White deck mascot lawl |
Blue Illusions
Aggro/Control
Main Deck:
23x Island
4x Phantasmal Bear
4x Lord of the Unreal
4x Phantasmal Image
3x Adaptive Automaton
3x Phantasmal Dragon
3x Grand Architect
4x Spell Pierce
4x Vapor Snag
4x Mana Leak
4x Ponder
Sideboard:
4x Spreading Seas
4x Mental Misstep
4x Into the Roil
3x Flashfreeze
I like aggro and I like control, so the deck above showcases both of these to its fullest. Blue is often considered a pretty control-heavy style of play, but I like being able to dictate the ebb and flow of the battle. In card games, this is known as tempo. The purpose of this deck is to be able to drop down cheap and effective creatures while providing them with ramping +1/1 buffs and hexproof. Since the Phantasmal Image can copy the LotU and Adaptive Automaton, I am able to pump out these buffs like crazy. Phantasmal Dragon is there to punch people in the face with Flying and Grand Architects buff my creatures while putting the Automatons on the board faster.
As for control, I'm running 4/4 Spell Pierce to Mana Leak for counterspells, Ponders for card draw and manipulation and Vapor Snag for creature bounce. A lot of people don't run Vapor Snag but I think that's a huge mistake. Blue has problems dealing with bigger creatures or creatures that can block and trade so bouncing them is the best option. It acts almost like a counterspell for creatures because they can't tap out and play big creatures without getting sent back.
The sideboard here is pretty standard. Spreading Seas helps takes care of lands that can possibly block your tempo and choke other decks out of mana. Mental Misstep gives me protection against 1-drop weenies or creature destruction (such as mono-red or white) and Into the Roil gives me additional bounce. This deck's biggest problem is equipment and creatures so additional resets are always appreciated. Flashfreeze is there just for Red/Green hate.