tag:blogger.com,1999:blog-8229245860561585942.post2212410904176828061..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: BR: 500pt Terrans vs. SoryliansUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8229245860561585942.post-39253725136100674462011-01-12T11:41:46.840-08:002011-01-12T11:41:46.840-08:00I did mention at the start there is no time or tur...I did mention at the start there is no time or turn limit...<br /><br />At RB2, the Terran BB can deliver a single attack slightly stronger than the Sorylian BB's broadside, but then a much weaker attack with the other side's weapons. The Sorylian BB can deliver two fairly devastating attacks. Once the Terran BB starts taking some damage, it quickly evens out it's higher damage capability to be equal to an equivalently damaged Sorylian BB, and it's opposite side weapon becomes fairly weak. 3 points in, the Terran BB can do 11/5, and the Sorylian BB can still deliver two 11-dice attacks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-64249676143397160002011-01-12T08:36:07.999-08:002011-01-12T08:36:07.999-08:00The battle box games do tend to favor the Terrans,...The battle box games do tend to favor the Terrans, and their counterparts in the "evil" side, the Directorate. This is due to the inherent balance of forces in their designs. Sorylians swarm, with five FF (Frigates) and four CM (Cruisers) or CA (Heavy Cruisers) in a squadron, they rely less on the big ships, as do their counterparts the Relthoza.<br /><br />That said, Sorylians also love Assault. They strap on jump packs and breaching charges and head for the hull. Sorylian speed allows them to stretch their lines, forcing the enemy to do likewise, then swing back to focus on a target. <br /><br />Frigates can close to within PD range of a single vessel, such as a cruiser whose squadmates are damaged, or a battleship, and jump aboard, possibly taking the ship. Frigate squadrons (especially full ones) excel at this because PD _must_ be split at all incoming targets (div 5 for a full squadron of assaulters.)<br /><br />Also remember that damage in crew (CP) or hull (HP) reduces main guns, turrets and PD. Getting rid of PD is always good, but better if you rely on boarders. <br /><br />The most successful players I have seen are the ones that manage to keep all their guns firing, lining up so that they have two or more targets to focus on close in and maybe just a shadow of a chance further out. This is especially true for boarding-happy Sorylian Firgates. I have seen squadrons go in at just the right angle to pass the enemy(ies) they wish to board, fire at three of the squadron mates Fore, Port & Starboard (linking fire) thus potentially removing PD support and jumping their original target. <br /><br />Lastly, Because of the Exploding dice mechanic, if you can take a shot, you should take the shot.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-36770248731200878332011-01-12T00:48:35.434-08:002011-01-12T00:48:35.434-08:00One addendum - you actually got a Crit on Dmitri&#...One addendum - you actually got a Crit on Dmitri's BB with the reactor overload, but it was just a Hard Pounding.Anonymousnoreply@blogger.com