tag:blogger.com,1999:blog-8229245860561585942.post1040352799552817707..comments2023-10-30T01:14:22.330-07:00Comments on HERO's Gaming Blog: BR: 1500 DE vs. OrksUnknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-8229245860561585942.post-84148779511895634102012-07-13T03:23:12.178-07:002012-07-13T03:23:12.178-07:00Deep striking vehicles count as moving at cruising...Deep striking vehicles count as moving at cruising speed (a.k.a 36" for zooming flyers). So they don't explode on entry.<br /><br />Wish DE flyers had an AT missile, even for an upgrade. The blast really hurts.<br /><br />Did you think the phantasm launcher was worth the investment?Creidhnanhttps://www.blogger.com/profile/05846362282140847228noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-65585928715714658982012-07-10T01:50:49.693-07:002012-07-10T01:50:49.693-07:00I was wrong concerning Strafing Run and snap firin...I was wrong concerning Strafing Run and snap firing being BS2. Page 2 in the BRB under multiple modifiers says "first apply multipliers, then additions and finally apply any set values." So they are BS1 for Snap firing (still twinlinked though, more then enough to kill a few witches/warriors!).<br /><br /><br />Also our flyers do have deepstrike, although if they use it currently they explode since they haven't moved 18". Once this gets fixed it could be interesting as you can come in from reserve in an advantageous position (although you will need to be careful with your facing as the scatter might but you out of your fire arc)<br /><br /><br />Flicker fields are mean we don't ever have to evade, and night shield will be important for razorwings as they are only AV10 so reducing rapid fire range from 12 to 6 is invaluable.Mushkillanoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-7049268921937948972012-07-09T11:44:30.778-07:002012-07-09T11:44:30.778-07:00Well the stormtalons twinlinked assault cannon has...Well the stormtalons twinlinked assault cannon has a 360 degree arc... so is 180 degrees that unreasonable?... Damn imperials! :) - Looking forward to the next Battle rep, great stuff.Mushkillanoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-79445055322285135732012-07-09T11:35:38.737-07:002012-07-09T11:35:38.737-07:00lol man, keep dreaming about the 180 arc. The big...lol man, keep dreaming about the 180 arc. The biggest problem with our fighters is that they don't have anything Eldar-ish about them. They're obviously piloted by the best pilots in the universe right? The Reaver elite, the top gun of Flyers and they have nothing to show for it. Even a fucking Ork who can barely spell has the Ace rule. Some hotshot pilots we are. The aircraft they're flying keeps the same pace as the Imperial vehicles, when obviously they're designed to be faster and more agile. They can't even Hover, while Stormravens and the like can do that, and gain 5+ Jink because they're Fast Skimmers. We don't have Vector Dancer either, when the rule is practically written for us.<br /><br /><br />I should probably stop complaining and just play the game, even though some things don't make any sense at all. My next game vs. CSM tomorrow will be 1750, and I'll be using the Voidraven again. Stay tuned!HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-71852943114408047312012-07-09T11:17:47.132-07:002012-07-09T11:17:47.132-07:00Well hopefully the new void raven model with come ...Well hopefully the new void raven model with come with a front turret that has a nice 180 arc, would help loads for getting side and rear shots. I believe the that the biggest weakness of flyers is they only have a 45 degree fire arc (hull mounted weapons). A nifty thing to exploit when against them. <br /><br /><br />I'm also hopping DE flyers will get vector dancer (they should!) this again would make a huge difference in terms of their effectiveness (and by some miracle skilledrider). <br /><br /><br />Ultimately what makes the dakkajet so good is that it's great against infantry and great against vehicles even tanks (predators only have AV11 sides and Russes have AV10 rears combined with flyer mobility they are a threat that is often overlooked once but never twice). Strafing run means snap-firing at BS2 against most targets when they get stunned/shaken/evade combine this with twinlinked and they are still effective. Finally the alpha strike capability with Waagh! is just brutal, effectively turning them into a more accurate AP4 punisher cannons.<br /><br /><br />In contrast I find void ravens and razorwings seem more monorole, the razorwing is hardly reliable against other flyers with two lances and is clearly an anti-infantry craft. I think the void raven has more going for it mainly due to being AV11, the void lances are also a lot nicer (auto glancing AV10) the bomb isn't bad and the S7 large blast missiles have duel roll capabilities. Still we are missing vector dancer. :(Mushkillanoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-43639874073435387082012-07-09T11:00:22.789-07:002012-07-09T11:00:22.789-07:00Yup, and he plans on getting another now. You com...Yup, and he plans on getting another now. You compare those things with the amount of points I spend on the Voidraven and it's not even a close comparison. Not to mention he has Ace. Makes me not want to bring my Flyers regardless of how amazing the mode looks. It's just not worth it, not even close to cost-efficient.HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-44576958700028953972012-07-09T10:57:47.354-07:002012-07-09T10:57:47.354-07:00Word of advice on dakkajets, you were lucky he cam...Word of advice on dakkajets, you were lucky he came in before you. Those things on average score 3.5 glancing/penetrating hits against AV10, which is absolutely mental. They do about 2.3 glancing hits against AV11 (4.6 with Waaagh!). If the player knows how to use flyers well they can rip through DE transports/flyers like no tomorrow. <br /><br /><br />I learn't this the hard way. :/Mushkillanoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-21772620378573235262012-07-09T10:18:59.742-07:002012-07-09T10:18:59.742-07:00You know what, I thought this for a second during ...You know what, I thought this for a second during the game, but forgot to look it up. You are right; template, blast and large blast weapons cannot hit Flyers in Zoom mode. Correction made to BR, thanks!HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-50816975026105157062012-07-09T10:15:15.006-07:002012-07-09T10:15:15.006-07:00Can shattershard missiles even hit the Dakkajet? I...Can shattershard missiles even hit the Dakkajet? I thought blasts couldn't hit zooming flyers or did I miss something?<br /><br /><br />Otherwise great battle rep. :DMushkillanoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-76831719836938886662012-07-09T08:07:05.328-07:002012-07-09T08:07:05.328-07:00I think the full-man gunboats are worth their poin...I think the full-man gunboats are worth their points. As you've seen from my army lists, I max out all my troop slots by the time I reach 1750 points. You might as well take full advantage of these by just adding more bodies.HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-18911693407808111922012-07-09T08:04:51.770-07:002012-07-09T08:04:51.770-07:00Thanks man, we called the game at the end of my sh...Thanks man, we called the game at the end of my shooting phase. He probably would of tried to rally next turn though.HEROhttp://lkhero.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-14148012947197297102012-07-09T04:07:00.778-07:002012-07-09T04:07:00.778-07:00Nice report. Just to check, was your opponent stil...Nice report. Just to check, was your opponent still making morale rolls for the fleeting Orks? At under 25% they can still attempt to rally, but need double 1s to do so (P31, regrouping).Saminoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-54695569648877127832012-07-09T03:58:19.083-07:002012-07-09T03:58:19.083-07:00About the 3 warrior squads: Are the 10 men squad w...About the 3 warrior squads: Are the 10 men squad worth their points or would it be better to go for 4x5 men squads instead of 1x5 and 2x10? The only real downside I can see is that they have less firepower. But by taking some Venoms this problem could be solved.Fabian Kluckehttp://www.facebook.com/fabian.kluckenoreply@blogger.comtag:blogger.com,1999:blog-8229245860561585942.post-16804181801254552802012-07-09T03:17:28.058-07:002012-07-09T03:17:28.058-07:00Nice BR Summary.
I would put an agonsier on the ...Nice BR Summary.<br /><br /><br />I would put an agonsier on the succubus, and venom blades on the hekatrixs (maybe an agoniser on the unit the succubus joins), as marines (along with bikes, and monstrous creatures) will be the most common opponent. I think it's best to add wargear to characters that helps the army deals with units the rest of the close combat troops will struggle with (ie. the normal wyches can deal with light troops).<br /><br /><br />When it comes to terminators etc. probably best to shoot them down to smaller numbers before charging. I'm considering putting disintegrators on a couple of raiders. <br /><br /><br />I love the focus fire rule, and Dark Eldar have the maneovability to get to a position to make the best use of it.<br /><br /><br />RathstarRathstarnoreply@blogger.com