Takin' some slaves. |
Mission: Crusade (4 objectives)
Deployment: Dawn of War
My list:
1745
17 VP
HQ:
Succubus (Agonizer, BP, Haywires) = 105
Succubus (Agonizer, BP, Haywires) = 105
TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
9x Wyches (Raider NS, Hekatrix/VB/PGL/BP, Haywires) = 225
9x Wyches (Raider NS, Hekatrix/VB/PGL/BP, Haywires) = 225
HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Voidraven (NS/FF, 4x SF) = 205
His list:
Sorcerer in TDA
Sorcerer in PA on foot
2x 7x Plague Marines w/ 2x Plasma Guns in Rhinos
7x Terminators, 2x combi-meltas, Reaper AC, MoNurgle
2x 2x Obliterators
1x 10x CSM squad on foot w/ Plasma Guns
Summary:
- I rolled a 2 for my Strategic tree and drew Night Fighting in the first round of the game. I also won deployment and he failed to seize.
- Bad positioning on his Obliterators costs him dearly as I reduce the total number of Oblits from 4 to 1. I just focused a ton of Dark Lances into his Oblits early, and his return fire didn't do anything because of Jink + Night Fighting.
- My opponent perils twice by rolling double 6s with his TDA Sorc and his dude on foot. It was funny to see, but a little bit sad at the same time.
- Night Shields stopped a lot of incoming fire his Plague Marines, Plasma weapons and Bolters.
- One of the cooler things to see was that my opponent disembarked his Plague Marines and then moved the Rhinos in the shooting phase to gain cover saves from some angles.
- I managed to pull some really great angles with my Dark Lances and pick off a lot of the Plague Marines' Plasma Guns. Special Weapons are useful, but they can be picked off really easy when left in the front. That's when the power of Night Fields really kick in.
- My Voidraven failed to come in on Turn 2, but his Terminators with the Sorc landed smack dead in the middle of my forces. It was a bold of him to do so, and he managed to disable one of my Ravagers.
- On my third turn, my Voidraven flies over his Termies who are still in DS formation and drops a Void mine. Instead of killing all those tightly packed Termies, it scatters 6" into my Wyches and kill 6 of them. It also clips a Ravager and the Wyches Raider and blows both up. So far, my Voidraven has done more damage to my army than all his forces combined.
- The Voidraven's Void Lances and Shatterfield Missiles cuts into a Plague Marine squad out of the Rhino and kills several of the members. I focus all my attention into the Terminators and kill many with Lances before charging the final 3 + Sorc with both Succubi and Wych squads. My drug roll earlier was a Pain Token, but MoNurgle kept the damage on the low and one of my Hekatrix dies in a challenge vs. his Sorcerer who only has 1W left. I couldn't do any damage when fighting against his Termies and I lose combat by 2. Thankfully, I pass both.
- Next turn sees his lone Oblit try to hit my Voidraven and miss because it's a Flyer. My gunboats put some serious hurt on his units not in combat with Rapid Fire Splinter Rifle + Splinter Racks. A lot of things die on his side of the board and I get a pain token for one of the Warrior squads.
- Close combat sees me kill the rest of the opposing Termies while my Succubus and his Sorcerer dueled. Nothing happens from the duel and his Sorc breaks from combat. I catch him because I'm I8 and I gain more Pain Tokens on both squad of Wyches.
- The Voidraven and gunboat cleans up the 10x CSM squad while more Dark Lances pours into the remaining Plague Marines. Invisibility and FNP helps, but sheer weight of fire from Poisoned shots drops shit regardless.
- We keep forgetting about the random relics; one of which was a sabotage (my opponent triggered it) but it ended up doing nothing for 2 turns, and the other one was a +1 cover save for my scoring Wyches.
- My smaller squad of Wyches w/ the Succubus charges a squad of Plague Marines and kills some, but Fearless keeps him in the game. The next turn another squad of Plague Marines try to join the fray but roll double 1s for the charge. We call the game here.
Reflection:
- Night Fighting is great for Dark Eldar. It gives me a chance to be bold and aggressive with my army while maintaining great defenses. I can really bully armies that can't deal with it effectively.
- Both of my Succubi are now accusing each other of who was responsible for the Void Mine incident. A bribe of the flesh perhaps?
- I think it's time to change out all my Agonizers for Venom Blades. I just get nowhere with 2+ armor saves and the difference isn't even that bad vs. regular MEQ in a challenge. Judging from my meta, I think I can get away with just VB for a couple of games. Terminators are just so hard to kill now in CC.
- My opponent should of just hid all his units and let me fly around my first turn. Losing so many Oblits in the first round of hurting really put him in a bad spot. Maybe even Deep Strike in on me now that reserves are better: Combined with the Sorc and his unit coming it, it might have split my focus.
- Focus Fire with Lances is still super important. I was able pick off a lot of targets out of cover with singular Lance shots. The speed and mobility of my transports allowed me to get in place.
5 comments:
Nice report man, i just found your blog, but i'm deffinatly going to ahve to follow you. Cool blog dude.
Great site! I was wondering what do you think of reaver jet bikes? With the new jink roll and skilled rider on paper they tough.
It seems like dark eldar are stronger now. Have you considered running Drazhar to counter enemy terminators? He is really awesome now. He always was just more so.
Drazhar can only join Incubi sadly, and he doesn't have grenades of his own.
If he could join anything he wants, then I would bring him in my Wych squad with PGL. I'm not entirely sure about Drazhar, but one of these days I'll try a Power Axe S4 AP2 Archon with Shadowfield.
If only Succubi had rending. That or if axes only halved your initiative. :(
Void mines (any bomb with a small blast) seem really unreliable.
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