![]() |
| RPS is a real man's game. |
You know what I think? I think even though 6th Ed. is one of the better editions of 40K I've ever played, it's still got some balance problems. I know, you're probably thinking no shit, but things got very complicated this edition with allies, fortifications and flyers. Most of these problems are not because of the actual edition (some parts is), but the fact that certain army books benefits too much from the rules. For example, Dark Eldar gain Jink on all of their vehicles and love the hell out of Night Fighting, but there's a lot of horrible nerfs to the army as well just from the general rules.
Let's see how many armies there are for 40K:
Blood Angels - Buffs
Chaos Daemons - Buffs
Chaos Space Marines - Nurgle buffs up the ass
Dark Eldar - About even
Eldar - About even
Grey Knights - Buffs
Imperial Guard - Buffs
Necrons - Unbelievably good
Orks - Buffs
Sisters of Battle - Buffs
Space Marines - Buffs
Space Wolves - Even, the lack of anti-Flyers is pretty sad
Tau Empire - Buffs
Tyranids - About even
You know what I think is going to happen next 40K Major?
The top armies will be:
- Necrons - Just out of control right now.
- Imperial Guard - Still a force to be reckoned with, and access to the best Flyer (Vendetta).
- Grey Knights - The best MEQ force with a lot more options.





