tag:blogger.com,1999:blog-8229245860561585942.post8037182604776983800..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: PGK Battle ReportsUnknownnoreply@blogger.comBlogger34125tag:blogger.com,1999:blog-8229245860561585942.post-50316958901817366512011-03-23T11:18:12.458-07:002011-03-23T11:18:12.458-07:00I didn't write it yet.. and it was cool for my...I didn't write it yet.. and it was cool for my opponent to let me place my servo-skull instead of mishapping. It was on Turn 3 btw :>HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-19719700689364574612011-03-23T11:09:35.716-07:002011-03-23T11:09:35.716-07:00Where is the turn 2 concede deepstriking mishap ba...Where is the turn 2 concede deepstriking mishap battle report?abortexfloortechshttp://kirbysblog-ic.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-15504121212631948902011-03-18T17:19:59.688-07:002011-03-18T17:19:59.688-07:00Just a quick point, those of us saying the blood a...Just a quick point, those of us saying the blood angels have no answer to Paladins without affecting lists are wrong. <br /><br />First of all all Blood angels assault squads should be rocking with 2 melta guns. Coupled with their deep strike accuracy and superior movement they should be more than able to get the drop. At 220 odd points you can easily rock 2 full assault squads and a priest to cover them. 3+ and FNP along with lots of bodies will be more than enough protection against long range shooting. 4 Melta guns are going to hurt any paladin.<br /><br />Honour gaurd can be given 4-5 melta guns. Characters can rock in with infernus pistols/combi-melta's to add to the ability to deal with them.<br /><br />Finally if you are really having problems then given how cheap our lascannon devs are we should have no problem putting out 2 LC squads to ruin Paladin's days.<br /><br />For RB BA spam then the replacement of an AC/LC side sponson pred with a Vindicator solves your problems.<br /><br />So yeah, as hero has said, change of lists if your not mech dar, IG etc but so long as you look after your counters you will be okay.<br /><br />THAT is the key, against GK if he holds his Paladins in reserve it may be worth holding your counter in reserve to keep it safe... Even if that drops you 300 points for 2 vindicators that's going to be less than his Paladin squad. If he deploys straight up... then hit em hard and hit em fast... With everything.Sea Dragonnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-46889366856328469142011-03-18T15:36:17.662-07:002011-03-18T15:36:17.662-07:00People saying that plasma is the way to go with Pa...People saying that plasma is the way to go with Paladins are just wrong. S7 AP2 means you get 1 wound on one paladin, if they fail their 5++ or 4++ cover or 3++ cover with librarian. So great, you need to torrent an entire squad to be able to kill one model, which will definitely not be the psycannon-toting models. If your suits are in range to shoot fusion guns or plasma rifles, you're in range for 8-16 rending Psycannon shots.<br /><br />I honestly don't think Paladins will be all that, but just saying "shoot plasma at it!" probably won't pan out to be that effective when turn 5 and 6 are rolling up, and the Paladins are still parked on a mid-field objective. (You can just tank shock them off, but that's another story)Angelustnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-53668791808866226072011-03-18T13:30:34.820-07:002011-03-18T13:30:34.820-07:00Thanks for the research. As a Chaos Marines player...Thanks for the research. As a Chaos Marines player it looks like more of the boring stuff for me..Obliterators. A camping squad or two of FNP Plasma armed Plague Marines are a must as well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-3569539910073040052011-03-18T12:01:05.207-07:002011-03-18T12:01:05.207-07:00Umm... they're definitely ICs. Look under the...Umm... they're definitely ICs. Look under their special rules mate.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-16890468282845215332011-03-18T11:52:22.990-07:002011-03-18T11:52:22.990-07:00The Grandmaster (and all HQs, right?) are just Cha...The Grandmaster (and all HQs, right?) are just Characters, not ICs. How do you feel that affects how you play them?Augusthttps://www.blogger.com/profile/04480739881034220101noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-28162063342677746242011-03-18T11:50:21.897-07:002011-03-18T11:50:21.897-07:00*Sigh* Being that I dislike tervigons and there is...*Sigh* Being that I dislike tervigons and there is a GK player in my local group, I assume I should just get used to losing, especially if he starts running Paladins?RotatingPandahttps://www.blogger.com/profile/10882800364211290196noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-23178038259737325022011-03-18T10:11:13.926-07:002011-03-18T10:11:13.926-07:00well I do have to say, I think BA will suffer more...well I do have to say, I think BA will suffer more at the hands of the new GKs more than any other major dex. (I know little of Nids, and obviously Demons suffer.)<br /><br />They just don't have a plan B like the SWs do. No long fang spam without taking away from the strengths, etc. At the end of the day, BA needs to fight, and rely on FC. <br /><br />However, GK squads without halbreds will die to them and any other mild CC threat. So it makes me wonder what the value of GKSSs really is. The other options being Draigo Pals, plain TGKs, or Crowe purifiers. To me GKSSs are taking up space (lol without any playtesting)<br /><br />It is cool to read about the Paladin destruction. GKs owning assault, it's about damn time. <br /><br />Your friend either has giant churchbells, or was drunk to assault them. <br /><br />– bonedaleAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-54401407139099234712011-03-18T09:10:14.876-07:002011-03-18T09:10:14.876-07:00After the last 2 games, I will say that I'm co...After the last 2 games, I will say that I'm confident that Paladins alone will change people's lists. Unless you're Deldar, Mech IG, Tau suits or RB spam, you need an immediate answer or die imo.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-17683954233080091492011-03-18T09:08:26.446-07:002011-03-18T09:08:26.446-07:00Yeah, the Paladins should/could of stayed on the f...Yeah, the Paladins should/could of stayed on the field to offer more firepower earlier game. I misjudged range on one of my GKSS squads and the other one I should of packed up in my Rhino after taking a few losses. My other Rhino and units were out of range to block the LRC, and yes, pictures would help :)<br /><br />As for the Paladins being overpowered, I think against certain unit matchups, they can be extremely deadly. Of course, the 2+ save can still be failed vs. mass S8+ shooting (like Long Fang spam), but outside of praying for instant death, once your low AP weapons have been dealt with, it's very hard to remove Paladins from the table. Half of the matter comes from the 2W and the other comes from differently configured models. This combined with their ability to utterly dominate entire units in combat (before they strike) means they're absolute monsters.<br /><br />One of the reasons I chose to hold Paladins in reserve is because they attract so much fire and attention that losing some in early game would of made them weaker later game. They acted as my trump card and my gamble paid off because my opponent had absolutely no way to deal with them towards the end of the game.<br /><br />That's where the true strength of Paladins come in I think. Once all counters have been neutralized, they give off a aura of dominance that's just demoralizing. Small arms fire does virtually no damage and praying on failed wounds from missiles isn't the best guarantee. In short, once enough counters have been taken care of, Paladins are pretty much invincible. My opponent knew that fighting them in combat is certain death and that I could just A-move them forward into his remaining Devs if he didn't do anything.<br /><br />Now the question remains if there's ever enough counters to deal with them. Like I've mentioned before, Paladins are very expensive. My squad comining in at 560 points for 7 is testament to such things. A squad of 10x TH/SS Terminators with a Priest nearby is roughly the same amount and that would be pretty outrageous for me to kill. Aside from RB mech spam and shooting the living jesus out of them with Mech IG/Mechdar/Tau, I'm beginning to wonder if we're going to see big footslogging Terminator wars just to answer Paladins outside those aforementioned armies.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-73524326061537543022011-03-18T08:25:45.904-07:002011-03-18T08:25:45.904-07:00Hard to judge without the pictures, but I can'...Hard to judge without the pictures, but I can't imagine that it was a good idea to deepstrike the Palladins. You're playing without such a huge part of your army for some turns that any gain simply can't offset the loss. No wonder you got kinda raped in the first 2 turns... <br /><br />The fact that you let him charge 2 of your squads seemed a bit lacking too... Coulnd't you block the Land Raider with your Rhino so your GK's could fire without danger of getting charged the next turn?Zjoekovhttps://www.blogger.com/profile/16993027589999105012noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-58057552066652955752011-03-18T08:04:55.921-07:002011-03-18T08:04:55.921-07:00Ah, cool, thanks for the slight correction on Gran...Ah, cool, thanks for the slight correction on Grand Strategy. It didn't really make much of a difference as the Paladins were overkilling well over the needed amount. I'll answer about Paladin power levels in a little bit.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-90644446218903211442011-03-18T07:03:58.321-07:002011-03-18T07:03:58.321-07:00Looks like this battle was much more competetive. ...Looks like this battle was much more competetive. Very well done. I am also curious to see how you feel the Paladin level is. They looked like they rocked in that game but I wonder how equal points used elsewhere may have been. Your thoughts?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-91181115154453009392011-03-18T04:23:44.429-07:002011-03-18T04:23:44.429-07:00heh yeah my Farsight Tau List rips pali lists new ...heh yeah my Farsight Tau List rips pali lists new assholes thanks to ap1-2 everywhere trialed one similar to your first list and yeah I lost 3 suits due to charging for shits and gigglesWFInoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-72633480501458144052011-03-18T03:40:57.350-07:002011-03-18T03:40:57.350-07:00Just a quick note. In game 2 with your Grand Maste...Just a quick note. In game 2 with your Grand Master you give out 2 Scouts and 1 reroll 1's.<br /><br />The Grand Strategy rule says that all units must have the same strategy, so you can't do that sort of splitting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-58365526474672974452011-03-18T01:54:13.836-07:002011-03-18T01:54:13.836-07:00"Abaddon is going to single-handily shit on P..."Abaddon is going to single-handily shit on Paladins all day long."<br /><br />LMAO, haven't ever played against him actually... despite having played for 10 years :(. Is he that bad? Could Diago not stomp on his head? <br /><br />@Hero<br />After game 2 I am interested to see what you think of Paladin power levels? Your previous blogs had said that you didn't consider them the super powered unit everyone thinks they are. Is this still your consensus? Or have they preformed much better than you expected?Sea Dragonnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-67198255267370488252011-03-18T01:26:40.406-07:002011-03-18T01:26:40.406-07:00lol Mechdar. Yeah.. vs. Mechdar I would just DS c...lol Mechdar. Yeah.. vs. Mechdar I would just DS close to them in cover and pray things go well. Can't wait to play against Tau and get shot to shit by suits all day long. Abaddon is going to single-handily shit on Paladins all day long.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-19535152827510410772011-03-17T23:44:33.583-07:002011-03-17T23:44:33.583-07:00Larry - Seems like an interesting game. I agree th...Larry - Seems like an interesting game. I agree that the BA player's list was kind of all over the place. 2 vehicles in 2k? Tac marines without rhinos? 2 Dev squads? It's not really a bloodhammer list, a DoA list, or a mech list. It almost looks like a counter-charge list from the end of 4th edition PDF blood angels. <br /><br />I also had a game where I used 10 multi-kitted Paladins, though the match-up was a lot worse. I played Mechdar with lots of Fire Dragons and Fire Prisms and starcannon warwalkers...I didn't use a single FNP save throughout the entire game, but the Paladins did surprisingly well, killing a 2 wave serpents, a prism, and some dragons.Angelustnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-48960386026860440512011-03-17T18:26:58.185-07:002011-03-17T18:26:58.185-07:00Sea Dragon - Well said in response to the moans ab...Sea Dragon - Well said in response to the moans above. People like that ruin the Hobby for me, they can't just grow a pair and learn to play the game as a game.TheKing Elessarhttps://www.blogger.com/profile/04981821487098781957noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-48823090503661647702011-03-17T17:46:59.786-07:002011-03-17T17:46:59.786-07:00What are your thoughts on SR's? Are they even ...What are your thoughts on SR's? Are they even worth fielding and if they are, what load out and/or units would you shove in them? Take a dreadnought?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-65433969818860179542011-03-17T11:11:54.691-07:002011-03-17T11:11:54.691-07:00The way I see it, Paladin lists are not all that c...The way I see it, Paladin lists are not all that competitive. They're powerful and can exploit a opponent's weakness really well, but they die in the droves to S8 AP1-2 weaponry. God knows Eldar is full of it, IG demo packs, Vindicators/Demolishers and the like all give it trouble. On a bad day, a list with max Long Fangs shooting at one small squad at a time will force enough 1s to make me really sad.<br /><br />As for my opponent's list, I would say it's a balanced list. Would I consider it competitive? Not entirely. I normally build mine with more vehicles and more Jumpers to maximize on mobility and Shield of Sanguinius. Besides the point, the idea of his list is: Shoot the opponent and force him to come to you. With FNP on his Tactical squads/Devs because of the babysitting dual ASM squads w/ Priests, his list is all about forcing reactions out of me.<br /><br />If I took a different list with more PAGK and not Terminators, things would of looked a lot different. Like I said, I had field advantage and deployment. This battle report was just to show you guys how difficult it is to kill Paladins with a "normal" list when I'm taking advantage of cover and Shrouding.<br /><br />If he took RB spam, I would of DS'd and Outflanked my entire army with the help of Servo-skulls. But then, that would of been a completely different game.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-38584408042230428572011-03-17T09:40:40.638-07:002011-03-17T09:40:40.638-07:00Thanks for the write up.
The new GK codex just g...Thanks for the write up. <br /><br />The new GK codex just gives me more justification for using a Librarian in my Deathwing lists. Sure he's only leadership 9, but his hood has unlimited range. <br /><br />Love the new codex and options it brings.Grampshttps://www.blogger.com/profile/00102146973125866343noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-52166189948268549802011-03-17T08:55:36.436-07:002011-03-17T08:55:36.436-07:00Interesting report but what is your opinion on you...Interesting report but what is your opinion on your opponents list? I know you think it was balanced and personally I usually prefer balanced lists myself, but do you think it would be competitive in tournaments? I think, you said that your lists are geared for competition so I'm just curious if you're playing other lists geared for the same and just happen to find a match up in your favor, or if the list was merely for fun. While you don't control what list the other person brings to the table, perhaps you could add something in your analysis on whether the other player brought a typical tourney list, geared against GK list, balanced list, or unbalanced list description so that we could take that into account in our comments and views. I'm just starting to get back into 40k and the tourney scene so don't know what the typical tourney list looks like.<br /><br />Even with that minor critique, it was a good report. I'm wondering how he would have fared even were he geared against your list though since it looked like you had pretty favorable deployment. I'm also not sure if plasma will be the answer to Paladins since it won't instant kill the model and you can play wound allocation games (I'm too lazy to do any mental math on it right now).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-16277944843974926202011-03-17T07:04:01.973-07:002011-03-17T07:04:01.973-07:00I agree with Sea Dragon, this list has a major wea...I agree with Sea Dragon, this list has a major weakness against mass S8 AP1/2 shots, mostly from Eldar and Dark Eldar. In tournament, it will drop dead because you get melta fire from all over the place, and with such small units they give away kill point easily.<br /><br />This report reminds me of how tough Paladins can be. At first I thought with the current meta game you see a lot of melta weapons, but then I just realize that is not always the case. I still prefer normal GKSS than Terminators because of more warm bodies but same shooting power, but I might try some Terminator in the future.Wupinnoreply@blogger.com