|In Vader we trust.|
Here's what the list currently looks like:
Push the Limit
Royal Guard TIE
Royal Guard TIE
|The Elite 4.|
With this list, I'm going for more hull points and more potential damage in the ways of Mauler Mithel and Backstabber. This puts the list's pilot skills up to 9/9/9/6 and increases the total hull points to 12 from 9. I'm planning to take Soonit Fel and Turr Phennir in every single Imperial list I make from here on, but everything else is adjustable. I know, this doesn't really leave many options, but I really like the fluff and look of the 181st Saber Squadron. Nevermind, I take that back: I bought a Slave 1 last night so I'll be making some lists with that in the near future.
Here's the tricky part with the above list: I can drop Targeting Computer from Turr and get Howlrunner to run with my list. Likewise, I can drop Mauler Mithel completely and replace it with Howlrunner. The problem with running Howl in my list is that she really works better with more ships. What really sucks is that if I take Howlrunner in my lists, I'm begging myself to fly in formation just so I can utilize her special ability to shoot better. With Tie Interceptors, this doesn't work well because standard Tie Fighters can't really keep pace with them. With Targeting Computer as an option, they also don't benefit too much from Howl's re-roll. With that said, Howl's also a giant target on the battlefield. I feel that if I want to take her, I'll want to take her with protection and thus, increase her points cost. That's something I want to avoid as I'd rather have regular Tie Fighters that can do good damage by themselves.
It's all good, the above is the list I'm going to run for a few games and see what happens.