Friday, October 29, 2010

A wide range of enemies


The best part about my gaming club is that there's a huge variety of players to play against.  I'm actually quite lucky to have a club of gamers that offers up so many practice scenarios.  When I get all my Dark Eldar kits next week, I know I'll have all the motivation I need to get the models assembled.  As much as I hate assembling endless amounts of models, I know that at the end of the day, I'll have plenty of opponents to sink my teeth into.

Here's what kind of players I have in my area and what kind of lists they take:

  • Mech Guard Steel Legion player
  • Eldar player that can play Seer Council, Jetbike, Mechdar and Castle Eldar
  • The same player also owns Thousand Sons and all kinds of Tyranids
  • Another Eldar player that plays Mechdar or Castle
  • Space Wolves player that takes a balanced list
  • Space Wolf player that likes TWC and Grey Hunters
  • The same player also plays Necrons.. but Necrons are bleh
  • Blood Angels player that plays balanced but can take all kinds of other lists
  • Ork player that can go hordes or Speed Freakz, the same player also has Ultras
  • Dark Angels player that can go Deathwing, Daemonhunters or normal Marines
  • A lot of Tyranid players that sports all kinds of lists and configurations
  • Lastly, I have enough Marines, BA, SW and Death Guard to lend out for practice

The list above is just players at my local gaming club.  I also live very close to the LA Bunker so I'll be able to get games there as well when I'm not at work.  The plan is to play against all of these lists and then BR back here so you guys know how my Dark Eldar are doing.  No tailoring allowed, I don't believe in sissy play.

Thursday, October 28, 2010

Only the best will survive


I'm probably going to get thrashed for saying this; but I think Dark Eldar are going to be a master-class army.  I've read through the entire codex multiple times now and I'm convinced that only the best generals are going to have any success with them.  Dark Eldar, by design are going to be the hardest army to play in 40K.

Everything they have is paper thin and in this edition, paper thin is just dangerous.  Some say that Eldar is a delicate army to play but that's really just bullshit.  Eldar is actually one of the most durable races in the game.  They have access to 3+ re-rollable cover saves, Energy Shields on their transports and Holofields on their tanks.  T3 means very little when everything is well protected and taken care of with re-rolls or staying power.  Dark Eldar does not have this luxury.  Not at all.  They are built based on speed and precision.  Since there's no staying power at all; you have to make things happen in perfect unison or fall apart.  There's no sitting around and waiting for your opponents to make a mistake.  If you make a mistake in any of your phases, you will die.

Movement and positioning is absolutely critical for being successful as Dark Eldar.  You need to outrange your opponent's weapons, claim cover saves whenever you can, and know which units to move and which to commit.  How you move your units will be the only way you will keep them alive and keep them successful.  Two thirds There's no such thing as T4, 3+ armor saves or AV14 transports.  There's only AV10 open-top and a bunch of T3 girls wearing battle-thongs.  I know this more than anybody; I play Space Wolves, Blood Angels and Death Guard.

There is going to be a huge influx of Dark Eldar players, that I'm sure.  I'm also sure that most of these players will crash and burn and sell their models within a year.  I say this with confidence because that's exactly what happened years ago when Dark Eldar got their new book and players wanted to give them a whirl.  After getting stomped, beaten and destroyed by other armies, they jumped ship and went back to their boring MEQ.  How fitting that the weak get filtered out and only the most cunning, evil and arrogant remain.  Natural selection at its finest.

Wednesday, October 27, 2010

BR: 1750 BA vs. CSM


Long table sides
6 objectives, terrain was medium

My list looked like the following:

1750
11 kp

HQ:
Mephiston = 250

TROOP:
10x ASM (PF/Infernus, 2x Meltaguns) = 250
10x ASM (PF/Infernus, 2x Meltaguns) = 250

ELITE:
2x Sanguinary Priest (JP, MB) = 160

FA:
Baal Predator (TLAC/HB) = 145
Baal Predator (TLAC/HB) = 145
Baal Predator (TLAC/HB) = 145

HEAVY:
Predator (AC/LC) = 135
Predator (AC/LC) = 135
Predator (AC/LC) = 135

His army:

Chaos Lord of Slaneesh in TDA w/ Daemon Weapon
Flying DP of Nurgle
5x4 squads of Noise Marines with Blaster Masters
10x Khorne Berserkers in a Rhino w/ Fist and PP
5x Chaos Raptors w/ Meltaguns and Plasma Pistol
Possessed Vindicator
Chaos LR with CSM Termies w/ Fists, cbM
2x Chaos Dreads w/ Autocannons, Heavy Flamer

The problem with this list is how ridiculously few troops I have on the field.  If I wasn't a lazy bastard, I would probably have more ASM, but since I'm reluctant to build any, I just decided to field 20 of them.  In short, this is probably the worst case scenario for me since it was max objectives and he had loads of troops everywhere (Noise Marines) in min squads.

Monday, October 25, 2010

1750 Dark Royalty


I think this list will do solid in terms of competitive play.  First, you'll notice that I swapped out the combat Archon for Baron Sathonyx and a bunch of Hellions.  In terms of mobility, jump troops with shooting weapons are very good at picking away at the enemy.  I can dictate which combats I want to be in (a theme with Dark Eldar), shoot whatever is outside of transports and assault the leftovers.  By hugging as much cover as I can, I get 3+ cover all around on my Hellions and await for the rest of my army to pick away at my opponents.  I then use my Hellions to swoop in for the kill, obtain a PT for FNP and then get back into cover.

I see Hellions like vultures.  They are fantastic at picking away at lesser targets and since they're troops, they can score as well.  To correctly use these guys, you must hug as much cover as you can and set as many objectives in your back/mid field as possible.  Your hellions will be able to defend these while the rest of your army contests and captures his.  Don't be afraid to leave cover every now and then to obtain an easy Pain Token for your dudes.

Thursday, October 21, 2010

None will survive my cunning


Since list building is a hobby of mine, I can't help but notice all the different kinds of lists you can build from a well-written army book.  The Dark Eldar codex is a thing of beauty, really.  There's loads and loads of synergy between the units in the book and I find that to be extremely attractive.  I mean after all, variety is the spice of life!  If a codex supplies the player with a lot of options, he'll be more intrigued to try new things and buy more minis.  This is a good thing for the hobby.

So exactly what kind of units will Dark Eldar players take in their lists?  Let's take a look:

  • Combat Archon with his Kabal in Raiders
  • Min-maxed squads in Venoms, Trueborn with Blasters
  • Pirate themed army with the Duke
  • Wych-cult armies with Lelith and Wyches
  • Hellion themed army led by the Baron
  • First strike army based around Vect
  • Haemonculi based army with Wracks and Cronos

Every single one of those list components have their own strengths and weaknesses.  Not only do they compliment each other very well, but they can be mixed and matched with the other elements in the list to form really powerful armies!

Wednesday, October 20, 2010

Dark Eldar's Power Rating


My favorite aspect of this hobby is analyzing army potential and building army lists.  Some like to paint, some like to model, but I like the game for its core mechanics more than anything.  I am first and foremost a gamer.. and a competitive gamer at that.  Every time a new book comes out, I go into my LGS 3-4 times a week and analyze the book to its core.  I read, I ponder and I write a ton of articles to catalog my thoughts and keep track of my predictions.  I've been doing this for the last 10 years.

It's been a long time since I was wrong about a codex or army book.  Every single army book that I've done research on has fallen on the scale of what I predicted months ago.  I predicted the latest CSM book would be stale with very limited builds, Eldar will be good even past their 4th Ed. dominance and that the new IG will simply roll face.  Of course when I talked it over to my friends at the LGS, it was a little more analytical than that (more in lines of what you see here), but the overall gist of it has been the same.

Enough of the history lesson and ego-stroking, let's get down to business.  How would I rank the Dark Eldar book?  Let's see.  This is my first internet blogged entry for a successful prediction (even though I have evidence I said Tyranids would suck), so let's make it accurate.  I think Dark Eldar will have a army power rating of 7/10.  It will be on par with what Blood Angels are right now.  Of course, certain power builds will have a increased power rating, but overall I think they'll fall on the fairly average scale.  The book is very well balanced internally with a lot of acceptable and fair options.  Nothing stands out as wtf-broken and nothing is a auto-include from what I can see.  What puts Dark Eldar down is the fact that none of their troops can reliably hold objectives unless you take Wracks.  If you take Wracks as troops, then you must take Haemonculi and thus you go into this slippery slope of fixed army lists.  The mass array of AV10 open-top vehicles in this current metagame is also quite tricky since there's a lot more spammable armor now with heavy weapons.  Despite how well the book is balanced internally, external factors will limit its power.

Tuesday, October 19, 2010

My 1750 list vs. the metagame


So I'm pretty satisfied with this list I'm building.  The theme of the army will be a mix between the Archon's Kabal and the Duke's horny drugged-up wyches.  That in itself is motive to go this army.

1746

HQ:
Archon (SF, Husk Blade, Drugs, Soul Trap, Haywire) = 150
Duke Sliscus the Serpent = 150

TROOP:
9x Warriors (Raider NS/AS/SR, Blaster) = 181
9x Wyches (Raider NS/AS, Hekatrix/Agnoizer, Shardnet) = 205
10x Wyches (Raider NS/AS, Hekatrix/Agnoizer, Shardnet) = 215
10x Wyches (Raider NS/AS, Hekatrix/Agnoizer, Shardnet) = 215

ELITE:
10x Trueborn (Raider NS/AS, 4x Blaster) = 255

HEAVY:
Ravager (FF, NS) = 125
Ravager (FF, NS) = 125
Ravager (FF, NS) = 125

Like I said before, I find the Duke to be one of the best buys in the book.  To recap, the guy's 150 points and comes with a Shadow Field and Blast Pistol.  In addition to this, he gives the entire army Contraband that allows you to roll 2 dice for your combat drugs and pick one.  He also provides the entire army with the option to Deep Strike your Raiders, Venoms and Ravagers.  Sure, you might not want to do this, but the option being there is always a good thing.  Even though he's not as beastly in combat as the Archon, he can still wound things on 2+ and on 5 and 6s, he ignores armor saves.  Besides, he'll be riding shotgun in the Warrior squad with Splinter Racks.  This allows them to re-roll their poisoned shots and wound on 3s.  MCs beware.