Saturday, March 30, 2013

NEW High Elves pics!

Pics removed

Tuesday, March 26, 2013

Resurrecting a dead army

This should be fun.

Yup, bringing back the dead.  I have no idea why the sudden interest in Vampire Counts, but I have a crap ton of them sitting the garage waiting to get updated.  Warhammer Fantasy has died down a lot in my area, but I think I'm going to get back into it in a big way.  It's a solid game system and 8th Ed. has really made it more fun contrary to what other people believe.  By the way the current books are rolling out, I'm sure we'll see a more balanced game once the 7th Ed. power armies get rotated out (DE, Lizzies, Skaven).

Here's what I'm currently building towards at 2500:

2496
12 deploys

LORDS:
Lv.4 Vampire Lord = 548
Lore of Vampires
Quickblood, Red Fury, Beguile
Heavy Armor, Shield, Barded Nightmare
Dragonhelm, ToPreservation, Ogre Blade

HEROES:
Lv.2 Vampire = 233
Lore of Death
Aura of Dark Majesty
Heavy Armor, Lance, Barded Nightmare
Enchanted Shield, Cursed Book

Lv.1 Necro = 90
Lore of Vampires
Scroll

CORE:
40x Zombies (Standard) = 125
20x Zombies (Standard) = 65
35x Ghouls (Ghast) = 360
5x Dire Wolves = 40
5x Dire Wolves = 40

SPECIAL:
10x Black Knights (FC, BoSwiftness) = 305
5x Hexwraiths = 150
Spirit Host = 45
Spirit Host = 45

RARE:
Terrorgheist = 225
Terrorgheist = 225

++++++++++++++++++++++

The main thing to note here is that I'm going for a pretty balanced approach.  There's a mini-cav bus, less screams than a scream list, and a good amount of magic as well.  The Vamp Lord and Lv.2 Vamp will ride in the Black Knights, 6x2 formation and they'll fly shotgun next to 2x Terrorgheists.  With 12 drops total in the list, I'm looking to match if not beat most deployment.  I won't have enough to out-deploy MSU armies, but this is a pretty good start.

Lv.1 Necro functions as a caddy and sits in the smaller zombie unit.  Ghouls will be a hitting force that'll benefit greatly from Van Hels, but it's the Lord and the Terrorgheists that'll do the heavy lifting.  Spirit Hosts are great units to have and Hexwraiths are severely underrated.  They're one of the best chaff removal units in the game and being able to scare off/kill Eagles/Sabretusks/Ratdarts are a huge bonus.

Anyways, this is what I got for now.  Construction of the army will probably take place now and into April, with enough time to get some games in before my primary army, High Elves enter the fray in May.  Tau comes out next and I'll probably get my hands on the book just to write an review.  Otherwise, I try to stay away from the blue goat fishmen as much as possible.

Wednesday, March 20, 2013

My Dark Eldar's scaling/power

Takin' dem slaves!

Here's an exercise everyone can do, regardless of what army you play.  Make 3 lists, no double force org, one at 1500, one at 1750 and one at 2000.  Analyze what you add/take form your lists and write down the major changes.  Check it out:

1495
16 KP

HQ:
Succubus (Agonizer/BP, Haywire) = 105

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider NS/SR, Blaster, SC) = 195
9x Wyches (Raider NS, Hekatrix/VB, Haywires) = 195
10x Wyches (Raider NS, Hekatrix/VB, Haywires) = 205

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Voidraven (FF, 2x SF) = 175

Tuesday, March 19, 2013

Voidraven over Razorwing

Damn man.. going hard.

For a couple of games now, I've been including my Voidraven in almost every game over the Razorwing.  Don't get me wrong, the Razorwing is still a fantastic aircraft, but I think the way I've built my Voidraven has him beat.  The setup I'm talking about is a Voidraven with Flickerfields and 2x Shatterfield Missiles.  That's it.  Keep him as cheap as possible and the kit comes in at 175 points.

The primary objective of the bomber is to come in and do its damage.  It literally blows his load on the first turn and then runs away like a little girl.  If there's ground targets to be had, it gets to eat 2 Void Lances and both of the Shatterfield Missiles.  Next round, my VR zooms over another target (or the same) and delivers the mine.  Depending on what happens around me on the battlefield, the VR might go 36" just to get his ass off the board after delivering the mine, especially if there's other aircraft that plans to intercept.

Believe it or not, the AV11 really does help.  It makes the aircraft immune to bolters looking for lucky glances, and puts the plane in a sweet spot to eat glances over pens from a Quad-gun.  I like to take the Flickerfield over the Night Shields for my DE aircraft simply because I want to benefit from my 5+ invul save without having to Jink my aircraft.  Preserving those 2 BS4 S9 AP2 Lance shots are key at utilizing the VR's strengths.

It still kinda offends me how the void mine is only small blast, considering, you know, it's supposedly a triumph of Dark Eldar weapons technology.  If it was large blast, I would be all over this thing every time!  I guess when it comes down to it, most of the games I've had with fliers is all about the alpha strike anyway.  The plane comes in, does its damage and then dies, or flies away.  The ADL + Quad-gun is still especially hard on Dark Eldar aircraft, but that's just expected from something like that.  On the other hand, those S9 Void Lances really do a noticeable amount of damage over the normal lances.

Here's what the current list looks like with the Voidraven Bomber:

1746
18 VP

HQ:
Succubus (Agonizer/BP, Haywire) = 105

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
9x Wyches (Raider NS, Hekatrix/VB/BP, Haywires) = 210
10x Wyches (Raider NS, Hekatrix/VB/BP, Haywires) = 220

ELITE:
3x Trueborn (Venom NS/SC, 3x Blaster) = 156

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Voidraven (FF, 2x SF) = 175

Monday, March 18, 2013

40K Allies and WHFB

Lookin' good man.

So what are the chances that WHFB will see Allies as a permanent thing 9th Edition?

It's been a while now since 6th Ed. 40K has been released.  What are your thoughts on having allies in general?  For me, it always feels like Imperials get a lot of their bases covered while Xenos gets kinda screwed.  Eldar being BB with Dark Eldar really does help, but what about Tyranids?

How do all of you feel about allies in 40K and maybe in WHFB?  Do you see any super imbalance in WHFB?

Saturday, March 16, 2013

My WHFB Daemons list

"It granted me all that I desired; but took from me all that I valued.
I would give anything to look upon its beauty once again."
- Liber Malefic

What?  Just because you think I hate the army book means I'm going to stop playing the army?  No way!  It's true, I don't like the new book.  I think it forces you into fairly specific choices and it doesn't have the army diversity as the last book.  Gone are the days of mono-Tz and Khorne and welcome your new overlords Nurgle and Slaanesh!

Anyways, here's my list at 2500:

2494
10 deploys

LORDS:
Lv.4 Keeper of Secrets = 580
Lore of Slaanesh
Greater Gift, 2 Lessers

HEROES:
Lv.1 Herald of Slaanesh = 130
Lesser Locus of Grace
Lore of Slaanesh

Herald of Slaanesh = 120
Lesser Locus of Grace
BSB

CORE:
30x Daemonettes (FC, BoSwiftness) = 375
29x Daemonettes (FC) = 349

SPECIAL:
5x Seekers of Slaanesh = 100
5x Seekers of Slaanesh = 100
4x Fiends of Slaanesh = 260
5x Furies of Slaanesh = 60

RARE:
Skull Cannon of Khorne = 135
Skull Cannon of Khorne = 135
Burning Chariot of Tz = 150

Looks like GW is again making us multi-god.  The Skull Cannons of Khorne are just too good not to take and makes up for the fact that Flamers are weaker.  I like the 1-of Burning Chariot because even though it's random, it's a flying chariot that can potentially do a lot of damage.  It's probably a good thing that my opponents ignore it.

Lastly, two solid blocks of Daemonettes with Seekers to hunt warmachines, Fiends to hunt Vanguard units/flank charge + add combat res, and Furies purely for deployment fodder.  Both of my Heralds make the Daemonette units immune to Dwellers, and the Lv.4/1 will be carrying Lore of Slaanesh.  ASL is almost as good as ASF, not really, but it'll allow me to get in my shots before my girls get chopped up.

What do you guys think of the list?

Thursday, March 14, 2013

WHFB Review: Daemons of Chaos

Oh how the mighty have fallen..

In this review, I'm going to dissect the army book down into three key sections.  We're going to talk about the Overall Design, Internal Balance and External Balance.  I'm not going to beat around the bush here, just get down to the nitty gritty.  This is going to be one serious review, prepare yourself.