tag:blogger.com,1999:blog-8229245860561585942.post1718723536037129562..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: 6th Ed. First ImpressionsUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-8229245860561585942.post-86382972784607023122012-07-05T08:54:38.815-07:002012-07-05T08:54:38.815-07:00I'll have to reread the Infiltrate wording but...I'll have to reread the Infiltrate wording but, I thought IC's can't Infiltrate with a squad but they can Outflank. I like the idea of him going with Pathfinders but that squad is quite expensive and I feel that they need to be 10 man strong to be effective.<br /><br />Doom Farseer i feel is probably the way to go like you said. 2+ armor saves will be a pita to deal with, but i think dooming squads and eliminating them one at a time will be good to go. Most 2+ armor save armies are footing it or teleporting in. <br /><br />I think some Outflanking Warwalkers with Scatter Lasers would help a bunch as well. If you could somehow guide them or even without it, they will be able to strip Hull Points off Rhinos and Chimeras with relative ease. They can also use torrent of fire and wound all infantry on 2+, almost like an improved poison.Yeemannoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-84820136777992792512012-07-05T07:59:32.525-07:002012-07-05T07:59:32.525-07:00I've done a number of games using a farseer so...I've done a number of games using a farseer so far, and I'm still not sold on it. The problem is, since he can't embark on allied vehicles, there's no way to reliably ensure that the farseer will be in range to support the wyches with either fortune or guide. Doom is still good (or my personal favorite, the misfortune power from the rulebook) because of the 24in range, but even still the wyches are going to be in the enemy deployment zone pretty quickly and it would need a waveserpent just to keep up. <br /><br />Having runes is awesome, and what I found to be pretty helpful is taking a farseer with guide and either doom or fortune and runes of warding and infiltrating him with a squad of pathfinders. I'm still not convinced that it's worth the points, but its a good way to tuck the farseer out of harms reach and then the pathfinders act as terminator killers while your lances can focus on enemy vehicles. The pathfinders are also handy as a last effort to strip that last hull point off low-armor targets with their rending. But i've found that now DE have trouble with 2+ armor (because you want those lances pointed at vehicles) and the pathfinders fill that role nicely. Let me know what you think! especially if anyone has any ideas on how the farseer can reliably support the wyches. Jwhite1078noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-20507302153633184312012-07-04T13:21:41.933-07:002012-07-04T13:21:41.933-07:00Sadly fortune doesn't work on de models. The p...Sadly fortune doesn't work on de models. The power states Eldar may reroll their saves. It was something I was looking into for de as well but it's not to be. Though an insanely large amount of people keep mentioning it.Seanhttps://www.blogger.com/profile/08324649177159529199noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-63642207512332663122012-07-04T11:32:00.845-07:002012-07-04T11:32:00.845-07:00I read it wrong it then. I think this will be inv...I read it wrong it then. I think this will be invaluable when facing enemies like Space Wolves and the Wolf Guard in Termie armor that will become very prevalent I believe.<br /><br />You thought about taking allies? I have been fiddling around with a Farseer and Runes just for the basic Psychic defense that DE lacks, and maybe Fortune in a Archon and Wych Squad to help with CC. very much. I'm not sure what to take after, but their bikes sound good now that they can go up to 48''. They could be good last turn objective holders and can put out some STr. 6 shots as well.Yeemannoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-35601513866520268402012-07-04T11:14:36.116-07:002012-07-04T11:14:36.116-07:00I'm not 100% sure, but I'm sure it was a l...I'm not 100% sure, but I'm sure it was a large unit of jump pack Death Company with LeMartes, Libby, TDA Priest, 5 Assault Termies, and a DC Dread in a Stormraven, with a Rifleman Dread as fire support.HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-71398951447954644182012-07-04T10:52:22.205-07:002012-07-04T10:52:22.205-07:00I did, that's exactly what I wrote hehe.I did, that's exactly what I wrote hehe.HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-56596283024630401132012-07-04T10:22:57.531-07:002012-07-04T10:22:57.531-07:00i thought you had to empty entire wound pools at a...i thought you had to empty entire wound pools at a time. So when you shot your Voidraven, wouldn't he take all 14 shots before you tell him to take the Void Lance? I know the rulebook says the shooting player can allocate the shots in a way, but i thought you had to empty entire pools at a time.Yeemannoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-38017952059492223202012-07-04T07:31:10.944-07:002012-07-04T07:31:10.944-07:00Ah, this would make a lot of sense. The way I und...Ah, this would make a lot of sense. The way I understood it was that saved and unsaved wounds could be rolled LoS! to other models in the unit. I was thinking this would make mixed armor groups insanely good, good that this is cleared up, thanks :)HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-59342638326671624742012-07-04T06:40:44.358-07:002012-07-04T06:40:44.358-07:00Very interesting, could you post roughtly your fri...Very interesting, could you post roughtly your friend's BA list please? Ariakasnoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-51975032103818020032012-07-04T01:48:03.367-07:002012-07-04T01:48:03.367-07:00 This is correct. This is correct.shinkazenoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-68653392532215543262012-07-04T00:54:37.711-07:002012-07-04T00:54:37.711-07:00You can't LoS wounds on a mixed save because t...You can't LoS wounds on a mixed save because they get allocated before you roll your save, in this case Lemartes would have had been dead since he'd allready been allocated the wound and rolled for it.<br /><br />If your opponent had LoS on it before he rolled his Inv. save then the other dude would had been able to take it.<br /><br />You can't protect your models this way by piling saves onto a character with a better save and then LoS them once you fail because the LoS box states wounds allocated or unsaved wounds allocated. Wounds allocated refers to if it has a different save from the rest and unsaved wounds if it has the same since you just roll a great bucket of dice(tm) and applies wounds from nearest to furthest after.quaadenoreply@blogger.com