Thursday, September 30, 2010
Dark Eldar and some updates
So Dark Eldar is coming..
The metagame right now is basically Space Wolves, IG, a few Eldar lists here and there, some Orks and Blood Angels. Now I don't know how to say this without just saying this, but it looks like that Dark Eldar are going to shit all over MEQ. For BA, I can see us taking the standard 3/3 Baal/ACLC Pred to counter the threat of long range triple Dark Lances on the move, and Space Wolf players just shoot RBs all day. 3x groups of 6 Long Fangs with 5x ML and 3x RBs with TLLCs is going to crap all over DE vehicles. That and the fact that Rune Priests with Living Lightning will have a field day with Split Fire. Never, ever, ever go MSU and 5-man bodies. You're too easily destroyed by Dark Eldar and that only fuels their combat drugs.
The only problem I'm seeing here is the DE close combat. They get Harlequins and Wyches are going to rape some face when they get in close combat. Marines, even Blood Angels and Space Wolves who are some of the most powerful CC armies right now, can't really hold up to DE CC. Yes, we get FNP and 3+ AS as Blood Angels, but with enough wounds, rending and combat drugs, things are looking bad for you. You know what that means right? Shoot the shit out for their AV-craptastic, open-top vehicles and murder everything with rapid fire Bolters. I would rather get out of my vehicles and shoot everything to death to minimize on CC death later than getting into CC with Dark Eldar. NEVER, get into CC with Dark Eldar and expect good things.
Labels:
40k,
dark eldar
Tuesday, September 21, 2010
Article: Do or Die Scenarios are Bad
Here's a teaser of an article I wrote recently for Bell of Lost Souls:
Warmachine is a game where if you play carelessly with your warcaster, you can lose the game immediately. When I read battle reports from other players, I shake my head every time I read the dreaded "do or die" scenario. What does this scenario mean? It means that if you don't do something big this turn, you will lose the game. It's literally do or die. This is exactly the type of scenario that you should avoid.
Recently, I read a battle report where someone got himself in close proximity to pButcher. He was trying to pull off a kill on pButcher but when all things failed, he figured his warcaster should go try! Now I don't know about you guys, but I can't fathom why you would ever get anywhere near a MAT9 Reach POW16 Weapon Master. To make matters worse, you're not running eEiryss and the Butcher is camping focus with Iron Flesh on himself. For those of you that are not familiar with Warmachine, pButcher is a slaughterhouse on two legs. He's the size of most armies' light 'jacks and his melee swings as strong as most heavies. Under no circumstance you should ever be near him unless you're prepared. If you're running a melee beast warcaster yourself, you still might want to invest in another strategy since going up against Butcher with camped focus and buffs is going to be tough. If you're ranged or a spellcaster and you're going for it, you're doing it wrong.
You can find the rest here.
Labels:
warmachine
Monday, September 20, 2010
League of Legends
You guys are probably wondering what the hell have I been doing lately. Well, I'm playing League of Legends and trying not to suck at it. I mean, I don't really suck at it.. I'm just trying to get wtf gosu pro. It's a little different than DotA for those who's played it, and the RPG elements of it makes it something really unique. The biggest thing for me is that it's a new game with a lot of new things for me to learn, and I dig that kind of stuff.
I'm currently experimenting with ranged carries since that's what I enjoyed playing back in DotA. My favorites right now is Miss Fortune, Ashe and Annie. I haven't really gotten a foothold on Annie yet.. and I'm going to try playing with Ryze today. For those who are unfamiliar with the game, my characters can be broken up into 3 categories. Miss Fortune, is a character who is ranged, does physical damage and is considered a carry. A carry is basically any character who can make a lot of money (therefore getting uber items) and have deal enough damage to rape the other team. Annie, for example, is a ranged, spellcaster carry.
I play carries because I like blowing things up for big damage and dominating people. Tanks, healers and support classes need not apply.
PS - This game is free to play.
Labels:
random
Monday, September 13, 2010
My Tier2 Rahn list
Cygnar is a great faction and I love playing with them, but sometimes you just need something different! That's why I chose Retribution as my second army. Nobody around here really plays them, no one understands them and the rarity of the faction is what really appealed to me. Just because no one really plays them (there's like 5 Cygnar players here) doesn't mean they're bad. In fact, I find Retribution to be one of the trickiest factions to play against. They have strong shooting in the form of Invictors and MHSF, powerful melee thanks to Sentinels and Halberdiers, and ridiculous manipulation in the form of Battle Mages (mittens).
Labels:
army list,
retribution,
warmachine
Sunday, September 12, 2010
BR: 35pt Siege vs. eGaspy
The battle begins with a map with a fair share of terrain. This battle highlights the importance of utilizing knockdown and positioning so Breach turn can inflict the most damage. By destroying and severely crippling my opponent's warjacks, I can stay ahead in the attrition game and deliver game-winning results. The guy with the last warjack is always ahead.
My list looks like this:
Points: 35
Major Markus 'Siege' Brisbane (*5pts)
* Defender (9pts)
* Defender (9pts)
* Ol' Rowdy (9pts)
* Squire (2pts)
Black 13th Gun Mage Strike Team (4pts)
Captain Arlan Strangewayes (2pts)
Eiryss, Angel of Retribution (3pts)
Reinholdt, Gobber Speculator (1pts)
Stormsmith Stormcaller (1pts)
Labels:
army list,
battle reports,
cygnar,
warmachine
BR: 35pt eHaley vs. pGoreshade
The battle begins with a map with a fair share of terrain. This battle highlights the importance of Haley's spells in combination with her Feat. When used correctly, her feat can utterly cripple the opposing army and essentially give Haley's army another turn. Her two win conditions in this list is the Defender and the Stormclad so both must be protected to make the win happen.
My list looks like this:
Points: 35
Major Victoria Haley (*5pts)
* Thorn (8pts)
* Defender (9pts)
* Stormclad (10pts)
* Squire (2pts)
Black 13th Gun Mage Strike Team (4pts)
Stormblade Infantry (Leader and 5 Grunts) (5pts)
Captain Arlan Strangewayes (2pts)
Labels:
army list,
battle reports,
cygnar,
warmachine
Friday, September 10, 2010
BR: 35pt eCaine vs. eVlad
The battle begins with a map with a fair share of terrain. This battle highlights the importance of target priority over the ambition of caster kill. Sometimes the quickest way to victory is not the shortest path. By killing key targets and destroying your opponent's ability to maximize his turns, the game can be yours without the need of assassination!
My list looks like this:
Points: 35
Captain Allister Caine (*5pts)
* Ol' Rowdy (9pts)
* Squire (2pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
* * Hunter (6pts)
Black 13th Gun Mage Strike Team (4pts)
Rangers (5pts)
Captain Arlan Strangewayes (2pts)
Eiryss, Angel of Retribution (3pts)
Reinholdt, Gobber Speculator (1pts)
Labels:
army list,
battle reports,
cygnar,
warmachine
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