tag:blogger.com,1999:blog-8229245860561585942.post7886469405908989797..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: Eldar: Xenos Lies!Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8229245860561585942.post-74080431241257517932010-03-22T14:03:36.336-07:002010-03-22T14:03:36.336-07:00Sorry I didn't get a chance to reply, but here...Sorry I didn't get a chance to reply, but here's what I got for that. Swooping Hawks are indeed pretty subpar, I agree, but every book has its weak points. It's really how many weak points the book has makes it good or bad (competitively). Wraithguard are really good because they offer ID, can hurt both infantry and vehicles and can be supported by other elements of your army such as Farseers, counter-charging Harlequins, Avatar and Wraithlords. They form the backbone of a KP denial castle list and with T6 and 3+, they do a pretty good job at that. Scorpions and Banshees both fight with Harlequins on best CC choice. Harlequins are the best, for sure, but that's because pay a healthy number for them. Scorpions offer a ton of attacks before MEQ and late fist. They might even infiltrate their way in, but they remain a lesser version of Khorne Berserkers. Banshees often compete head to head with Harlequins vs MEQ. They are cheaper, makes it so you strike at I1 and has enough attacks to do significant damage. Vs everything with higher toughness, the lack of rending is what really hurts them. Like I said previously though, what makes a book really good is the options it presents, the flavors it offers and how many viable, competitive lists you can make out of it. Seer council, Wraithguard castles and Mechdar are just examples of the silly thing I've seen Eldar do since 4th Ed. The fact that you can do so much makes it a winning book imo.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-38298886829020703572010-03-18T14:18:20.620-07:002010-03-18T14:18:20.620-07:00The problem with the Avatar is they've made to...The problem with the Avatar is they've made too many things like SpaceWolves over write him. It's like they no longer wanted him to be scary in the game (very lame). His biggest weakness is that he really needs fortune to be effective and he's slow (no fleet).<br /><br />Dire Avengers an holo fields melee tar pit? Had a function in 4th, worthless in 5th.<br />Dire Avenger Exarch is generally overpriced and not worth getting (same with blade storm -- every other is not as good as every turn).<br /><br />Swooping Hawks? <br /><br />Wraithguard?<br /><br />Scorpions?<br /><br />Banshees?<br /><br />Warp Spiders?<br /><br />Your list is lacks many of the units that have problems...<br /><br />Granted, they still have playable builds but it's mostly limited to MechdarChadhttps://www.blogger.com/profile/10776005707365295733noreply@blogger.com