tag:blogger.com,1999:blog-8229245860561585942.post6484750552196768397..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: BA: Vindicators vs. PredatorsUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-8229245860561585942.post-19058943655739363042011-11-20T06:14:29.369-08:002011-11-20T06:14:29.369-08:00I was thinking of using
1 librarian
20 tacticals
2...I was thinking of using<br />1 librarian<br />20 tacticals<br />2 land raider redeemers<br />10 terminators<br />devastators<br />3rhinos<br />and a baal predAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-87931832126037296122010-04-12T09:14:43.622-07:002010-04-12T09:14:43.622-07:00LK love your post. I am personally going with LC/A...LK love your post. I am personally going with LC/AC preds over vindies. <br /><br />What is your opinion of scouts with missiles instead of the ASM/HB Razors? For the same price as your 2 ASM Razors I can get 3x5 scouts with missile launchers and cammo.<br /><br />That's 1 more scoring unit and 1 less KP (this is the biggest ad<br /><br />Better anti armor (3 missiles with potential side armor from turn 1 vs 2 meltas that have to get close)<br /><br />Potentially better anti horde (12 bolt guns and 3 frag plates vs 10 bolt pistols and 6 twin HB shots), (or potentially better anti MC anti MEQ if you go with sniper rifles.) <br /><br />Equal or better protection with 3+ cover and 5 more wounds (5 ASM will not stand up to being assaulted any better than 5 scouts and are only better defenively against heavy flame).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-10687001456400131982010-04-07T15:58:58.354-07:002010-04-07T15:58:58.354-07:00What would you add to bump the second list up to 2...What would you add to bump the second list up to 2500 points? I sort of like the idea of Dante and some melta'd up assault marines to deep strike on whatever needs to die.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-17157351020259834602010-04-04T09:32:38.703-07:002010-04-04T09:32:38.703-07:00A 1750 version of the Vindicator list would look l...A 1750 version of the Vindicator list would look like this:<br /><br />1750<br />14 kp<br /><br />HQ:<br />Librarian (JP) = 125<br /><br />TROOP:<br />10x ASM (PF/Infernus, 2x Meltaguns) = 250<br />10x ASM (PF/Infernus, 2x Meltaguns) = 250<br />5x ASM (RB, PW, Meltagun) = 145<br />5x ASM (RB, PW, Meltagun) = 145<br /><br />ELITE:<br />2x Sanguinary Priest = 100<br /><br />FA:<br />Baal Predator (TLAC/HB) = 145<br />Baal Predator (TLAC/HB) = 145<br />Baal Predator (TLAC/HB) = 145<br /><br />HEAVY:<br />Vindicator (DB) = 150<br />Vindicator (DB) = 150<br /><br />By dropping Mephiston and taking off the TLAC on the RBs, you free up some major points. You can use the same method to make 3x AC/LC Preds, but that might require you to drop a Priest. Personally, I would stay with this at 1750 because I like 2 FC/FNP bubbles.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-61443464195781812332010-04-04T07:05:51.739-07:002010-04-04T07:05:51.739-07:00Hi, I was amazed when I found this entry of yours ...Hi, I was amazed when I found this entry of yours because I´ve made a very similar list (only minor tweaks in weapon loadouts). My biggest problem with it is scaling it to 1500 -1750 points without losing any of it´s strengths.<br />What would you change to fit the list at those points? <br />Cheers and keep the good work with your blog!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-24948826816898345252010-04-02T08:52:18.489-07:002010-04-02T08:52:18.489-07:00Personally, I'm thinking playing 1 AC/LC preda...Personally, I'm thinking playing 1 AC/LC predator with 2 Vindicators and 2 Baals in 1750 points. I love my Vindicators too much to give them up quite yet but I do like that the AC/LC predator can kill those annoying transports that my Baals can't get (Usually the ones square in front of my ASM squads) and leave the Vindicators to killing other things (Without the risk of dropping it on my squad).MaikuKunnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-75533220235080152672010-04-01T23:29:37.649-07:002010-04-01T23:29:37.649-07:00Interesting, despite Blogger saying my comment was...Interesting, despite Blogger saying my comment wasn't posted, it seems to have been anyways. Sorry for the double! <br /><br />I think a lot of the vindi's "hit or miss" opinions are more because they rarely actually do any significant damage (my experience, at any rate) and it's not uncommon for people to assume that in that case, it's just not very good. I've yet to meet a player - any player - who'll ignore Vindicators.<br /><br />It's interesting, though, particularly with the Baal Preds. Massive armour saturation, and despite a lot of public opinion, I think Assault Cannons(particularly twin linked) are still excellent weapons overall. With the Baal's as well, it's not at all unlikely that you'll be fine without the OMG impact of Vindicators. So very much AV13 firepower, with none of it really standing out as the biggest target.<br /><br />It's a glorious amount of firepower, really. Makes me twitchy, I just dearly love tanks... and the more mobile, the better. There's a part of me that wants to move to BA as a result - I could get more of my beloved dreads in too, my favourite models for conversions... *twitch*<br /><br />Definitely can't wait to hear how it works out for you.Derrick Whittethttps://www.blogger.com/profile/01755962555163423014noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-42581184555119966442010-04-01T23:13:51.981-07:002010-04-01T23:13:51.981-07:00Good stuff there Derrick, a lot of great points ma...Good stuff there Derrick, a lot of great points made. I personally run Vindicators myself in my SW army and I love them. A lot of people say they're hit or miss.. but I've been having great success with them as of late. They attract a lot of fire and they do insane amounts of damage.<br /><br />This will mean I'll have to test the AC/LC Predators more.. though I don't like the fact they won't be that much of a threat and my opponents will focus on my frontal army more.<br /><br />We'll see. Playtesting will be needed of course.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-82606098471795130642010-04-01T21:25:43.003-07:002010-04-01T21:25:43.003-07:00Ack, silly blogger ate my comment.
I'll try a...Ack, silly blogger ate my comment.<br /><br />I'll try again, briefly:<br /><br />Normally, I'm all Vindi>Pred on account of mobility issues. The Pred's firepower is too limited compared to a heavy weapon squad and easier to silence to boot. <br /><br />With BA, though, it all changes. The Pred can maintain full firepower on the move, suddenly making it a far more effective tank. It has multiple attacks, so while not as individually punishing it suffers less from the OMGIROLLEDONEFORARMOURPEN/TOWOUND thing that happens to me with distressing regularity; you're much more likely to get an "average" amount of damage as opposed to the Vindi's largely all-or-nothing shot. <br /><br />The choice, though, I feel is entirely based on the role you want the tank to assume. For me, I take Vindi's entirely to absorb firepower. I'd love it if they blew shit up wholesale, but the almost never do. That's alright, though, because they give my Rhino's, dreads, and such some breathing room. <br /><br />I highly doubt Preds will draw the same amount of firepower. Maybe... but probably not. So, if you're looking for mobile heavy weapons support, the BA Preds are definitely a good buy... but may leave more firepower pointing at other elements of your force.Derrick Whittethttps://www.blogger.com/profile/01755962555163423014noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-76843808823753545772010-04-01T21:19:50.047-07:002010-04-01T21:19:50.047-07:00BA are one of the only times I feel Predators are ...BA are one of the only times I feel Predators are a viable choice as compared to Vindi's/heavy squads. Non-fast predators are far too static, and present little firepower for their cost, whereas the Vindi can still move and fire it's main gun to full effect. <br /><br />Particularly as a SW player, the Pred is largely garbage compared to LF squads or vindi's.<br /><br />With the Blood Angels, however, it all changes. The much maligned Predator can, as you noted, be mobile and still present it's full firepower, and maintain at least some firepower through Weapon Destroyed results. Shaken results are a wash between it and the vindi, silencing both tanks equally. <br /><br />I'm really curious as to how it works out for you. While I'm still in the Vindi camp personally due to the threat they present as opposed to the actual damage either ends up doing, I'm curious as to what opponents do about the preds. Do they ignore them to some extent, allowing them to actually do some damage, or do they focus the firepower on them as they would the vindi's?<br /><br />I suspect they'll attract far less firepower than the Vindi's, which is either good or bad depending on your role for them in your list. Are they there to distract fire from your Rhino's and other armour, or are they there as a serious heavy weapons platform?Derrick Whittethttps://www.blogger.com/profile/01755962555163423014noreply@blogger.com