Honest to God, some of the best models I've ever seen! |
I can't believe I'm doing this, really, but I think I'm going to get back into the Warhammer scene with Age of Sigmar. For the longest time, I've stayed away from the hobby because I think the destruction of Warhammer Fantasy was the biggest slap in the face for long-time customers. That hatred has died down since then and I think I'm going to revisit what's left of the Warhammer universe now that it's become more popular in my area; mainly because the General's Handbook has put points back into the game.
What better time is there to get back into the hobby now that they're releasing some brand new epic models for Daemons of Chaos? This has been a serious long time coming, but I've wanted the big bird in plastic since I was little (yes, it's really been that long). Now that most of the Tzeentch line will be available in plastic, I think I'm going to make the plunge and get an all-plastic, fluffy, yet semi-competitive list together for the new Disciples of Tzeentch. It's only a matter of time now before they put out Slaanesh, but until then, Tz will have to do. Gone are the days of Mat Ward's 7th Ed. interreptation of Daemons, here are the days of something more palatable instead of getting chewed out every time you put anything Daemons on the table.
Without further ado, here is my current list and buy order:
1960
Kairos Fateweaver = 340
Lord of Change = 300
Ogroid Thaumaturge = 160
Chaos Sorcerer Lord = 140
Blue Scribes = 120
3x Burning Chariots of Tz = 480
10x Horrors = 140
10x Horrors = 140
10x Horrors = 140
Despite not being in the hobby that long (2 days of exploratory investigation), I think I have a pretty good start here for a decently competitive list. Having seen some tidbits online for what to expect in the new book, I think having two big birds is probably going to be the best solution in a lot of situations and what's better than having both Kairos and the Lord of Change in the same list. Although it's a little expensive to have two of them, I think they're going to be staple pieces when it comes to doing solid magical damage, gaining supremacy during magic duels, and offer a solid piece beatstick should the need arise (and it will arise). The combat abilities from the two Greater Daemons isn't the best in the world, but they're no slouches either. When you take into consideration what is in the new book, you can cherry pick spells out of the Daemon and Mortal Lores of Tzneetch on top of the spells you already know. There's no better time to take as many wizards as you can that can cast multiple spells on their turn, especially when destiny dice gets involved and both of your big guys have the Mastery of Magic special rule.
Moonface trolling is probably the best thing in the entire game. |
Next up is the Ogoroid Thaumaturge, and he's just a really cost-effective beatstick that also comes with a d6 mortal wounds spell. He doesn't have the best armor, but if your job is to get in there and smash some faces while doing some damage, I think he's a great buy for 160. The Chaos Sorcerer Lord is probably the best since since sliced bread if you're to go with big units of something. For me, the go-to right now is the Burning Chariots of Tz. I think these things are one of the most cost-effective options to do damage in the entire book and here's why: They're pretty fast at 14", they have 6 wounds a piece, you can take them in units which makes them a great target for spells, they have the same shooting as a Exalted Flamer, but they can stack their mortal wounds ability unlike the rest of the guys in the book because they're a per model basis. This means that if you have 3 Burning Chariots that all do a damage to the target, the target takes 3d3 mortal wounds instead of just one test. They can also be made Battleline from the Herald, but for now I'm going with this line up because the Chaos Sorcerer Lord has great buff abilities. Re-rolling 1s all over the place is just.. very Tz-like! He will be my buff bot for the most part. Blue Scribes is also there to buff the magic prowess of the army with Boon of Tz and combined with the Lord of Change's Beacon of Sorcery Command, getting high-result spells off will be much easier.
Lastly, we have some Horrors which will be our mainstay core units. Since they're daemon wizards and can learn other spells, they are able to cherry pick spells from the new lore. This makes them one of the most effective units in the book, since they're core, is basically a 10-wound wizard that can cast things in the backline or drop big bombs, and can hop around and take objectives as needed. The shooting is decent, but nothing to write home about.
That's all I have right now. I'm both excited and nervous at the same time for getting back in the hobby, mainly because I don't know what I'm getting into. On paper, I want to turn a new leaf and play something a little more laxed because I already have a competitive outlet in the form of SW Armada and X-Wing. However, I don't want my list to under-perform and I know there's some crazy beardy stuff out there for AoS in tournament settings. Wish me luck!
No comments:
Post a Comment