know 2 spells, one is doombolt from DE army book(see #2221), the other is soulblight from lore of death. great unit.
I'm afraid to ask but... how much for a Dark Rider?
16pts per model with light armour. 1pts for shield, 3pts for crossbow.
what's the basic warrior cost ?(without spear , shield , RXB ..)
shield is auto. spear is another auto. 9PTS for spearmen and swordsmen.RXB is 12pts without shield upgrade(+1PTS)
Last masochistic question: Sisters of Slaughters?
they're rare choice with very impressive state 564331629. 15pts/model, with shield and hand weapon. can have a magic banner up to 50pts. 4+ward save in close combat, and every close combat phase it can choose an enemy unit in base contact. they lose parry and rank bonus in combat result.(still can steadfast). if any enemy model in base contact with them have highter WS or S(before weapon matters), they get +1 to hit and wound rolls.
Labels:
dark elves,
rumors,
whfb
Friday, September 27, 2013
New Dark Elves cover and rules
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Look at this badass. |
Looks pretty epic to me!
Got some infos on the new stuff today:
- Kharybdis is WS 5, 5A, S7, T5, 4+AS. If all attacks hit, it deals an aditional d6 s7 attacks
- Warhydra is s5, 5wounds. A is equal to number of remaining wounds +3. its a special choice
- RBB (?) is switched to special
- Crossbowmen retain the option for shields
- Bloodwrack shrine and cob are a chariot, which may narch and join units. Cob has a bound spell for frenzy and grants the unit he joins a 6+ ws (5+ in case of witchelves)
- Bloodwrack medusa has a 4 shot s4 shooting attack wirh killing blow, and is monstrous infantey (s and t 4)
- Models in b2b suffer a s4 hit with killing blow if they fail an i test
- Sisters of slaughter gain a bonus to hit and to wound if their opponent has a higher ws ir strength. Their 4+ ward save only applies in close combat. They negate enemues ranks for combat resolution.
- It was hinted that black guard and executioners will be more expensive.
NEW PIC INC:
New Sisters of Slaughter art?
UPDATE:
Pre-orders are up!
http://www.games-workshop.com/gws/catalog/armySubUnitCatsLarge.jsp?catId=cat440004a&rootCatGameStyle=wh
Labels:
dark elves,
rumors,
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Thursday, September 26, 2013
More Dark Elves rules
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Kill everything! |
via Geruchteckuche
http://www.magabotato.de/tabletop/item/geruechtekueche-dunkelelfen-erste-bilder
Sisters of Slaughter: WS 6, I 6, A 2 and a 4++ ward.
via Jossy on Druchii.net
- Black Guard are ItP, ASF, Eternal hatred, Stubbord, Murderess prowess
- Stats are 5, 5, 4, 3, 3, 1, 6, 2, 9
- War Hydra is 180 points including fiery roar. Interesting the WD description talks about a lashing tail and poisoned tipped claws (possible upgrades IMO). The WD describes the War Hydra being able to regain wounds during the game, and then goes on to say its like an improved regeneration rule.
- Dreadspears are 9ppm with Shield and spear, whilst rptxbows are 12ppm.
- All Dark Elves all have ASF, Hatred (High Elves), and murderess prowess special rules
- Witchelves also have Frenzy, and Poisoned attacks ontop of ASF, Hatred (HE) and MP.
- The frenzy is increased to +2 attacks with the CoB apparently (unconfirmed)
- The CoB also magnifies murderous prowess - reroll all failed to wound rolls instead of just 1's
- A High Beastlord has the ability to boost nearby monster units. Unsure of how. Presumably you can still get a beastlord hero as the High beastlord is a lord option.
- The Medusa can be taken on a mount (bloodwrack throne) or on foot (er tail)
- On foot it is 90ppm and is selected from the rare option, has some sort of shooting attack with kb
- I am surprised and happy to see the return of points values in WD battle reports :mrgreen:
- Edit: Hellbron is included in the CoB model. Yes Plastic Hellbron, alongside a Bloodwrack Medussa, and a Hag...
- I forgot to add, I've had confirmation that Black Guard are on stock run down. That means only one thing...
- The WD also supports this as it mentions several times the "total redesign" of the Dark Elves, with only the CoK and Corsairs being 'sacred'
More via Druchii.net
- The Hydra btw lost its Regeneration. Has the ability to get Lifepoints back. It has d3 attacks + 1 attack for each lifepoint and will cost 160 points. (Without breath)
- cauldron of blood will have a +5 Ward for the Unit its placed inside. It also gives Frenzy (Rage or what ever it is in english) if the Unit already has it, they will get 2 attackes instead of one.
- It also gives something in a range of 6" around the CoB. But forgot what it is sorry.
- The Medusa will have an ability to force Initative tests with models in base contact. And it has Killing blow as a Range attack. I think it was 3 Attacks.
Labels:
dark elves,
rumors,
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Tuesday, May 28, 2013
Alright, we got some Eldar rules
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Looks like Scorps got better! |
I'm not going to post it here and attract any attention, but some people from 4Chan has been spilling stuff all over the place.
Check it out yo:
http://pastebin.com/ywUhvAyV
And on 4Chan:
https://boards.4chan.org/tg/res/25098359#p25098359
Wednesday, May 22, 2013
Some Eldar rules rumors!
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Eldar Wraithknight! |
Here are some of the rules floating around the web:
via Dakka Dakka 5-21-2013
- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).
- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).
- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.
- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow
Tuesday, May 21, 2013
Sunday, May 19, 2013
Rumors: Eldar pictures emerge!
![]() |
Book cover! |
And here they are...
Thanks to the BoLS lounge!
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Wraithknight |
There's also a Iyanden supplement coming.. which is really cool because that means they might do supplements for other armies as well. Black Templars onto Space Marines?
Wednesday, May 1, 2013
HE rules and rumors compilation
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Glory to Ulthuan! Drawing by Aicanor |
GENERIC SPECIAL RULES:
-------------------------------------------
All high elves (But not eagles, warhawks, dragons, griffons or elven steeds) have the following rules:
-Always strike first
-Martial Prowess: High elves get support attacks from an additional rank both in close combat and shooting.
-Valour of Ages: High elves reroll any failed panic, fear or terror check against an army with models from Warhammer: Dark Elves
White Lion cloak: +2 AS against shooting
Ithilmar Barding: Normal barding without movement penalty
Dragon Armor: Heavy armor, Fireborn (2+ Ward save against flaming attacks), 6+ ward save
----------------------------------------------------------------------------------------------------------------------------------------
LORDS:
-------------------------------------------
-Prince 140 pts
Type: Infantry (Character)
M5,WS7,BS7,S4,T3,W3,I8,A4,LD10
Equipment: Hand weapon
-Can equip:
-Dragon Armor: 20 pts
-Heavy Armor: 6 pts
-Light Armor: 3 pts
-Shield: 3 pts
-Lion Cloak: 6 pts, can't take along a dragon armor
-Additional Hand Weapon: 3 pts
-Halberd: 3 pts
-Spear: 3 pts
-Great Weapon: 6 pts
-Lance: 7 pts
-Up to 100 pts in magic items
-Can mount:
-Sun Dragon: 235 pts - M6,WS5,BS0,S5,T5,W5,I4,A4,LD7 Fly, AS 3+, Terror, Large Target, Breath S4
-Moon Dragon: 300 pts - M6,WS6,BS0,S6,T6,W6,I3,A5,LD8 Fly, AS 3+, Terror, Large Target, Breath S4
-Star Dragon: 390 pts - M6,WS7,BS0,S7,T7,W7,I2,A6,LD9 Fly, AS 3+, Terror, Large Target, Breath S4
-Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target.
Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts
-Elven Steed: 20 pts, Ithilmar barding for 7 pts
-Tiranoc Chariot (replaces one crew member): 70 pts
-Anointed of Asurian 210 pts
Type: Infantry (Character)
M5,WS7,BS6,S4,T3,W3,I8,A3,LD9
Special Rules: Witness to Destiny (4+ ward save), Blessings of Ausryan (6+ ward save and Immune to psichology to the unit he is in), MR 2
Equipment: Halberd, Hand weapon, Heavy armor
-Can equip:
-Up to 100 pts in magic items
-Can Mount:
-Flamespyre Phoenix: 225 pts
-Frostheart Phoenix: 240 pts
-Loremaster 230 pts
Type: Infantry (Character)
M5,WS6,BS4,S4,T3,W3,I7,A3,LD9
Special Rules: Caster level 2, knows all signature spells from BRB lores, Deflect Shots (6+ Ward Save against BS based shooting)
Equipment: Great Weapon, Hand weapon, Heavy armor
-Can equip:
-Up to 100 pts in magic items
-Archmage 185 pts
Type: Infantry (Character)
M5,WS4,BS4,S3,T3,W3,I5,A1,LD9
Special Rules: Caster level 3, Lileath Blessing (+1 casting High Magic spells)
Equipment: Hand Weapon
-Options:
-Lvl 4: 35 pts
-Can equip:
-Up to 100 pts in magic items
-Can Mount:
-Sun Dragon: 235 pts - M6,WS5,BS0,S5,T5,W5,I4,A4,LD7 Fly, AS 3+, Terror, Large Target, Breath S4
-Moon Dragon: 300 pts - M6,WS6,BS0,S6,T6,W6,I3,A5,LD8 Fly, AS 3+, Terror, Large Target, Breath S4
-Star Dragon: 390 pts - M6,WS7,BS0,S7,T7,W7,I2,A6,LD9 Fly, AS 3+, Terror, Large Target, Breath S4
-Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target.
Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts
-Elven Steed: 20 pts, Ithilmar barding for 7 pts
-Tiranoc Chariot (replaces one crew member): 70 pts
HEROES:
----------------------------------------------------------------
-Noble 70 pts
Type: Infantry (Character)
M5,WS6,BS6,S4,T3,W2,I7,A3,LD9
-Options:
-Can be the Battle Standard Bearer: 25 pts
-Can equip:
-Dragon Armor: 10 pts
-Heavy Armor: 4 pts
-Light Armor: 2 pts
-Shield: 2 pts
-Lion Cloak: 4 pts, can't take along a dragon armor
-Additional Hand Weapon: 2 pts
-Spear: 2 pts
-Halberd: 3 pts
-Great Weapon: 6 pts
-Lance: 6 pts
-Up to 50 pts in magic items
-Can mount:
-Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target.
Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts
-Elven Steed: 10 pts, Ithilmar barding for 5 pts
-Tiranoc Chariot (replaces one crew member): 70 pts
-Sea Helm 100 pts
Type: Infantry (Character)
M5,WS6,BS6,S4,T3,W2,I7,A2,LD9
Special Rules: Wind Rider (4+ Ward save against shooting for his Skycutter, reroll dangerous terrain), Naval Discipline (Unit can regroup after being charged if it did not stand and shoot. Requires a leadership check)
Equipment: Trident (spear), Light armor, Hand weapon
-Options:
-Can be the Battle Standard Bearer: 25 pts
-Can Equip:
-Bow: 4 pts
-Up to 50 pts in magic items
-Can Mount:
-Skycutter Chariot: 95 pts (replaces one of the crew), can not be upgraded with a bolt thrower
-Handmaiden of the Everqueen 95 pts
Type: Infantry (Character)
M5,WS5,BS7,S4,T3,W2,I7,A2,LD8
Special Rules: Quicksilver Shot (Quick to fire, granted to all sisters of Avelorn in the unit)
Equipment: Bow of Avelorn (S4, Flaming, Magical, Volley fire, AP versus forces of destruction, 24"), light armor, Hand weapon
-Can equip:
-Up to 50 pts in magic items
-Mage 85 pts
Type: Infantry (Character)
M5,WS4,BS4,S3,T3,W2,I5,A1,LD8
Special Rules: Caster level 1, Lileath Blessing (+1 casting High Magic spells)
Equipment: Hand Weapon
-Options:
-Lvl 1: 35 pts
-Can equip:
-Up to 50 pts in magic items
-Can mount:
-Elven Steed: 10 pts, Ithilmar barding for 5 pts
-Tiranoc Chariot (replaces one crew member): 70 pts
-Dragon Mage 350 pts
Type: Infantry (Character)
M5,WS4,BS4,S3,T3,W2,I5,A2,LD8
Special Rules: Caster level 1 (Lore of fire only), Reckless (+2 to cast lore of fire spells, do not receive bonuses to dispel), Warrior Mage (First spell generated is always Flaming Sword)
Equipment: Hand Weapon, Sun Dragon
-Can equip:
-Dragon armor: 10 pts
-Lv.2: 35 pts
-Up to 50 pts in magic items
CORE:
----------------------------------------------------------------
-Spearmen 9 pts/each
Type: Infantry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Equipment: Hand weapon, spear, shield, Light Armor
-Options:
-Standard bearer: 10 pts. 1 unit can pick a magic banner worth up to 25 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts
-Archers 10 pts/each
Type: Infantry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Equipment: Long bow, hand weapon
-Options:
-All archers in the unit can be equiped with light armor: 1 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 BS): 10 pts
-Lothern Sea Guard 11 pts/each
Type: Infantry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Equipment: Bow, hand weapon, light armor
-Options:
-All guards in the unit can be equiped with shield: 1 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts
-Silver Helms 21 pts/each
Type: Cavalry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5
Equipment: Heavy armor, Lance, Ithilmar barding, hand weapon
-Options:
-All silver helms in the unit can be equiped with shield: 2 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts
-Ellyrian Reavers 16 pts/each
Type: Cavalry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5
Special rules: Fast cavalry
Equipment: Spear, light armor, hand weapon
-Options:
-All ellyrian reavers in the unit can exchange their spears for bows: 1 pt/each
-All ellyrian reavers in the unit can take bows: 3 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 BS): 10 pts
SPECIAL:
----------------------------------------------------------------
-Sword Masters of Hoeth 13 pts/each
Type: Infantry
M5,WS6,BS4,S3,T3,W1,I5,A2,LD8
Special rules: Deflect shots (6+ ward save against BS based shooting)
Equipment: Heavy armor, great weapon
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 50 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons
-White Lions of Chrace 13 pts/each
Type: Infantry
M5,WS5,BS4,S4,T3,W1,I5,A1,LD8
Special rules: Stubborn, Forest Strider
Equipment: Heavy armor, great weapon, Lion Cloak
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 50 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons
Phoenix Guard
Type: Infantry
M5,WS5,BS4,S3,T3,W1,I6,A1,LD9
Special rules: Witness to destiny (4+ ward save), causes fear
Equipment: Heavy armor, Halberd
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 50 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons
Dragon Princes of Caledor 29 pts/each
Type: Cavalry
M5,WS5,BS4,S3,T3,W1,I6,A2,LD9
Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5
Equipment: Dragon armor, Lance, hand weapon, shield, ithilmar barding
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 75 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 50 pts in magic armor and weapon
-Shadow Warriors 14 pts/each
Type: Infantry
M5,WS5,BS5,S3,T3,W1,I5,A1,LD8
Special Rules: Skirmishers, Scouts, Hatred (Dark Elves)
Equipment: Light armor, Hand weapon, Long bow
-Options:
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons
-Tiranoc Chariots 70 pts/each (max 3 as a single unit)
Type: Chariot
Chariot: S5,T4,W4,AS5+
Crew (2 high elves): WS4,BS4,S3,I5,A1,LD8
Drawn by (2 elven steeds): M9,WS3,BS0,S3,I4,A1
Equipment: Hand weapon, Bow, Spear
-Lion Chariot of Chrace 120 pts
Type: Chariot
Chariot: S5,T4,W4,AS4+
Crew (2 high elves): WS5,BS4,S4,I5,A1,LD8
Drawn by (2 War Lions): M8,WS5,BS0,S5,I4,A2
Special rules: Stubborn, Causes fear
Equipment: Hand weapon, Great Weapon
-Skycutter chariot 95 pts
Type: Chariot
Chariot: S5,T4,W4,AS4+
Crew (3 high elves): WS4,BS4,S3,I5,A1,LD8
Drawn by (1 Warhawk): M2,WS5,BS0,S4,I4,A2
Special rules: Fly
Equipment: Hand weapon, spear, bow
-Options:
-Can exchange one crewman for an eagle eye bolt thrower (bolt thrower rules, S5, D3 wounds, 24"): 25 pts
RARE:
----------------------------------------------------------------
-Great Eagles 50 pts/each (max 5 as a single unit)
Type: Monstrous beast
M2,WS5,BS0,S4,T4,W3,I4,A2,LD8
Special rules: Fly.
-Options:
-Any eagle can be upgraded to have Sharp Talons (AP): 5 pts
-Any eagle can be upgraded to have Swiftsense (ASF): 10 pts
-Flamespyre Phoenix 225 pts
Type: Monster
M2,WS5,BS0,S5,T5,W5,I4,A3,LD8
Special rules: Fireborn (2+ Ward save against fire), Flaming attacks, Fly, Large Target, Terror, Wake of Fire (1D6 S4 flaming impacts on a unit the phoenix moved over, +1D3 per rank. Once per turn)
Attuned to magic: Ward save 5+, magical attacks. Each magic phase, the phoenix gains the following effect depending on the higest dice thrown when rolling for magic winds
-1: Ward save 6+ instead of 5+
-2: -1 S
-3: +1 I
-4: +1 A
-5: +1 S
-6: Ward save 4+ instead of 5+
Phoenix reborn: When the phoenix dies, leave a token. Any rider dies too. At the end of the turn, roll D6, adding a +1 if the phoenix is a mount:
-1-2: Remove the counter. The phoenix and the rider die
-3-5: Place the large blast marker. All models under the marker suffer a S4 flaming hit, and the token remains in place.
-6: Place him anywhere within 6" of the center, at least 1" away and remove marker. He is back with d3+2 wounds.
-Frostheart Phoenix 240 pts
Type: Monster
M2,WS6,BS0,S6,T6,W5,I3,A4,LD9
Special rules: Fly, Natural armor 5+, Large Target, Terror, Blizzard Aura (-1S and ASL to all models in a unit in contact base to base with the phoenix)
Attuned to magic: Ward save 5+, magical attacks. Each magic phase, the phoenix gains the following effect depending on the higest dice thrown when rolling for magic winds
-1: Ward save 6+ instead of 5+
-2: -1 S
-3: +1 I
-4: +1 A
-5: +1 S
-6: Ward save 4+ instead of 5+
-Repeater Bolt Thrower 70 pts (Can have up to 4 in a single army, 8 in a grand army)
T7,W2
Crew (2 High elves) M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Special rules: Volley (Instead of firing a single bolt, the RBT may fire 6 S4 AP 48" shots that can not penetrate ranks)
Equipment: Hand weapon, light armor
-Maiden Guard of Avelorn 14 pts/each
Type: Infantry
M5,WS5,BS5,S3,T3,W1,I5,A1,LD9
Equipment: Bow of Avelorn (S4, Flaming, Magical, Volley fire, AP versus forces of destruction, 24"), light armor, Hand weapon
-Options:
-Champion (+1 BS): 10 pts. Can take up to 25 pts in magic weapons
--------------------------------------------------------------------------------------------------------------------
MAGICAL ITEMS:
-----------------------------------------------------
Blade of Leaping Gold - 70 points, weapon. +3 attacks, any roll to wound of 6 ignores AS.
Star Lance - 30 points, weapon. +3S and no AS on charge. After that, must use a different weapon
Reaver Bow - 20 points, weapon. 30", +1 S, Multiple shots (3)
Shadow Armor - 25 points, light armor. 5+ AS, Scouts, Strider
Armor of Caledor - 50 points, heavy armor. 2+ AS, 6+ Ward save, Fireborn special rule - 2+ ward vs. flaming
Shield of the Mermrym - 15 points, shield. Unless he's using a weapon that uses 2 hands, he has parry 4+, can be used with a magic weapon
Golden crown of atrazar - 10 points, talisman. One use. 2+ ward against first wounding hit by wearer.
Moranion's wayshard - 50 points, enchanted item. Models on foot only. Has ambushers special rule. He can give archers or Spearmen up to 30 units in size the same immediately before deployment. He has to join that unit if he does.
Kharine's Ring of Fury - 25 points, enchanted item. Soul Quench Bound Spell (3)
Gem of Sunfire - 20 points, enchanted item. All bearer's spells, shooting attacks, close combat (and his mounts) have +1 to wound, provided they also have the flaming attacks special rule.
Cloak of Beards - 10 points, enchanted item. Cause Fear. Against Dwarfs, cause Terror. Dwarfs gain hatred vs. you. At the start of each cc phase, roll d6 for each magic item carried by each model from warhammer dwarfs in base contact with wearer. On a 4+ the magic item is destroyed and cannot be used..etc.
Book of Hoeth - 55 points, Arcane item. Allows the user to re-roll a single dice from each of his casting or dispel attempts, results of 6 cannot be re-rolled.
Banner of the World Dragon - 50 points, Magical banner. 2+ Ward save against magical attacks and spells.
----------------------------------------------------------------------------------------------------------------------
LORE OF HIGH MAGIC:
-----------------------------------------------------
Shield of Saphery (lore attribute)
Each time a spell is succesfully cast, the caster and his unit immediately gain +1 to their ward save to max of 3. If you don't have one, 6+. Stacks.
Soul Quench (signature)
8+, magical missile, 18"
2d6 s4 hits, or 4d6 s4 hits at 16+
Drain Magic (sig)
7+, hex or augment, 18"
all RIP spells affecting the unit are immediately dispelled, and effects of all other spells on the target unit immediately come to an end.
Can be all friendly or enemy units within 18" for 14+.
Apotehosis
5+, augment, 18"
immediately regains 1 wound, 10+ for d3 wounds. Regardless of how many wounds gained, you also gain Fear.
Arcane Unforging
13+, direct damage, 24"
Single enemy model suffers a wound on a dice grear than or equal to unmodified armor save. No AS allowed.
Target reveals to the caster all magic items, if he has more than one, randomly select one and it's destroyed on 2+.
Fiery Convocation
Cast on 19+, Direct damage, 24", RIP
Every model in the unit takes a S4 flaming hit, at the end of every subsequent magic phase, every model suffers another S4 flaming hit.
Hand of Glory
5+, augment, 18"
Target's WS, BS, I or M is +d3. You can choose all for 10+.
Tempest
12+, direct damage, 30"
Large round template within 30" of wizard, scatters d6. All models hit suffer s3 hits (models flying suffer an s4 hit instead).
Any unit that suffers suffers any unsaved wounds, suffers -1 to all hit both shooting and cc. Those that do not use BS need a 4+ to fire.
Walk Between Worlds
8+, augment, 24"
Gain Ethereal until the end of the magic phase and can immediately move to 10" as if it were remaining moves sub-phase.
Can make it go 20" on a 16"
--------------
LORDS
Eltharion:
Cost 295, Stormwing +190
Eltharion profile is M5, WS8, BS7, S4, T3, W3, I8, A4, LD10
Stormwing: Griffon, M6 WS6 BS0 S5 T5 W5 I7 A4 LD8, ASF.
Special rules: As high elves + Hatred (goblins) + Blood Oath (Ethlarion gains +1 to hit vs. Grom)
Equipment:
Talisman of Hoeth - Eltharion has MR1, counts as a Lv.2 Wiz, who uses spells from any of the 8 lores.
Helm of Yvresse - +1 to Eltharion's AS and gives him and his mount 5+ ward.
Fangsword of Eltharion - +2S, no AS caused by Fangsword
Heavy armor, long bow
Tyrion:
Type: Cavalry
Cost: 410
WS9 BS7 S4 T3 4W I10 4A Ld.10
SR: As High elves + Defender of Ulthuan - 18" presence
Equipment:
Sunfang = +3S flaming, S4 breath once a game, magical
Dragon Armor of Aenarion - 1+ AS, 4+ ward and Fireborn 2+ ward vs. fire
Heart of Averlorn - MR2, if he dies, roll d6, on a 2+ he negates the wound and the heart is destroyed
Teclis:
Cost: 450
WS4 BS4 S3 T2 W3 I5 A1 LD10
SR: Wizard level 4; Teclis does not generate spells, he either knows all of the spells from High Magic or can choose one spell from each of the 8 lores, Lileath's Blessing - +1 to cast from all lore of high magic
Equipment:
Sword of Teclis - wound on 2+ no AS
Moonstaff of Lileath - one use only - you can either choose to add a bonus power die to each casting attempt, of if teclis suffers a miscast, the miscast is ignored. In either case, Teclis' S and T are both reduced to 1 for the remainder of the game ROFL
Scroll of hoeth - one use only - same
Warcrown of Saphery - Increases his Wizard level by one, so he's a Lv.5 wizard technically
Alarielle the Everqueen:
Alarielle profile is M5, WS6, BS5, S3, T3, W3, I6, A1, LD10
Cost: 350
I believe Archmage profile, but with better I and WS
She is a lvl 4 wizard, and can generate his spells from the Life, Light or high magic lores. She doesn't need to generate all of them from the same Lore.
SR: As High elves
Lileath's blessing - Models with this special rule gain +1 to cast when using High Magic
Touch of the everqueen - her close combat attacks vs. forces of destruction have HKB
Boon of Isha - All models in the Everqueen's unit are magical. Her unit is Immune to Fear/Terror.
Chaos Bane - At the start of each of Allerille's magic phase, before rolling for winds, every unit with the demonic special rule within 12" of her suffers d6 s4 distriubuted like shooting. However, she suffers -d3 penalty to her casting attempts if there is one of more models with demon within 12" of her.
Equipment:
Stave of Averlorn - one use only, arcane. It allows Alerielle to immediately attempt to cast a spell she already cast that phase, even if failed or miscast.
The shieldstone of Isha - Talisman, the shieldstone of isha grants Alarielle and her unit a 5+ ward vs. any non-magical attacks.
At the start of her movement phase, she restores a single lost wound to a friendly character within 12" - including herself if no one else can be healed.
-If you have the Everqueen on your army, the BSB can buy the following magical banner for 40 pts:
Banner of Averlorn - Spells from Lore of Light and Life by a friendly unit containing the banner are +4 to cast. If Alarielle is slain, this is immediately lost.
-If you have the Everqueen on your army, a Handmaiden of Avelorn can buy the following item for 50 pts:
Horn of Isha. enchanted. one use, can be used at the start of one of your movement phases. For the remainder of the turn, all models in the unit receive +1 to hit on all shooting and close combat attacks.
Alith Anar:
Alith Anar is M5, WS7, BS7, S4, T3, W3, I9, A4, LD10
Cost: No idea
SR: As High elves + Hatred (DE), Scout, Skirmish
Equipment:
The moonbow - 36" S7 D3 wounds quick to fire, no AS. dark Elves suffer -1 ld.
Shadow Crown - Alith and his unit have Swiftstride.
Stone of midnight - Alith 4+ ward, enemies suffer -1 to hit when shooting against Alith or his unit.
Light armor, hand weapon
HEROES:
Caradryan:
Cost: 170, Ashtari +250
5 6 6 4 3 2 7 3 9
ASF, fear, MR1, MP, VoA, WtD (4+ ward)
Mark of Asuryan: if he dies in CC, unit takes D3 wounds no armour save. If in challenge, then the challenger takes them. Wounds count towards combat res
Ashtari 250 points
2 6 0 6 6 5 3 5 9 (so just +1 attack over a normal one)
Same rules as normal Frostheart Phoenix
Equipment:
Phoenix Blade - +1S, flaming, d3 wounds
Heavy armor
Korhil:
Cost: 150
No profiles again (Assuming noble profile)
SR: As High Elves + Stubborn, Forest Strider
Equipment:
Chayal - +2S, Paired Weapon, Killing Blow
Pelt of Charandis - Korhil counts his AS as one higher vs. CC, 2 points higher vs. non-magic shooting. Poison does not auto wound, wound as normal.
Heavy armor
Labels:
high elves,
rumors,
whfb
Tuesday, April 30, 2013
HE rumors on some points cost
![]() |
More stuff. |
Source #1
Spears: same
Archers: 5 Skaven Slaves, half a slave for light armour
PG: same
Swordmasters: 6.5 slaves, great weapons (don't re-roll)
Dragons: 117.5 slaves ;150 slaves ;195 slaves
Griffons: 75 slaves
Heroes may ride Griffons
Prince: 70 slaves
Mage: 42.5 slaves
Archmage: 92.5 slaves
Additional magic levels: 17.5 slaves (contradicts another report from an apparent book owner, probably just a mistake in typing)
Shadow warriors: Cannot have additional weapon
Labels:
high elves,
rumors,
whfb
Saturday, April 27, 2013
Huge High Elves info dump
![]() |
Boom. |
By me.. with special thanks to my lovely wife and her iPad.
Now I'm not sure why GW has decided to post a free sample of the book that contains almost every rule, but here it is.
I'm writing this as fast as I can because I have a plane to catch at 6am.. Please excuse the rapid, frantic testing..
Labels:
high elves,
rumors,
whfb
Friday, April 26, 2013
Holy crap new HE rumors!
![]() |
Dragons with wizard levels what?! |
The source claims he has the book. I will be updating this thread with new info as I find it!
- Imrik is in the book and it rides a dragon with next attributes:
15,9,0,8,8,1,7,9 Saves:2+/5+, S5 template, Lvl 2 mage
- All dragons can choose Lore of Fire
- Banner of the World Dragon remains
- Book of Hoeth is renamed (same cost). Gives irresistible force with doubles and Loremaster
- There is an expensive weapon that gives +3S
- Dragon Mage wears dragon armour
- No dragons on rare units
Source #2
From sample army book
Teclis - down 25 points - can take all spells from a lore of magic or can take 1 spell from each lore
Tyrion - up 10 points but now cav -
Seaguard - drop 1 point
Bolt throwers - drop 30 points - no stat changes
Eagles - same points but can now be taken in units and have 2 upgrades available - Swiftsense and Shredding Talons
Flame Phoenix - WS5, S5, T5, W5, A3, L8 - 225
Frost Phoenix - WS6, S6, T6, w5, A4, L9 - 240
Star dragon - WS, S,T,W - all 7
Moon dragon - all 6
Sun dragon - all 5
Source #2
From sample army book
Teclis - down 25 points - can take all spells from a lore of magic or can take 1 spell from each lore
Tyrion - up 10 points but now cav -
Seaguard - drop 1 point
Bolt throwers - drop 30 points - no stat changes
Eagles - same points but can now be taken in units and have 2 upgrades available - Swiftsense and Shredding Talons
Flame Phoenix - WS5, S5, T5, W5, A3, L8 - 225
Frost Phoenix - WS6, S6, T6, w5, A4, L9 - 240
Star dragon - WS, S,T,W - all 7
Moon dragon - all 6
Sun dragon - all 5
Labels:
high elves,
rumors,
whfb
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