Showing posts with label vect. Show all posts
Showing posts with label vect. Show all posts

Thursday, January 20, 2011

My next 2K DE list


I know it's been a while guys and I apologize for my tardiness.  There's a lot of game systems that I play now and all of them need my attention!  Check out this army list that I came up with today.

1992
22 kp

HQ:
Asdrubael Vect = 240

TROOP:
9x Wyches (Raider NS, Hekatrix/Agnoizer/BP) = 205
5x Warrior (Raider NS, Blaster) = 130
5x Warrior (Raider NS, Blaster) = 130
5x Warrior (Raider NS, Blaster) = 130
5x Warrior (Raider NS, Blaster) = 130
5x Warrior (Raider NS, Blaster) = 130

ELITE:
4x Trueborn (Venom NS/SC, 4x Blaster) = 183
4x Trueborn (Venom NS/SC, 4x Blaster) = 183
3x Trueborn (Venom NS/SC, 3x Blaster) = 156

HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125

15 Opening volley lances with 48" threat
16 Blasters with 24" threat range, 1 Blast Pistol
32 Total Lance weapons
36 Splinter Cannon shots

Monday, December 6, 2010

Dark Eldar at 2000 pts


1998
20 kp

HQ:
Asdrubael Vect = 240
2x Haemonculi (VB, Liquidfier) = 130

TROOP:
9x Wyches (Raider NS, Hekatrix/Agonizer) = 190
9x Wyches (Raider NS, Hekatrix/Agonizer) = 190
9x Wracks (Raider NS, Acothyst/Agonizer) = 200
10x Wracks (Raider NS, Acothyst/VB, 2x Liquidfiers) = 205

ELITE:
3x Trueborn (Venom NS/2x SC, 3x Blaster) = 156
3x Trueborn (Venom NS/2x SC, 3x Blaster) = 156
3x Trueborn (Venom NS/2x SC, 3x Blaster) = 156

HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125


Make sure you guys check out my article about my recent Dark Eldar experiences here.  It pretty much sums up everything that have experienced with Dark Eldar so far.  In addition, my friend Nick also showcased a lot of his units and what kind of success he's been having with them.

Sunday, November 21, 2010

The tournament results are in!


First, the list:

1848
17 kp

HQ:
Asdrubael Vect = 240
Succubus (Agonizer, Haywire) = 90

TROOP:
9x Wyches (Raider FF, Hekatrix/Agnoizer/BP) = 205
9x Wyches (Raider FF, Hekatrix/Agnoizer/BP) = 205
10x Warriors (Raider NS, Blaster, SC) = 185
10x Warriors (Raider NS, Blaster, SC) = 185
10x Warriors (Raider NS, Blaster, SC) = 185

ELITE:
4x Trueborn (Raider NS, 4x Blaster) = 178

HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125

This is the list I eventually went with and I'm very satisfied with it.  Before I say anything else, let me outline the mission types that we played.

1st Round
Spearhead Deployment
Seize Ground 5 Objectives
At the beginning of turn 2 and 4, roll a scatter dice for 2d6 and replace the objectives (except for the middle one)
Nominate a HQ; killing that one gives you bonus points
You get bonus points if the HQ he nominates lives when the game is over

2nd Round
Pitched Battle
Annihilation
All HQ, MCs and Vehicles (including Dreads) are worth 3 points (Squadrons count as 1 choice)
All Troop choices (not including vehicles) are worth 2 points
All Elites, Heavies and Fast Attack are worth 1 point.
Killing double his kill points gives you a decisive victory.

3rd Round
Spearhead Deployment
Seize Ground (3 Objectives)
One objective is in the middle and each player places an objective in the quadrant to the left or right of him.
Capturing all the objectives gives you a decisive victory.

Thursday, November 18, 2010

1850 Tournament this weekend


It's going to be quite sick.  I haven't played in a tournament for quite sometime because of this ridiculous OT.. but as of today, I'm done with that!  Not only is this going to be my first couple of games with Dark Eldar, but it's also going to be a tournament.  Hopefully my 4th Ed. Eldar-ish skills haven't worn out completely.

Here's the list I plan on using:

1850
15 kp

HQ:
Asdrubael Vect = 240
Succubus (Agonizer) = 85

TROOP:
9x Wyches (Raider FF/AS, Hekatrix/Agnoizer/PGL) = 205
9x Wyches (Raider FF/AS, Hekatrix/Agnoizer) = 195
10x Warriors (Raider NS, Blaster, SC) = 185
10x Warriors (Raider NS, Blaster, SC) = 185

ELITE:
5x Trueborn (Raider NS, 4x Blaster) = 190
5x Trueborn (Raider NS, 4x Blaster) = 190

HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125

I will make another post Sunday or Monday night with the tournament results.  Tomorrow/Saturday night will consist of me putting together 3x Ravagers in preparation.  Go me!

PS - The picture has nothing to do with 40K, but the first person to tell me where that's from gets a cyber cookie.

Wednesday, November 3, 2010

Revisiting Asdrubael Vect


I was brainstorming today on how my Dark Eldar lists will play out if I went for more Warriors over Wyches.  Sure, Wyches are nice, but how do they compare to Warriors overall?  Warriors have the ability to inflict a lot of wounds at range as opposed to close combat.  Wounding on 4+ vs. everything is better than S3 in close combat for the most part.  Sure, the 4++ invulnerable in close combat is nice from the Wyches, but at the end of the day, killing things for that fast FNP is a must.  Plus, Warriors can take more AT from range and have the option to go either Dark Lances or Splinter Cannons depending on role.

Then it came to me.. what if I take a list with Warriors, Trueborn and Vect.  Just Vect, no other character is needed, but I'll also take his Dais of Destruction for a lovely AV13/13/13 shell for a 9-model retinue.  Since Vect has to come with 9 other models, I decided to gear them for dedicated CC.  Here's what the list looks like:

1750
14 kp

HQ:
Asdrubael Vect = 240
+Dais = 200

TROOP:
9x Wyches (Hekatrix/Agnoizer/PGL) = 130
10x Warriors (Raider NS, Blaster, SC) = 185
10x Warriors (Raider NS, Blaster, SC) = 185
10x Warriors (Raider NS, Blaster, SC) = 185

ELITE:
10x Trueborn (Raider NS, 4x Blaster) = 250

HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125

Wednesday, October 13, 2010

Asdrubal Vect: Worth it or not?


First, let's look at Vect's combat stats.  He's WS8, BS8, I8 with 4W, 5 attacks base and comes stock with a Shadow Field.  Not only that, but he has Preferred Enemy vs. everyone, re-rolls to wound vs. Eldar and Dark Eldar and have a power weapon that always wounds on a 3+.  For shooting, he has a cube that shoots out a S10 AP3 Assault 1 Blast from 12" and each wound it does restores his wounds.  The thing about this weapon is that for wounding purposes, the S10 is matched against the target's leadership.  That means it's utterly worthless against vehicles.

What is the best thing about Vect?  He gives Dark Eldar the ability to Seize the Initiative on a 4+.  Just in case you roll low and your opponent thinks he's going first, Vect makes you take away your opponent's first round of shooting and passes it onto you.  Not only that, but he he can take a AV13/13/13 Raider that's open-topped so he can load 9x Trueborns in there and have 4x Blasters.  The Dais of Destruction also comes with 3x Dark Lances.. but it's a damn shame that it can't move 12" and fire everything like a Ravager.  Oh well, it's still a pretty solid firing platform once you go flat out on turn 1 and plant it close to your opponents.