Sunday, December 1, 2013

FA: Directorate and Aquans

Kill everything in sight.

After creating a bunch of lists over the last couple of days, I think I've finally found something that I'm comfortable with.  I'm definitely going to be playing Directorate and Aquans as my primary fleets, as I'm a huge fan of having one good faction and one evil faction with completely different playstyles.

1200
Directorate

Persecution DN = 325
Improved Shields
Upgraded Engines I
Decreased Turn Limit
Biohazard Ammo
Special Forces

Eliminator BB = 220
Improved Shields
Upgraded Engines I
Decreased Turn Limit
Biohazard Ammo
Special Forces

Eliminator BB = 220
Improved Shields
Upgraded Engines I
Decreased Turn Limit
Biohazard Ammo
Special Forces

3x Abraxas CA = 195
Biohazard Ammo
Special Forces

4x Enforcer FF = 120
Biohazard Ammo

4x Enforcer FF = 120
Biohazard Ammo

This list is pretty straight forward:  Put Biohazard Ammo on everything that I can while maintaining a good amount of Special Forces on all my ships.  Three big ships allow me to put out a lot of damage and the -1 Turn Limit is absolutely mandatory on any ship that has a Fore Fixed weapon.  The extra speed allows me to cover a greater arc of fire and gives me a little more range to launch assaults.  Due the bigger ships packing unimpressive long range damage, the faster I can get close to the enemy the better.  Since most of my ships already have Reinforced Fore, adding a little bit more Shields really improves their durability on the battlefield.  I'm a pretty big fan of the Abraxas Cruiser's impressive cost to effectiveness ratio.  They have good speed, biohazard turrets and comes charging with Special Forces and 12 AP.

1200
Aquan Prime

Manta BCV = 270
Improved Shields
Decreased Turn Limit
Energy Transfer I
Quick Launch
Corrosive Torpedoes
6x Bombers

Poseidon BB = 235
Improved Shields
Decreased Turn Limit
Increased Wing Capacity
Energy Transfer II
Precision Strike
Corrosive Torpedoes
6x Bombers

Poseidon BB = 235
Improved Shields
Decreased Turn Limit
Increased Wing Capacity
Energy Transfer II
Precision Strike
Corrosive Torpedoes
6x Bombers

4x Storm CA = 260
Difficult Target
Energy Transfer I

4x Piranha FF = 100
Energy Transfer I

4x Piranha FF = 100
Energy Transfer I

This list is pretty similar to what I was rocking back in 1.5.  The Manta BCV and 2x Poseidons all reeling with 6x Bombers is something that looks really scary on paper.  Corrosive Torpedoes on everything so I can play a medium ranged game and deal damage from afar while extra Shields help for when I get close.  Once I weaken my enemy and open up a corridor of opportunity, I will charge in and let things rip with Energy Transfer.  With Beam Weapons all over the place, enemy units should be very wary when fighting the Aquan Fleet.  One of the biggest weaknesses to Aquans in general is their vulnerability to assaults.  Thankfully, most of their ships have relatively high PD and can now link their mine for deadlier payloads.

No comments:

Post a Comment