Thursday, March 10, 2011
I have seen it
So I was at my LFGS today and I got a good hard look at the Grey Knight codex. I studied it, like the Art of War but in a hour's time because there was a hundred people there. I only focused on what I deemed to be the most important and that was the actual Grey Knight units. There was a lot of people looking at the book and I didn't care much for the Inquisitors and their items. Overall, the book is almost exactly like the pdf, all the way down to the costs. For more wargear info, check my previous posts.
Nemesis Force Weapons
Brotherhood of Psykers for Nemesis Force Weapon states that you take 1 psychic test for all models with a NFW. If you pass, ALL wounds caused by the unit count as Instant Death. Originally it was thought that you only get to blow up 1 guy, but now you can blow up an entire unit of Nob Bikers.
Labels:
40k,
grey knights
The sky is falling!
As expected, noobs from around the world are crying OP already at the new GK codex. This happened for every single codex release that I've seen in the last 10 years. Yes, I know, this thread comes from whineseer, but threads like this has appeared all over the net. Guess what? It's not going to stop.
Let me describe what's happening: Bad players playing other bad players automatically result in a codex being overpowered. When a veteran player analyzes a codex, several things take place inside his head that's completely alien to lesser players. For example, I'll analyze myself; not because I think I'm the greatest player to have ever lived, but I have seen the rise and fall of army books since 3rd and have played in thousands of matches both competitively and casually.
Labels:
40k,
grey knights,
random,
recommended
Wednesday, March 9, 2011
Good morning Grey Knights!
I woke up this morning and raced to my computer for one reason and one reason only: Grey Knights are available for pre-order. Without further mumbo-jumbo, here they are:
Labels:
40k,
grey knights
Tuesday, March 8, 2011
The latest GK rumors
From various sources, taken from the arrival of the GK Black Boxes from around the world:
- Nemesis Force Sword is +1 to inv save if they already have one.
- Nemesis Force Halberd is +2 to initative.
- Nemesis force stave 2+ invun to close combat wounds.
- Brotherhood Banner -25 points. +1 attack to unit, and all models in the unit automatically pass there pyschic test for there force weapon.
- Interesting factoid -Psybolt Ammo gives +1 Strength to Stormbolters,Hurricane bolters,Heavy bolters, Auto Cannons and Assault cannons.
- Warp Stabilization Field allows Librarian to transport vehicle using the Summoning Power. Servo Skulls act like mystics with extra goodies And Brain mines means affected unit cannot act that assault phase
- Psycannon: S7 AP4 Assault 2, Heavy 4, Rending
- Heavy Psycannon: S7 AP4 Large Blast Rending
- Heavy Incinerator operates like the hellhound(+12")
- Doomfist are basically Nemesis Dreadnought CCW(ie S10 powerfists)
- Nemesis Greatsword is S6 but allows rerolls to hit and wound
- DK Daemonhammer is S10 Thunderhammer
- All nemesis weapons have daemonbane which basically ignores eternal warrior for daemons and psykers.
- Psilencer? It's got: Range of 24" Strength 4 AP -Heavy 6 There's also the option for a Gatling Psilencer, which has the same stats excepts it's Heavy 12 A Psilencer always wounds Daemons on a roll of a 4+ unless the score required to wound would normally be less.
- Psyk grenades has random abilities (waiting to hear more) Rad grenades are -1T Blind grenades are defensive
Labels:
40k,
grey knights
Saturday, February 26, 2011
Beauty and the Beast
This is a fun list for Dark Eldar that I had lying around. Does it work? I have no idea but in theory it should do OK. The Duke gives the Wyches a 1/3 chance to receive FNP and the combat drugs on everything is a very welcome addition to a rather fragile army. If anything, this army will hit like a truck and have enough bodies to contest and control. Even though the Duke's squad will be hanging back and claiming an objective, I decided to give his squad Splinter Cannons to help shoot bio units at long-range. Besides, this list has a good amount of Blasters in it that I'm not really worried.
1988
18 kp
HQ:
Duke = 150
Succubus (Agonizer/BP) = 100
TROOP:
20x Warriors (Sybarite/PGL/BP, Blaster, 2x SC) = 260
10x Wyches (Raider NS, Hekatrix/Agonizer/BP) = 215
10x Wyches (Raider NS, Hekatrix/Agonizer/BP) = 215
9x Wyches (Raider NS, Hekatrix/Agonizer/BP) = 205
ELITE:
3x Trueborn (Venom NS/SC, 3x Blaster) = 156
3x Trueborn (Venom NS/SC, 3x Blaster) = 156
3x Trueborn (Venom NS/SC, 3x Blaster) = 156
HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
I plan on running this list very soon so I'll give you guys a quick heads up on how things go.
Labels:
40k,
dark eldar
Tuesday, February 22, 2011
My GK match-up predictions
I wrote a article over at Bell of Lost Souls on all the GK matchups. Please take a look at the article here. I'll write the short-hand donation here and you guys can agree/disagree with me. Be as vocal as you can because I love seeing other people's point of view.
GK = Marines (SW, BA, Vanilla)
GK > Chaos Daemons
GK = CSM
GK < Dark Eldar
GK < Eldar
GK < Imperial Guard
GK > Necrons
GK > Orks
GK < Tau
GK >= Tyranids
GK < Witch Hunters
Summary:
5 equal matchups
4 favorable matchups
5 unfavorable matchups
In short, I think we'll see the metagame shift towards plasma weaponry because elite armies with small model counts do not mix well with Plasma Cannons. I know this, in every sense of the word because of 4th Ed. Dual Lash with max Oblits. Dark Eldar also ripped me a new one in 4th and I think we'll see the same amount of damage done this time around. Mech Tau just eats elite MEQ for breakfast, Eldar will be very strong still and Mech IG is just lol. Witch Hunters is still a very competitive codex, don't let anyone tell you differently.
Go read the article, come back and let me know what you guys think. I'm eagerly waiting your replies.
Labels:
40k,
grey knights
Monday, February 21, 2011
My Grey Knight paint scheme
Everyone has a paint scheme and the one I use is pretty ancient. This is the method that I was taught so many years ago and it's the same one I use today.
- GW White Primer
- Heavy drybrush Boltgun Metal
- Badab Black wash
- Mithril Silver drybrush
- Enchanted Blue on the eyes and Psycannon
- Asurman Blue wash on the eyes and weapon
- Icy Blue dot on the eyes
- Shining Gold on the gothic wording
- Ogryn Flesh wash on the wording after
- Red Gore on the purity seals/books
- Menoth White Highlight on any cloth
- Devlun Mud wash on the purity seals and cloth
- Apply washes and such as needed
Labels:
40k,
grey knights
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