Taking the minnows to school! |
Here's a new list idea that I've been thinking about: It starts with Madine and ends with Mon Karren and 3x TRC90s. I don't have that much room for squadrons because of all this speed, maneuverability and sure damage, but the I still have Dash + 2x YTs to give me a little more automation so I can focus on the things that matter: That is punching other ships in the face while my big fat Whale shark moves across the field at breakneck pace.
I'm not entirely sold on Engine Techs on the MC80 Liberty yet, but the idea of a 3-sheep large ship with Engine Techs is unreal. The amount of map coverage is just insane. Not to mention with Madine you can do more than a 90 degree turn and shoot your opponents from the back. Having Engine Techs on the MC80 Liberty basically means you can have a capital ship flanker, something that is unheard of at this point. You can move across a very large area of ground, and then turn sharply into the action while blasting away as you see fit. This kind of command compression allows the Mon Karren to do some serious work, especially when you fit it out with something like XX-9s to really capitalize on its damage.
The list looks something like this:
Updated - 8/12/16 - Now trying the XX-9s since I think speed-3 might be enough to drop Engine Techs.
LIBERTY SWARM
Author: HERO
Faction: Rebel Alliance
Points: 382/400
Commander: General Madine
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Mon Karren ( 8 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Medical Team ( 1 points)
- XI7 Turbolasers ( 6 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 171 total ship cost
CR90 Corvette A (44 points)
- Jaina's Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
1 Dash Rendar ( 24 points)
2 YT-2400s ( 32 points)
I currently have Madine set up on the Mon Karren, but if you're feeling like you want to run, you can easily put Madine on the Jaina's Light. That ship makes a great get-away little bugger while you can feel a little better letting the Mon Karren die in battle where she belongs. The 3x TRC90s puts down an enormous amount of damage since the extra yaws will allow all the ships to take better advantage of double-arcs from more comfortable firing positions.
Overall, you have 4 ship activations, 5 drops and a good amount of balance between speed, firepower and precision-based play. This is definitely one of the first lists I'm going to try once I get the Liberty in my hands. I've already demo'd it on Vassal once and I feel like this is going to be a really strong list in the right hands. Especially that Mon Karren title.. freaking unreal man.
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