Monday, December 19, 2011
40K vs. Fantasy by region
I'll lead this off with a link to my favorite site of all, Warseer. (I'm banned from there btw)
Then I'll post something that loveless said somewhere on the first page:
On the subject of why 40K is played more in the USA than Fantasy.. it's because..
We Americans like our automatic weapons, missiles, and tanks. Fantasy is lacking a bit in that department.
That said, I think the biggest issue with Fantasy around here is still the rank-and-file nature of it.
"I need to buy how many boxes to make one unit?" compared to smaller box counts in 40K and Warmachine. Honestly, I'm not sure why GW packages WHFB the way they do - they throw out 10-man boxes for WHFB when a standard unit size is going to be 20+ in most cases.
40K has its own packaging problems, but they're less apparent, IMO. A 5-man Terminator squad is perfectly usable, even if the max size is 10. The 5-man Troop/Elite boxes are questionable, but are often bulkier than equivalents in WHFB. It's odd to say, but I feel like I'm getting more bang for my buck when I'm working on $60 of 40K vs. $60 of Fantasy (notable exception: plastic Zombie Dragon - worth every penny).
The other thing that springs to mind is the widespread knowledge of the Dawn of War and Space Marine games. GW has struggled to license out a good, positively memorable WHFB-based game. W:AR was (is?) quaint at best and a useless exercise in PvP at worst. The RTS version of Fantasy (Mark of Chaos?) never seemed to catch on.
Personally, I like WHFB (especially 8th), but I have trouble painting (let alone buying) 200+ plastic rats or 100+ plastic undead when a square piece of cardboard does the same thing - 50%+ of those models are just glorified wound counters.
With 40K, if I buy 10 Necron Immortals, all 10 have a definite chance to contribute to my army's rate of fire and damage output. 10 Terminators means 10 bruisers who have a damn good chance of getting stuck into a combat and individually wrecking face.
I think you get more of a personal connection with 40K models - you can really go to town with posing and conversions and single Troop models. Your opponents can learn to fear Brother Nero, the tactical marine firing a bolter in one hand and a bolt pistol in the other because he managed to pick the last wounds off the Ork Warboss after the rest of his squad died. Hell, back at the beginning of 4th, I had one particular Arco-flagellant that had accomplished such ridiculous feats of murder that he quickly became the go-to target for my regular opponents.
With Fantasy, the most "locally renown" models were Lord and Hero choices - the troops and such were just meaningless placeholders while Wizards blew them away and heroes cut through them with the Enchanted Sword of Truthiness. Skeleton #27 isn't very likely to stand out from his fellows, nor is High Elf Spearman Ellisyr or Ork Boy Grum Toothcracka.
Fantasy often feels like you're just moving blocks around while 40K can feel like an interactive war movie (and there are games that do it a lot better than 40K, as well!).
What do you guys think about this?