tag:blogger.com,1999:blog-8229245860561585942.post447917413016226717..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: Dark Eldar: First turn or lose?Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-8229245860561585942.post-64807698088862195562010-10-16T21:30:05.580-07:002010-10-16T21:30:05.580-07:00Man, I just hope this WORKS. I really, really want...Man, I just hope this WORKS. I really, really want DE to be a viable army. Not because I want to play them, because honestly I really don't feel the need, but because I want something not Imperial around. Tyranids kind of, though not totally, failed at this, and I hope that whatever lessons were to be made from that codex, GW learned well here. <br /><br />I don't want them overpowered, knocking the IG out of thier throne or whatever. Just something that gives more options then 3+ Marines or 14+ Chimeras/Valks/Russes.Artemihttps://www.blogger.com/profile/00569817038043333178noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-15757951301990823952010-10-16T07:47:45.106-07:002010-10-16T07:47:45.106-07:00I think you're going to see reserves become mo...I think you're going to see reserves become more popular again, just as when the 'Nid codex came out. I'm not worried. I'll lose some games and then get wise. It's called learning.PrimeMinisterSinisternoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-77478277439808231322010-10-16T06:37:37.760-07:002010-10-16T06:37:37.760-07:00I agree with Sean on this one. Yes DE are going to...I agree with Sean on this one. Yes DE are going to have it tough if they have to receive a whole turn of shooting before they get to do anything else, but that's just a part of the army's design. The codex itself basically says they are not a beginner's army and that they will be hard to play. <br /><br />If you lose the roll-off, there are things you can do to mitigate your opponent's alpha. Reserving, deploying in cover, etc. These are things the DE excel at, by the way, because of how fast they are. Deploy everything out of sight behind cover or off the table turn 1 and turn 2 you can move everything into position and still be able to shoot thanks to that 12" move.<br /><br />In a lot of cases, I would actually prefer to go second as DE. If someone drop pods in against IG, they at least get AV12+ and bubble wrap units. What do DE get? <br /><br />Moreso than alpha strikes, that T3 is what worries me the most. FNP is awesome, no doubt, (it makes T3 5+ nearly as durable as T4 3+) but it doesn't really help against like every gun in the game.Zheilthttps://www.blogger.com/profile/13133328493881366502noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-19947617372815051912010-10-16T01:54:06.997-07:002010-10-16T01:54:06.997-07:00Yeah.. I'm pretty scared about Craftworld Elda...Yeah.. I'm pretty scared about Craftworld Eldar. They have some serious S6 shots per turn and all of which are devastating against Dark Eldar: Vehicles, bikes, units, everything. Since most of your units are T3, they even get to negate your FNP so that kind of sucks.HEROhttps://www.blogger.com/profile/16578445512892020612noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-27990368438562399832010-10-15T23:47:32.118-07:002010-10-15T23:47:32.118-07:00I don't believe not going first will break you...I don't believe not going first will break you. I've been playing dark eldar for a little over a year.<br /><br />1, you have vehicles that can actually move and fire and have a 1/3 of a chance to negate hits, old codex, it was flat out and hope that your night shields put you out of range.<br /><br />2, FNP.. I can not tell you how many times my opponent has used FNP to his advantage.. Sure str 6 stuff will negate it, but with the massive amount of cover going around, that's double chances to save a squad that would otherwise be eating the barrel of something hot.<br /><br />3. Depending on the opponent you can reserve your stuff, you do not have to put everything out there. There's been several times I've been facing an all vehicle IG army and I knew I was going second. I plopped my 2 foot warrior dark lance lawn chair squads in cover and reserved everything. <br /><br />You have to be smart, unless your running vect I wouldn't expect to seize the initiative so why set up like your going to, even then you have a 50% chance to. It requires a little tactics now and I like it. no more, oh look I go first with my 5th edition codexs and pwn you.Anonymoushttps://www.blogger.com/profile/10672055662683321609noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-15175309305443108522010-10-15T23:12:15.078-07:002010-10-15T23:12:15.078-07:00Seems that craftworld eldar will have more reason ...Seems that craftworld eldar will have more reason to spam S 6 shooting, negate that pesky FnP on T 3 models while shredding AV 10 skimmers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-51691594589838106162010-10-15T20:01:30.844-07:002010-10-15T20:01:30.844-07:00I do not believe that the first turn will make or ...I do not believe that the first turn will make or break DE. Its all about reserve strategy and the last turn grab/contest. In kill point missions tho... I like to go first to try and kill or "soft kill" as many IG chimeras as I can before they down my raiders.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-53588968018006680812010-10-15T19:52:42.597-07:002010-10-15T19:52:42.597-07:00The concept of the alpha strike is something that ...The concept of the alpha strike is something that worries me about the Eldar, as well. I want to outplay my opponent, not win simply b/c I went first. That doesn't take any skill, simply a lucky roll.<br /><br />I'll still play them, but it sure would be annoying to win/lose that way.Kinsmanhttps://www.blogger.com/profile/04470818874100718617noreply@blogger.com