Showing posts with label battle reports. Show all posts
Showing posts with label battle reports. Show all posts

Sunday, November 22, 2015

Armada: Admiral Ozzel doing work

Apparently, getting choked to death only makes you stronger.

I just got my ass handed to me by Admiral Ozzel and man, did I face off against some craziness.  The list I took was pretty standard, running my Ackbar Control but slotting in Dash Rendar to check out what he can bring to the table.  Unfortunately, my opponent showed up with Boba Fett and Bossk and poor Dash, well, died horribly.  I'm not going to cover the entire battle report as I did get really ballsy and took a big gamble.

Check out some of these sick screens:

Strategy: Blue is safe, red is dangerous.  I like dangerous.

I immediately regret this decision.

Boxed in by the Gladiator.

All is lost.

Keep in mind that we talked for a long time after the game about what I most likely would have done in a tournament setting, but I really just wanted to try and see how my list could perform against what seemed like lighter targets.  He had initiative on me and had the activation advantage, but I thought I would have the damage to cover it up.  Boy was I wrong.  As soon as Ozzel full-stopped and angled that Gladiator trapping my Home One, I knew I was done for.  The constant-refreshing Navigate token with Ozzel's super stop put that ISD in prime firing position while I was stuck in there with nowhere to go.  With 11 hull on the ISD, he just rammed me all day while Gunnery Team put out insane amounts of damage.  Once the Gladiator started ramming and adding its ACM to the party, it was as good as done.  I tried to tie up Boba with Dash, but between the constant free damage and Bossk's Grit just totally ignoring Dash (and actually eventually killed the Home One), I called the game at the end of 4.  Sure, I blew up the ISD, but I also lost Home One and my Whale2 was also close to death.

I was totally caught off-guard by just how ridiculous Ozzel is.  His synergy with Wulff is out of control.  My opponent was able to just smack the token on the ISD turn 1 and it basically sat there the entire game until he wanted to change it; changing the speed of the damn thing from 3 to 1 in a heat beat.  Ozzel is also ridiculous with the Raiders.  I was absolutely overwhelmed by how fast they can move, how tight they can turn, and how fast they can change speeds with Ozzel's speed adjustments.  Going from 4 to 2, performing the tightest turns in the world, and flying up my ass with speed 4 again from 2 next turn.  Unbelievable.  Best of all?  His entire list had command 2 for rapid response thanks to the Relentless title on the ISD.  With all the speed changes in his list, the movement on his ships was completely unpredictable.  I had no idea what the ride was about until it was over.

My opponent admitted he was just trying some things and his upgrades were not optimal.  I said no worries man, you played incredibly well and definitely taught me a thing or two.  I absolutely love the Boba and Bossk combo as it really puts a single Dash to shame and is a huge threat to ships and enemy ships as well.  What about a lot of fighters?  Looks like he had both Instigator and Impetuous to do some heavy lifting vs. squadrons: Raider-Is with Ordnance Experts will be ridiculous against swarm tactics.  Plus, the Raiders can just block congo lines all day, stop full force and keep them jammed up while the ISD and Glad goes to town.

It's OK, where his list wasn't perfected, you sure bet I'm going to try to replicate and improve:

OZZEL TYPE1 
Author: HERO

Faction: Galactic Empire
Points: 400/400
Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Admiral Ozzel  ( 20  points)
-  Relentless ( 3  points)
-  Intel Officer  ( 7  points)
-  Gunnery Team  ( 7  points)
-  Electronic Countermeasures  ( 7  points)
-  XI7 Turbolasers  ( 6  points)

Gladiator I-Class Star Destroyer (56 points)
-  Demolisher  ( 10  points)
-  Ordnance Experts  ( 4  points)
-  Assault Concussion Missiles  ( 7  points)

Raider-I Class Corvette (44 points)
-  Instigator  ( 4  points)
-  Ordnance Experts  ( 4  points)

Raider-I Class Corvette (44 points)
-  Impetuous  ( 4  points)
-  Ordnance Experts  ( 4  points)

1 Boba Fett ( 26 points)
1 Bossk ( 23 points)

So what we have here is the original list on steroids.  Rather, it's more focused and puts out more consistent damage.  The ISD is now a death machine with Intel, ECM and XI7s added, and I even have the Intel Officer in there over Wulff just because I prefer the damage.  Keep in mind that Wulff is still very good with Ozzel because of the navigate token procing Ozzel's ability constantly, and the incredible token efficiency that it naturally generates.  I just don't think its very needed because with good command management (and on command 2 mind you), you should be able to maintain control of your speed according to battlefield conditions.  I would much rather like to Intel a Brace token and just having the target eat the damage.  The rest of the list is pretty much history:  Added Demolisher and ACMs to the Gladiator for max damage, and have the Raider-Is take both titles for supreme AA coverage.  Ordnance Experts helps ease out the rolls and increase damage overall against both capital ships and squadrons.  Boba Feet and Bossk will stay in the list because they can absolutely maul fighters and at the same time, pose a huge threat to ships.

I'd like to thank my opponent JafarIronclad for the awesome game and introduction to how to make Ozzel fly.  I hope the rest of you guys learned something new as well.

Sunday, May 11, 2014

BR: 50pt eCaine vs. Butcher3

Look at this god damn crazy.

I was itching for a game all week but due to work, I wasn't able to get one in until last night.  As usual, I played over Vassal man, was it a lot of fun.  The scenario was Close Quarters.

Here's the list he took.  I'm not sure if it was standard or not, but that's what he brought to the table:

Points: 50/50
Kommander Zoktavir, The Butcher Unleashed (*4pts)
* Beast-09 (11pts)
* War dog (1pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Iron Fang Pikemen (Leader and 9 Grunts) (8pts)
* Black Dragon Officer & Standard (2pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Lady Aiyana & Master Holt (4pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Eiryss, Angel of Retribution (3pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Iron Fang Kovnik (2pts)
Ragman (2pts)
Reinholdt, Gobber Speculator (1pts)

I brought my standard eCaine list and we duked it out on a map with a trench on each side and a long shared forest on the right.  Most of the right side of the map was also a giant hill, so elevation all over the place.  Sorry, no pics, it ran pretty late last night and I just went to sleep right after the game.

Anyways, here are some highlights from the game:
  • The game started out with him playing very aggressive and running or advancing everything up.  I did the same with all my guys but I couldn't really shoot at anything so I camped all my focus.
  • Next turn, he manages to kill some of my Boomhowlers and strip them of their Arcane Shield thanks to Eiryss.  No further damage is dealt to the rest of my army while all of his marched up fearlessly down the middle.
  • On this turn, I was able to run a few Rangers up and go hard on his army with my shooting.  My B13th killed some of his Pikeman with Ryan doing most of the work as usual, killing 4 by herself thanks to Mage Storm.  The Tempest Blazers advanced 9 and used Elecro-leap to drop a ton of Kayazy from the field despite them having Stealth.  Man, I absolutely love their ability to move 9.  Caine himself did some serious work as he was able to pick off a few Pikeman, Magic Bullet the nearby Eiryss to death and ping another Magic Bullet into Beast '09, but failed to kill Aiyana despite the +1.  A few more shots here and there from some of my other units at Ragman and he sac pawns to one of Butcher's dogs.
  • The next turn was something pretty hilarious.  While I think I had a pretty good turn and I was pretty far ahead, I was definitely not expecting this.  Butcher immediately moves up thanks to Vengeance and drops one of my Boomhowlers stone cold.  He adds 2 focus to Beast '09 and then casts Impending Doom, Silence of Death and Flashing Blade, followed by Feat.  Needless to say, most of the Boomhowlers are dead in one foul swoop with no chance of Tough rolls.  He then advances, into some more Booms including Greygore, and Flashing Blades again to kill every single Cygnar-sympathizing troll on the board while camping 5 Focus.  Damn, that did not go the way I wanted to, especially when I was relying on them to block Beast so I can get another round of shooting.
  • Some of the remaining Kayazy including the Mob Boss charges Ol'Rowdy and actually do something like 8 points of damage to him due to hot rolls.  Not just that, but he activates incorrectly and the 1-HP Aiyana trolls boxcars to Kiss Ol'Rowdy while he was already engaged!  Now, I watch grimly as his Beast '09 barrels down the field and straight into Ol'Rowdy's face, beating his ass into the ground and leaving him with 5 boxes left.  Looks like things really changed in a span of a few activations.
  • With Ol'Rowdy near death, my primary jack was out of commission and the battlefield situation looks pretty damn even.  I choose not to allocate any Focus to Ol'Rowdy because both of his arms were out.  Instead, I move up my Gorman really close to Beast, toss Black Oil, it can only scatter 1" and it hits '09 in the face, sharply dropping his defense.  I then land a Kiss from my own Aiyana, shoot him for some damage with Holt, and put him at roughly half-health after Rowdy activates and hits him with straight dice.  Not the best outcome, but better than nothing.
  • Now, my Rangers run ahead to mark the rest of his army while my Tempest Blazers advance into range of his A&H.  A few Electro-leaps after and both are dead, including his Gorman who's unfortunate enough to be within 5" of one of the Blazers after checking range.  With no more real targets, I'm left with a really tough decision.  I have Beast with Kiss and Butcher in range with Ranger's Mark Target.
  • I know for a fact that with effectively POW14 guns, I can drop Beast in one go with Feat thanks to Black Oil, or I can go for Butcher.  My Eiryss was out of range to threaten Buthcer unfortunately, so I'm going to have to rely on Caine to do all the work.  Well, what the hell, why not go big or go home?  My B13th with Brutal Damage and Taryn try to do some damage to Butcher, but it was just not happening with his camped Focus.  Caine then activates and moves in range of Butcher with +2 RAT.  He throws down 10 shots, misses with the last shot and then proceeds to roll damage.  After the dust settles, Butcher is left with 1 HP and everyone in the room is sitting there in shock.
  • Needless to say, I think that's going to be game.  Next turn, he charges one of his own Kayazy to get within Impending Death range of Caine, and smacks him in the face with Lola.  It actually took him two swings and that was the only thing he could muster, but he rolled what he needed to hit Caine for a second time and that was it.  If he missed, I would have shot him to death next turn.

The winning scenario for me would be to kill Beast with Feat, reallocate Eiryss to the other side of the board to threaten Focus-camping, and to shoot everything else dead in Butcher's army leaving him with no support.  Unfortunately, that might have taken too long to play and I was in a very YOLO mode because this is just a casual game and I've been working too damn much.  You gotta learn to relax and have fun a bit, especially when you're not playing in a tournament and its all fun and games.

I talked with my opponent for a little bit and he said I could have been a bit more aggressive with Rowdy and Eiryss.  I definitely agreed with the Eiryss part, as I think her ability to drop Focus off of Butcher might have been exactly what I needed on Feat turn.  A very fun and close game, I enjoyed it very much.

Sunday, May 4, 2014

BR: 35pts eCaine vs. eIrusk

Not bad for a first game.

I managed to play my first game of Warmachine in two years today on Vassal.  It was a smaller game than most SR lists and we only played caster kill.  We could have played a scenario game, but my opponent actually suggested caster kill after finding out that it was my first game in a long time.

Alright, so we're off and away.  I used my eCaine list with Tempest Blazers vs. eIrusk.

Points: 35/35
Supreme Kommandant Irusk (*5pts)
* Destroyer (9pts)
* War dog (1pts)
Man-o-war Demolition Corps (Leader and 4 Grunts) (9pts)
Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Winter Guard Mortar Crew (Leader and Grunt) (3pts)
Winter Guard Mortar Crew (Leader and Grunt) (3pts)
Harlan Versh (2pts)

When I looked across the table, I saw lot of multi-wound models in front of me.  The problem with my list is that while I have a good amount of firepower, it struggles against high armor.  I guess I was lucky he wasn't running heavy jacks/beasts with another caster.

Alright, now to the game:

  • My opponent went first and ran most of his stuff into better positions.  I did the same, put my Tempest Blazers and Rangers on high elevation and threw my B13 into the woods.  My A&H slowly moved up and Caine lurched forward and threw Blur on the Tempest Blazers.
  • The second turn saw a bunch of shots explode from the Khador side and most of it missing.  Nothing hit their targets dead on but one of the mortar blasts found Eiryss and Taryn under the scatter.  Thankfully, my opponent rolled low for damage and Eiryss survived with 1 health (this was huge) while Taryn didn't take any damage.  His Widowmakers ran far up my left flank.
  • On my turn, I dropped Blur on my Tempest Blazers and ran one of my brave little Rangers up to paint the backside of his Demos, Shocks and Destroyer who was behind an obstacle.  The Tempest Blazers moved up on the far right, shot at the Destroyer and with the help of Mark Target, managed to do 9 points of total damage using Brutal Shot.  They then used their Light Cav movement to get out of the LoS of the Destroyer.  I charged Ol'Rowdy up but I was just short of Tremoring the first batch of Shocktroopers.  It's OK, I can still do some damage:  Ryan opens up on the first batch of Shocktroopers and puts her Mage Storm on top of 6 dudes.  After damage rolls, I was only able to damage two of them because of Shield Wall.  Next came Lynch and Watts who opened up and shot down one of the Widowmakers on the far left.
  • Caine himself moved up 7 and opened fire with Feat and 10 shots.  I only missed one shot and focused everything I had at the Shocktroopers and Demo Corp.  After the smoke cleared, I killed 2 Shocktroopers and 2 Demos.  Not the best results, but what upset me the most was that I shot a Shocktrooper with a POW19 shot and left him with 1 HP.  That's one more ST that's going to swing at Rowdy next turn.  I finished off the turn by running my 1 HP Eiryss up and put her within Arcane Interference range of his Destroyer.
  • On his next turn, he retaliates by trying to shoot Caine with the mortars but missed with everything.  His Destroyer aims and takes a shot at Caine as well, but it scatters and hits Ryan in the face.  Since Eiryss was next to his Destroyer, he was unable to allocate any focus to it, so he wasn't able to capitalize on the revenge shot.  He retaliates with his Shocktroopers and a single Demo Corps on Ol'Rowdy and did some serious damage.  Fortunately for me, Rowdy's hammer was still functional.  Two of his Demo Corps break off and charge my Tempest Blazers.  Three of them go down to Backsswings but that's to be expected because he was rolling really hot to hit.  One of the mistakes that my opponent makes this round was moving his warcaster slightly behind his medium based units engaged with Ol'Rowdy thinking he would be safe.
  • Next round, I analyzed the situation and activated my units:
    • Caine takes a bite from the Squire.
    • Reinholdt moves up and reloads Caine.
    • The remaining Tempest Blazers move up and Brutal Shot the Demo Corps (killing 1 and leaving the other with 1 HP, tying up Eiryss still). 
    • Taryn doesn't move, aims and Black Pennies the remaining Demo Corps to death.
    • This frees up Eiryss to take aim and shoot his warcaster, stripping his focus.
    • Next is Ol'Rowdy who Tremors all of the Shocktroopers and remaining Demo Corps to the ground.
    • I thread the needle with one of my Rangers and paint his Warcaster.
    • Caine checks his control range, sees Irusk past the knockdown Shocktroopers, aims with Mark Target and shoots with RAT13 vs. DEF15 with a -3 damage modifier.  It takes 5 shots to put Irusk in the ground.

Overall, I think this game went pretty well for me.  I was able to utilize most of my units and use them to full effect, although the Tempest Blazers were not ideal vs. such heavy armor.  The only unit that didn't see much use was A&H, and I think I played them too defensively because I was afraid of Aiyana dying to random blasts.  Against a list like this, I really need her Kiss to allow me to punch through heavier armor.

The only thing I was really afraid of was messing up my activations.  I played this game pretty religiously back when I was invested and I think that helped a lot.  During this game, a lot of things were coming back to me and I was able to capitalize on mistakes and activate my units in the correct order.  A good first game.

Tuesday, October 8, 2013

BR: 2500 DE vs. HE


Killin' er'body.

The list I used was:
2496
10 drops

LORDS:
Crone Hellebron = 310

Lv.4 Supreme Sorc, Scroll = 245
Life

HEROES:
Master BSB, 1+ RR, SoMight = 155

CORE:
30x Witch Elves, FC, Razor Standard = 405
5x Black Riders, Shield, RXB, Mus = 110
5x Black Riders, Shield, RXB, Mus = 110

SPECIAL:
28x Executioners, FC, SoDisc = 381
3x RBT = 210

RARE:
5x Warlocks = 125
5x Warlocks = 125
K-Beast = 160
K-Beast = 160

Opponent was HE:
2x units of Silver Helms core
shooty BSB
Light Wizard
3x units of 21+ White Lions, FC
3x RBT
2x units of Reavers
1x Eagle
1x unit of Archers
1x unit of Shadow Warriors

I got some pictures of the game, but they're not very detailed as to what happened.

Moving all over the place.
  • The Witches were deployed in the beginning with their backs turned, so they don't need to Frenzy check.  After the first turn, they SR'd to turn around and move into the forest after the Warlocks.
  • Flanks went hard on the sides with Dark Riders and a unit of Warlocks.  They shot at stuff, only managing to kill a few Reavers on the right.  Combined fire from the RBTs dropped the Reavers on the left.
  • My magic was absolute ass, rolling 1345 with Life, and defaulting to 0 for the Regen.  With that in mind, everyone got into the Executioners unit and went for the house ASAP.  Kharis went around the house to stay within range and hopefully dodge some bolts.  I ended magic by throwing Throne on myself with IF and stopping the miscast.

His army advances, I pick off what I can.
  • Magic is weak for me but for him, I let him have Speed of Light on the Silver Helms.  Nothing else happens as my opponent fails to get Timewarp.
  • Riders moved up on the left side to shoot at the Eagle, but only managed to put a wound on it.  Combined fire from 2x RBTs at short range didn't kill a single Silver Helm and he charged it into my Warlocks in the trees.  Combat saw the Warlocks lose and flee 1" away from the board edge.  He fails to restrain and this Silver Helms goes diving into my Witches.
  • His entire army center moved up.  I managed to clean up his far right RBT with good charge rolls, but next round he shoots and kills my loan Dark Rider and panics the Warlocks off the board lol.
  • His remaining Reavers that were on the right moved up to threaten my RBT, but one of my Kharis jumped on him and that was the end of it.  Both beasts are now hanging out on the right side of the house.
  • On his turn, his Eagle runs into my Riders but dies to ASF and good rolls.  I jump onto his RBT from there.

Combat is joined and the Blood Queen feasts.
  • I get my Executioners out of the house on my turn and got off Regen after he stopped Shield of Thorns.  My Kharis move into flanking locations to anticipate the charge and that's it for my movement.
  • The Silver Helms lose big on my turn and he flees like a coward.  His next unit of Silver Helms charge into the flank of my Witches while I rally my Warlocks.  Combat doesn't do anything as both units stay.
  • His shooting drops to rest of my Riders while my RBT shoots down a few White Lions after some sad rolls.
  • Magic has him throw a bunch of dice without IF at big Pha's, but I scroll that in a heartbeat.
  • On his turn, his charges come in hard with a flank on my Executioners unit, and another charge from the front with two units of White Lions.  He fails Fear on his flanking unit of White Lions at -3 from Cry of War, even with the BSB re-roll.  Hellebron lays into the unit in the front and kills 7 White Lions.  Attacks go off everywhere but Frenzied Executioners dominate the opposition.  I think it was something like 26 White Lions dead from both units and a Champion slain by the BSB in a challenge.  Hellebron takes a wound from the attacks back and after good Regen rolls, my Sorc also takes one.  He rolls his break, the left unit breaks, the right unit decides to stay.

Chasing down the cowards.
  • On this turn, the game pretty much ends.  White Lions get shot some more, Hellebron kills the rest of the unit of White Lions by herself, the Khari beasts charged in with nothing to eat because the Blood Queen's a psycho.
  • Combat runs down the Silver Helms on the flank of the Witches thanks to the Warlocks charging, and I'm hot on his heels with what seems like an unstoppable army.  I threw dice and got Regen on them again with IF, and dispelled the miscast via throne.  He calls the game here.

Post-Game Thoughts:
  • It's always a risky game to play with Hellebron, especially since I have everything in that unit of Executioners.  What if he had rolled a crazy kill spell or Fiery and lit my dudes on fire?  I hate putting everything in one unit, but with my spell selection being balls, I had no other choice.  I needed the Regen to keep Hellebrone alive and the only way I was going to do that is stay in the same unit.
  • I think I could of kept the Witches a little closer frankly, they were in a great position by the trees and getting hard and then soft cover, but what if they lost combat?  I guess I looked across the battlefield and didn't think I was going to lose combat to White Lions.  I had high hopes that Hatred and Murderous Prowess would rip through a unit by themselves.
  • Silencing those Warmachines and keeping my own up was pretty well-done by me.  I killed his chaff and reduced his units down to something I can coordinate attacks at more readily.  It sucks that one of my Warlock units paniced off the board, but what can you do.

Wednesday, May 8, 2013

HE BR #4 vs. VC

I buy them frozen.

Played another game vs. Lucas' VC and this one was a killer game.  Tons of action, a lot of laughs and some horrible dice.

Here's my list..
2500
10 drops

LORDS:
Lv.4 Archmage, High Magic = 285
Book of Hoeth, Golden Crown

HEROES:
BSB Noble = 149
GW, Armor of Caledor

Lv.1 Mage, High Magic = 110
Scroll

CORE:
30x Spearmen, FC, SoDiscipline = 315
15x Archers, Mus = 160
14x Archers, Mus = 150

SPECIAL:
27x White Lions, FC, BotWD = 431
25x Phoenix Guard, FC, BoEF = 405
5x Dragon Princes, Mus = 155

RARE:
Frostheart Phoenix = 240
Great Eagle = 50
Great Eagle = 50

His list..
~2500
~14 drops?
Ghoul King, Red Fury, Quickblood, Peripat, Dragonbane Gem
Lv.4 Master Necro, Scroll
Wight King BSB, Nightshroud, GW, Heavy Armor
Mortis Engine
Terrorgheist
Huge unit of Ghouls that had his BSB and Wight King
Bug unit of Zombies that had his Necro
8x Crypt Horrors or something like that
5x Hexwraiths
4x Vargheists
4x units of chaff dogs
2x units of chaff bats

Sunday, May 5, 2013

BR #3 New HE vs. VC

Pretty sure this not Alarielle.

Played a game vs. my buddy Lucas today and his VC.  It was pretty bloody and pretty fun, and our lists were both middle of the line in terms of strength.  Until proven otherwise, from what I've played so far, HE feels very middle of the road in army strength.  Nothing too crazy has jumped out at me yet, well, aside from Banner of the World Dragon.

My list was this..
2498
10 drops

LORDS
Lv.4 Archmage, High Magic = 285
Book of Hoeth, Crown

HEROES
BSB Noble, Dragon Prince = 161
Enchanted Shield, Dawnstone, PoFool

Lv.1 Mage, High Magic = 110
Scroll

CORE
30x Spearmen (FC, SoDiscipline) = 315
15x Archers, Mus = 160
14x Archers, Mus = 150

SPECIAL
27x White Lions (FC, BotWD) = 431
9x Dragon Princes (FC, CShield, BoEFlame) = 306

RARE
Frostheart Phoenix = 240
Frostheart Phoenix = 240
Great Eagle = 50
Great Eagle = 50

Saturday, May 4, 2013

I played 2 games with High Elves today!

Banner banned already?!

The first game was against this really nice guy who took a like-wise monster-mash list, and the second game was a against a friendly Ogres player.  To my surprise when I walked in the store today, my order arrived Friday night and I was able to get the Phoenixes together.  I went with double Frostheart Phoenix although I'm thinking about getting a third Flamespyre now.

As always, my BRs will consist of notes and confirmations rather than a play by play report.  I decided to go this route with these so you guys can take more tactical/strategic knowledge from these.

Tuesday, September 11, 2012

BR: 1000pts RoF vs. KoB

Vive la France!

Hey guys, today I played a game vs. my friend's KoB with my French navy.  In this BR, I will follow the same unit review format as I did the last BR before moving onto the mission recap.  Overall, I enjoy this format a little more because it gives me the opportunity to highlight the ups and downs of each unit.  It's also easier to track their performance as I write more BRs.

Here are the fleets:

Charlemagne DN (Cloud) = 240
Couronne BCV (Cloud, Fighters) = 150
3x Marseille (RA) = 195
3x Escuyer CA = 165
4x Chevalier DD = 120
4x Chevalier DD = 120
2x 5x TFT = Free!

vs.

Majesty DN (2x Shield) = 270
+3x Bastion Escorts = 75
Ruler BB (Shield) = 180
3x Agincourt CA = 240
4x Orion DD = 140
4x Attacker FF = 100
2x 5x TFT = Free!

Field Orders:
Me - Destroy all Large and Massive models in any opposing Fleet.
Him - Destroy or capture at least 50% of the Maximum Fleet Value of any opposing Fleet in Victory Points, including all Medium models.

House Rules:
Repair is actually 4+ because we're both GW gamers.
Critical Tables 2 and 12 have been switched because again, we're GW gamers.

Wednesday, August 29, 2012

BR: 1000pts EotBS vs. RoF

Om nom nom..

I'm not really sure how to do DW battle reports just yet, but I figure I'll do it in my classic bullet point format.  However, I'm changing one little thing.  Since I want to add my fleet/ship analysis to the game as well, I'm going to use my navy list and comment on the particular ships and how they contributed to the battle.  Alright, let's go!

My list:
Hachiman DN
Kiyohime BCV
3x Tanuki CA
2x 4x Uwatsu FF
2x Ika Squidies
2x 5x Torpedoes

His list:
Magenta MKII BB
2x Magenta Prototype BB
Couronne BCV
3x Marseille CA
2x 4x Chevalier DD
2x 5x Torpedoes

I'll start by going over my units:
  • The Hachiman is an interesting ship.  It wants to stay far away and shoot with its boss 9 rockets at RB4, but at the same time it wants to get close because the guns on it is pitiful from far away.  I used it in a manner which was most aggressive; shooting out rockets from RB4 all the way to RB2 where I could use my guns.  He drew an asston of fire from the opposing fleet, and eventually limped around with 6 damage on it and having its primary/secondary weapons rolling half dice from a crit (I failed to repair twice).  His main contribution to the battle was launching a few dudes over after the Ikas ate all the marines on his Magenta MKII BB.
  • The Kiyohime BCV was not very impressive.  I kept him moving fast in hopes of bringing some powerful weapons into the fray, but I couldn't damage anything with this ship.  His stats are overall pretty low, with the main saving grace being his main turret and his P/S guns.  Unfortunately, he took a lot of damage over the course of the game, with him limping towards the front lines with 6/7 points worth of damage.  His main contribution was sending over his marines and capturing the Couronne BCV after bloody melee.  My Kiyohime made it out of the game though, just barely limping forward with its guns neutered and hull teared to shreds.
  • My Tanuki Gunships were amazing in this game.  They poured out constant and immediate damage with their rockets, hitting all targets at RB4 on all sides with their 6 rockets a piece.  Over the course of the game, they downed several enemy destroyers, damaged several enemy BBs, put damage on his Cruisers, as well as prizing 2/3 Marseille CAs.  I believe I used this unit the best, as I kept them limping towards the enemy fleet in RB2 so I can get their Main Turrets, Fore Torpedoes and Rocket Batteries (shooting at RB3/4 targets) in constant action.  When the fight called for it, I was able to Sharp Turn towards promising targets and apply Secondary Main Turrets in RB1 while simultaneously launching 6 AP each for boarding actions.  The 4/8 statline with 6 HP also helped the ships far longer than they should.
  • I was relatively impressed with my Uwatsu FFs even though they took a severe beating from the enemy fleet.  Most the Chevaliers were tasked to destroying my Frigates, and once the CAs and BBs joined in, all my ships were either broken limping forward towards the enemy at half strength.  My opponent suggested that the damage (or dice rather) he was putting out from his dual flying Magentas were poor, but I looked at the damage inflicted on my FFs from everything else and I consider it a fair trade!  A single Uwatsu in close proximity to an enemy ship can pour out 7 dice linking fire with himself.  If I had more of these suckers in combat, I would be rolling a ton more dice.  Unfortunately, it seems like the Uwatsus are the Chevalier's favorite snack.
  • Last, I'll talk about my Ika Squids.  I think it goes without saying that EotBS players everywhere recommend taking 2x of these even more so than the DN.  Despite my rather shoddy deployment with these guys (deployed a bit too far), they were able to reach combat by Turn 4 and just take things over.  Two of them were able to derelict his slightly damaged Magneta MKII with losing only one tentacle, one of them single-handily stripped his Magenta Prototype, and both were able to sustain an enormous amount of firepower with their 5/10 Rugged Construction and 6 HP each.  I think from now on, I'm just going to put these guys in the middle and make a B-line for the closest fatty ship.  They're also horrifying to face once they emerge from the water because everything from his fleet went into them.

Wednesday, July 18, 2012

BR: 1500 DE vs. Orks

Get dat cover!

Mission: Purge the Alien
Deployment: Vanguard Strike
Warlord Trait: Strategic - Re-roll reserves
Drugs: 6 - Pain Token

My list:
1490
14 VP

HQ:
Succubus (Agonizer, BP, Haywire) = 105

TROOP:
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
9x Wyches (Raider NS/AS, Hekatrix/VB/PGL, Haywires) = 210
10x Wyches (Raider NS/AS, Hekatrix/VB/PGL, Haywires) = 220

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Voidraven (NS/FF, 4x SF) = 205

His List:
10 VP
2x big ass squads of Shootas w/ Nob on foot
2x 12-man units of Shootas w/ Nob in Trukks
2x 15-man squads of Lootas, one with a Mekboy w/ Shokk
1x 11-man unit of Shootas
1x unit of 3 Kans

Wednesday, July 11, 2012

BR: 1750 DE vs. CSM

Takin' some slaves.


Mission: Crusade (4 objectives)
Deployment: Dawn of War

My list:
1745
17 VP

HQ:
Succubus (Agonizer, BP, Haywires) = 105
Succubus (Agonizer, BP, Haywires) = 105

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
10x Warriors (Raider, NS, SR, Blaster, SC) = 195
9x Wyches (Raider NS, Hekatrix/VB/PGL/BP, Haywires) = 225
9x Wyches (Raider NS, Hekatrix/VB/PGL/BP, Haywires) = 225

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Voidraven (NS/FF, 4x SF) = 205

His list:
Sorcerer in TDA
Sorcerer in PA on foot
2x 7x Plague Marines w/ 2x Plasma Guns in Rhinos
7x Terminators, 2x combi-meltas, Reaper AC, MoNurgle
2x 2x Obliterators
1x 10x CSM squad on foot w/ Plasma Guns

Wednesday, July 4, 2012

6th Ed. First Impressions

Pen and paper, keeping it old school.

I played a 1500 point game today against my friends Blood Angels and here's what I learned.  Once again, this will be done in bullet points, so it's easier to follow.

Dark Eldar was the army I used and here is the army list:

1500
14 VP

HQ:
Archon (Huskblade, BP, ST, SF, Drugs) = 160

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider, NS, Blaster, SC) = 185
9x Wyches (Raider NS, Hekatrix/Agonizer/BP, Haywires) = 225
10x Wyches (Raider NS, Hekatrix/Agonizer/BP, Haywires) = 235

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Voidraven (NS/FF, 4x SF) = 205

Here are the changes I made to my Dark Eldar:
  • Dropped Flickerfields on transports.
  • Added Haywires to the Wyches because they're amazing.
  • Dropped my normal 2 unit of Wyches for more Lances because Wyches are more utility now.
  • Added a Voidraven with Flickerfield because then he doesn't need to take any Jink saves.  The 4x Shatterfield Missiles are there because they're awesome.
  • Switched the Archon to my Huskblade setup because I wanted to play with him this game.

Here is what I learned from playing my first game of 6th Ed:

Thursday, June 14, 2012

300pt Dust Warfare Recap

Yes it did.

I played a 300pt game of Dust Warfare on Tuesday and it was quite enjoyable.  As most of my BRs are more self-reflection and bullet point analysis these days, this will be short and to the point.  I'll talk about some of the stuff I found interesting and tactical mistakes and good plays that happened during the game.

First, the army lists--

My 300pt Axis force had..
PU: Implacable = 15

C: Heavy Kommandotrupp + Lara = 64
1: Axis Gorillas + Markus = 48
2: Heavy Recon Grenadiers = 30
3: Battle Grenadiers (+Pzshrek) = 20
4: Battle Grenadiers (+Pzshrek) = 20
S1: Sniper Team = 12
S2: Medium Pz Walker-B "Ludwig" = 40
S3: Medium Pz Walker-B "Ludwig" = 40

My opponent (Chris) had:

Combat Platoon
C: Ranger Command Squad
1: Ranger Combat Squad
2: Ranger Recon Squad
3: Ranger Weapon Squad
S: “Pounder” Medium Walker
S: “Steel Rain” Medium Walker
S: Observer Team

Elite Platoon
C: Ozz 177
1: Heavy Ranger Assault Squad
2: Heavy Ranger Attack Squad
3: Heavy Ranger Tank Hunter Squad
S: Sniper Team

Ozz 177 attached to the Heavy Ranger Assault Squad.

Wednesday, January 25, 2012

BR: 2500pts HE vs. VC


Hey guys, this is my first game vs. the new Vampire Counts with my High Elves so I'm really excited to report the game.  I literally just finished playing and I'm pretty tired, but I had to get this BR down before I forget too much stuff.  Throughout the game, I managed to snag a few pictures, but nothing too crazy because we were just having a great time.  I played against my friend Lucas and he's always a good sport.

Before the game began, I gave my opponent a choice between a competitive list and a casual list.  He went with the casual and I took the following:

Lv.4 Archmage, Silver Wand, Robe, Talisman of Saphery, Lore of Shadow
Noble, BSB, GW, AoC, Dawnstone
Lv.1 Mage, Sigil, High Magic
40x Spears in FC w/ Lion Standard
2x 10x Archers
20x Phoenix Guard, FC with Banner of Sorcery
24x White Lions, FC with Banner of Eternal Flame
12x Sword Masters
5x Dragon Princes
2x Great Eagles

I guess I also owe it to some folks over at Ulthuan.net for wanting to see some BRs that feature non-book lists, so here you have it.  I literally took out my case, and decided to take a little bit of everything.  Overall, I was pretty happy about the list.

I didn't get the full list from my opponent, but here's what he had:

Lv.4 Vampire Lord, caster stuff
Lv.1 Beast Vampire
Wight King BSB w/ Black Knights
A unit of Black Knights
A unit of Vargheists
A big block of Crypt Horrors
A big block of Skeletons (Bunker)
A smaller unit of Ghouls
A larger unit of Ghouls
A Corpse Cart

We played on a map that's pretty straight forward.  I had 10 drops total and I managed to outdeploy him in some critical spots.  The biggest one is probably the White Lions vs. his Crypt Horrors and the Dragon Princes on his far flank while the rest of his army stayed together.

I'll post some pictures and talk at the same time.. hopefully it all makes sense.  Keep in mind some pictures are missing because we were having a ball!

Monday, January 9, 2012

BR: 2500pts HE vs. DoC


I had this game about a week ago but people on Ulthuan.net is complaining about my lack of battle reports.  So... I'll write this one up even though it was a pretty unimpressive game.

My list:
Lv.4 Archmage with Book, Shadow Lore
Noble BSB with GW, AoC, GP
Lv.1 Mage w/ Sigil, High Lore
32x Spears w/ FC, Lion Standard
30x Spears w/ FC
20x Phoenix Guard w/ FC, Banner of Sorcery
30x White Lions w/ FC, Banner of Eternal Flame
12x Sword Masters w/ Musician
2x Great Eagles

His list:
Lv.4 Chicken Lord w/ re-roll and Loremaster Life
Khorne BSB w/ AoK and Great Standard of Sundering
Changeling in a unit of Lv.3 Wizard Horrors
Slaanesh Herald w/ Siren Song in a big unit of 30x Daemonettes w/ FC,
Big unit of 30x Bloodletters w/ Khorne Herald
Small MSU unit of Flesh Hounds
6x Flamers of Tz
3x Fiends of Slaanesh
5x Seekers w/ FC

Tuesday, November 15, 2011

BR: 4K BA vs. Necrons


NOW UPDATED WITH BATTLE REPORT!
11-16-11
http://www.flickr.com/photos/33985835@N06/page2/
Pages 1+2 has the game photos.

Haven't played the game yet, but I will be playing it in the next couple of hours.
It will be a 2v2, Blood Angels vs. new Necrons, 2k points each player, so 4k total on each side.

My list looks like the following:
Mephiston
3x 10x ASM w/ PF/Infernus, 2x Meltaguns
2x Priests w/ JP
3x Baals w/ TLAC and HB sponsons
3x Preds w/ AC/LC config

My friend's (Darian) list:
Astorath
3x 10x ASM with PF/Infernus, 2x Meltaguns
2x Priests w/ JP
Furioso Dreadnought
Contemptor Dreadnought (FW, opponent's permission approved)
2x Stormravens w/ TLLC and TLMM, totting Dreads in the back

Wednesday, September 21, 2011

BR: BA vs. GK, SW vs. BA

Fun times to be had!
Well guys, no pictures, but I do have some hysterical fun times to tell you.  My friend took all the pictures so I'll probably just upload them later.  Don't worry, the BRs I'm going to share to you will be pretty epic.  First thing's first:  We played two games tonight, one with my Blood Angels vs. his Grey Knights, and then another with my Space Wolves vs. his Blood Angels.  Which one is more awesome?  I'll let you folks decide.

My list:
Dante
Librarian w/ JP, Sanguine Sword and Unleash Rage
3x 10x ASM w/ Fist/Infernus and 2x Meltaguns
5x Sanguinary Guard w/ CBanner and Fist
Chaplain w/ JP
2x Sanguinary Priests w/ JPs
3x AC/LC Predators

His list:
Draigo
Librarian w/ MC Halberd, 3x Skulls
Sanctuary, Shrouding, Might and Vortex
10x Paladins, 4x Psycannons, BBanner, the works
5x Paladins, BBanner, 2x Psycannons
2x Rifledreads
Dreadknight w/ Heavy Incinerator, Teleporter

Wednesday, June 8, 2011

Short BR, SW vs. GK



This will be a tactics overview because the game was pretty much a slaughter in my favor.
Mission was Kill Points and deployment was Dawn of War.  Darian got 1 KP from a Rhino at the end of the game to my 8 (leaving on the Dread alive).

The list I ran was the following:

1980
13 kp

HQ:
Wolf Lord (TH/SS, RA, WTN, WTT, Bear) = 230
Rune Priest (Chooser, WTN) = 120

TROOP:
9x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 243
9x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 243
8x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 228

ELITE:
7x WGT (6x PW/CbP, 1x CF/CbP) = 281
in LRC (EA, MM) = 275

HEAVY:
Predator (AC/LC) = 120
Predator (AC/LC) = 120
Predator (AC/LC) = 120

++++++++++++++++++++++++++

Darian ran..
2x 7x Grey Knight Terminators
Librarian
2x Stormravens
Psyfleman Dread
10x Purifiers in a Rhino
Dreadknight w/ Heavy Psycannon and Incinerator


I have inserted 3 screenshots to help explain.

Tuesday, May 10, 2011

BR: 2500pt High Elves vs. Tomb Kings


Had another game of fantasy today vs. my friend Steve's 8th Ed. Tomb Kings.  As most of you know, I'm still pretty damn rusty with 8th since my last game was last year.  Steve's last game of 8th was also last year but since he just got a brand new army book, he wanted to throw them against my High Elves and see how it'll pan out.  It was quite fun, and the new TK book is definitely different than last edition.  That's for certain.

Thursday, May 5, 2011

BR: 2500pt High Elves vs. Dark Elves


I played a 2500pt WHFB game with a old friend of mine a couple of days and it was really interesting to say the least.  My friend Matt was last year's Ard Boyz winner for Fantasy and he's been playing the game a ton since 8th released.  Even though I've been a Fantasy vet for a long long time, I don't have nearly as much experience with the new edition as he does.  As much as I hate to say it, the game was pretty fun despite some rather frustrating circumstances.