|Damn that's a nice helm.|
GENERAL SPECIAL RULES:
-NO ASF or Valor as we know it today.
-Elven Dexterity: units with this rule can use parry save when wielding any weapon, even if mounted (some units may use it against shooting or even if mounted).
-Special rule for rolling an additional dice on chase an remove the lowest result (or four dice removing two lowest dices to swift stride).
-IaC: more than fucking around, there are chances that the general may somehow help, dependin on region/power chosen it benefits some units.
SPECIAL RULES ON WEAPONRY:
-Elven Weapons: no penalties on two-handed or moving&shooting (there may exist extra bonus on elite units). (Translator says: in the beginning I thought of SW, but maybe maidens are also here).
-Ithilmar armor: no penalties when moving, +1AS on heavy armor (only on elite units).
-Dragon Armor: 3+ armor save against flaming attacks.
-Lion Pelt: Can also be used in CC.
MAGIC SPECIAL RULES:
-Elven Mages: +1 to dispel and can repeat channelings.
-High Magic: More powerful spells and representing the 8 lores of magic. It is said that there is one that gives life back to a dead character and other one specific against Chaos and "Bad" armies. They will be the most powerful sorcerers until Lizards get renewed after summer. Some rules will be shared with them.
SPECIFIC RULES ON UNITS:
-Martial Prowess: Elves fight and shoot with a extra rank (not specified, but this could be armywide).
-Spears and LSG: heavy armor and shield option.
-Archers: Light Armor.
-SHs: Heavy armor. Cheaper.
-Ellyrian Reavers: Same.
-T-Chariot: Same, cheaper.
-SMs: Parry save against shooting, Swords of Hoeth, Paths fighting.
-White Lions: Lumber Axes, Stubborn, Forest Stride.
-Phoenix Guard: Know their destiny (unbreakable), Magic Resistance, Ward Save. (maybe something about flaming attacks).
-SWs: Stalkers (?), Night Warriors (?).
-DPs: Caledor Proudness, all the rest remains the same.
-Lion Chariot: Same, cheaper.
-Flying Chariot: RBT on top of it, crew with elven weapons.
-RBT: cheaper, better.
-Dragons: Will of the Dragon (mix of 5ed. rule plus communion with rider that makes them share some rules). Super Dragon (Caledor Dragon?) may be wizard too.
-Phoenix: May be consecrated to Asuryan or another God (Phoenix alone or in a shrine?)
-Fire Dragons (MC): same as dragon princes, beast mounted is better than eagle but worse than a hypogryphe. Fly, 1+AS. Rare.
-Maiden Guard: Avelorn Mirror (?), Deadly in CC (?) (Translator says: I think no one knows what they'd do. I thought they would not exist, thought this was a wishlist... Maybe it's just a unit upgrade after all...).
-Warrior-mage (different from dragon-mage): Hoeth disciplines, fighting magic (guy was convinced one of them would be Belannaer).
REMEMBER: All this are rumors. Cheers
Personally, I don't think we'll see this Ithilmar armor. I think instead we'll see Lion Cloaks being the same as DE cloaks. +1AS in general, +2 vs. shooting. I do think we'll see Ithilmar Barding options on our steeds though.
Martial Prowess on all of our units, combined with 6+ Parry regardless of weapon, and ignoring ASL/moving and shooting modifiers will be great. The delta damage range for attacking in extra ranks is much greater than the consistent ASF damage, but we can also see some rubber lance syndrome at times. In addition, the 6+ Parry just adds another layer of protection for our units, and it's defensive in nature so it'll work nicely with the High Elves' current design philosophy.
With these rules, I expect to see no more than a 1 point drop on our units. That means 8 point Spears ,14 point elites. Heroes will most definitely get cheaper because of the loss of ASF and the fact most of army-wide rules do not benefit them at all. However, the mention of Intrique makes me think they'll have province buffs of some kind of mitigate this. If that's the case, then they'll probably only see a few points shaved off than current.