Seems appropriate. |
One of the first things to keep in mind when reading stuff like this is that most of the time, it's coming from an inexperienced player. Experienced, tournament-faring players with lots of games in a diversified meta do not outright claim game imbalance when they get beaten. They first analyze their play, see what went wrong and try to adjust their plan of action for next time. That's what I did when I played pro (in other games), that's what my colleagues did and that's what every competitive player I ever knew did. They analyze their mistakes and rectify it first thing. What do they do next? Play it again, and again, and again until it's clearly in both players' minds that there's nothing more can be done.
Most of the time, competitive players have played the game a lot. They played it enough that they know what's in their meta, but also in the national and global meta as well. If a competitive player starts to present anecdotal evidence through several playtests against equally competitive players who are also pitching in their feedback, and no one agrees that the ship in question is answerable, then there might be an issue. This is a natural form of check and balances to make sure there's no weak link, and that the argument for the eventual problem is clear, concise and accurate.
Most of the time, competitive players have played the game a lot. They played it enough that they know what's in their meta, but also in the national and global meta as well. If a competitive player starts to present anecdotal evidence through several playtests against equally competitive players who are also pitching in their feedback, and no one agrees that the ship in question is answerable, then there might be an issue. This is a natural form of check and balances to make sure there's no weak link, and that the argument for the eventual problem is clear, concise and accurate.
This is one of those times where people misunderstand the concepts of game imbalance and things that change the metagame. Like I said in that thread, this is Wave 4, a major release that throws 4 different ships into the meta with all different kinds of upgrades and options. Just before that, we got the Rebel Transport that had a good amount of Rogue Squadron upgrades. Shortly before that, we got Imperial Aces and now in the next couple of weeks, we'll get Rebel Aces. What this means to the game is that everything will change: Not just a little, but a lot because of all the different player options coming into the mix together.
When you look at what has been released before this, you'll find a common thread of meta-changers out there. The Falcon and Han Solo changed how the game was played because of 360 firing arcs, solid damage output as well as fire consistency. Not to mention the Falcon has a crap ton of health. Then you look at the Imperial equivalent in the form of the Slave, the release of the TIE Bomber, named Interceptors like Soontir Fel and Turr Phennir, turret-based Rebel ships like the Y-Wing, Ion Cannons, Heavy Laser Cannons, Carnor Jax.. the list goes on and on. The point is: Whenever something new is introduced into the fray that people are not comfortable with yet, the most common reaction on the internet is to panic and post shitty threads crying imbalance. Most of the people who post this shit are inexperienced players who haven't seen enough game time. Even fewer are players who think they know what they're talking, but end up talking out of their ass because they play in a meta where the competition is weak, thus destroying the check and balances anomaly I talked about earlier. I think I read in that thread somewhere where some dude proclaims that the Phantom single-handily destroyed 100 points worth of enemy ships. That just smells like scrub-bashing.
I personally can't wait to get my Phantom and fly it around in a few games. While I think it's a powerful ship, it's the epitome of a glass cannon and there's a huge number of counters out there. Specifically, I'll target "Echo" for the purposes of listing out some counters:
- Higher PS pilots who shoots before him at his 2 defense dice before ACD triggers.
- Ships who ignore his maneuverability e.g. 360 turrets, Falcons.
- Player-induced stress tokens e.g. Flechette Torpedoes, R3A2.
- Ion Cannons are seriously bad news if they hit the ship.
- Bad luck, because it happens and I've lost Fel with full health off 5 evade dice before.
So the moral of the story is this: Before you cry imbalance about a near 40 point ship with 4 hull points, at least have the common courtesy to know the difference between changing the meta and a balance concern. Once you figure that out, at least try to defeat the problem instead of complaining about it on the forums like a giant bitch. Maybe if you think about the issue long enough, it'll suddenly dawn upon you that there is no spoon [problem] in the first place.