Tuesday, September 25, 2012

Mortarion and Fulgrim Primarch stats


Fulgrim
Primarch of the Emperor's Children

Fulgrim the Illuminator - 380 points
WS 8
BS 6
S 6
T 6
W 6
I 8
A 5
Ld 10
Sv 2+

Unit Type: Infantry (Character)
Unit Character: 1 (Unique)
Wargear:
The Gilded Panoply
2+ Armour, 5+ Invun (this increases to 3+ in combat)
Should Fulgrim pass an Armour or Invun save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded

The Blade of the Laer
Str - As User
AP 2
Type
Melee, Rending, Specialist Weapon, Two Handed

Fire Brand
Master Crafted Volkite Charger which also has Shred

Krak and Plasma Grenades

Special Rules:
Primarch

Sire of the Emperor's Children
Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher
Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor's Children) gain +2 to combat res, and reserve rolls may be re-rolled

Sublime Swordsman
His invun is increased to 3+
He gains more attacks equal to how much his Initiative is better than his opponents

Strategic Planning
A single Warlord Trait from any table may be CHOSEN for Fulgrim


Mortarion
Primarch of the Death Guard

Mortarion the Reaper - 425 points
WS 7
BS 5
S 6
T 7
W 7
I 5
A 5
Ld 10
Sv 2+

Unit Type: Infantry (Character)
Unit Character: 1 (Unique)
Wargear:
The Barberan Plate
2+ Armour Save, 4+ Invun

Silence
Str +1
AP 2
Type
Melee, Instant Death, Sunder (may re-roll armour pen rolls), Unwieldy, Two Handed, Sweep Attack (may exchange all attacks to attack every model in base contact)

The Lantern
Range
18"
Str 8
AP 2
Type
Assault 1, Sunder

Frag Grenades

Phospex Bombs (unlimited) - his have a range of 12"

Special Rules
Primarch

Sire of the Death Guard
All Death Guard have Stubborn
All of their Frag Grenades, Frag Missiles, and Havoc Launchers have Poisoned (4+)

Shadow of the Reaper
Leadership against Fear tests caused by Mortarion suffer a -1
If he isn't in combat or a vehicle in the player's shooting phase, Mortarion may redeploy him (not deep strike) by passing a Ld test
Must be within 10" of starting position, may not finish within 3" of an enemy
May not be placed in a vehicle, building, or impassable terrain
If he was part of a unit he leaves it (obviously)
He may declare charges after performing this move, but it counts as disordered

Preternatural Resilience
Mortarion re-rolls failed Toughness tests and "It Will Not Die!" rolls
Automatically passes any dangerous terrain
Any weapon that wounds on a flat dice roll (for example poison) will only hurt Mortarion on a 6

Witch Spite
Deny the Witch on a 4+

Very Bulky

6 comments:

mr.darkness said...

Both look awesome , but I do think that fulgrim clinches it. He has a better save of he is in combat ( which is where he should be), and he has better rules to help the emperors children, like the +2 to resolution.

JayDee said...

Whats the point on rending if his sword is ap2 xD

Anonymous said...

so he gets better armor pen against vehicles?

Stormy said...

http://touchedbygreatness.blogspot.ie/2012/09/horus-heresy-horus-stats.html#more

Here's Horus. He seems to be harder to find for some reason. Out of curiousity, are there many people out there actually interested in playing 30k? While it's nice to have rules for Primarchs, the price tag is mind-boggling.

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Ghulam Mhuhddeen said...

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