Thursday, December 30, 2010
I'm in Sydney, Australia right now and my wife and I are getting ready for the New Year! New Years is Sydney is going to be crazy, but it'll be a blast for sure. I spent the last week in Auckland with my family and it was great seeing everyone. Hope all is well for you guys. Later!
Sunday, December 19, 2010
This will be the first of many mini-articles that I'm putting out for Warmachine. The purpose of these articles is to teach players all the "tricks" that each faction can put out. Keep in mind that I'll only speak from the factions and warcasters that I have experience with. By experience, I mean combat experience either on the table or in Vassal. You won't find any theory hammer here.
Oh and yes, I'm also going to need your input on how I can format this better. For now, I'll start with the warcasters and what kind of units you'll see with them.
Playstyle: Massive ranged damage.
Feat: The first time a model takes damage in his control area, it's at half armor.
Gimmick: The complete and utter destruction of the opposing army on feat turn.
Units: Defenders, Stormclad, Rangers
On feat turn, Siege and his army can wipe out an entire opposing army. Every single model taking damage will be at half armor means that ATGM will be doing straight dice to Khador 'jacks. A Stormclad will be hitting at dice +9 and each POW10 Electro-leap will be killing any infantry around him. Ground Pounder will also do massive amounts of damage to infantry coming in range of Siege and on feat turn, it's going to absolutely destroy shield walls. Due to Siege's fantastic assortment of spells, he can make Defenders do magical AOE3 shots and give his ranged army constant cover and immunity to blast damage. Mage Sight reveals stealth and Foxhole can drop enemy 'jacks into a hole and open LoS to the enemy caster for ranged assassination.
Playstyle: Using spells to move units into advantageous positions.
Feat: She controls the order of activations of enemy models in her control range. Those models effected have to forfeit their movement or combat action.
Gimmick: Jack Bullet or Bullet Jack.
Units: Defender, Stormclad, Stormblades, Lancer
eHaley has the ability to inflict massive damage to your opponents and then deny them any chance of retaliation. Her Feat allows her to control the order of activations for your opponent's models and they have to either forfeit their movement or combat action. That's absolutely huge; especially if nothing is in combat reach. You can also use her feat to completely deny your opponent's chances of an assassination or successful jack kill. With Telekensis and Temporal Acceleration, she can launch her Stormclad at her opponents with a threat range of 16" with Reach. This is her ideal jack bullet and her other is the Defender. By casting TA on the Defender and moving stuff around with TK, the Defender can claim a aiming bonus with two boosted shots at the enemy warcaster for an assassination. Haley also likes to run with Stormblades because she has access to Deadeye and can increase their chances to hit dramatically.
Sunday, December 12, 2010
Alright guys, it's been a while since I got this whole thing started.
Let's reflect all the things I've done this year:
- Got my Space Marine section going; doing strategy, army lists and guides on C:SM, Blood Angels and Space Wolves.
- Got my Warmachine section going; the same thing to my Cygnar and Retribution armies.
- Got my High Elves and Dwarfs going; but don't have as much going for it as I would like.
- Got my Dark Eldar section going; from start to finish and covering a lot of army lists and strategic analysis.
- Joined a shit ton of blogging networks to get my blog out there and share my ideas with other bloggers world wide.
- Lastly, I've obtained over 130k visits and frequent viewers from around the world. I started this blog in March and worked like a crazy man all year.. so this I'm especially proud at.
Wednesday, December 8, 2010
Played a 35pt standard caster kill game vs. Patrick's Menoth tonight and it's the first time we've played in months. He was fielding eFeora and I knew instantly this was going to be a tough game. In this game, Caine doesn't have much to assassinate because of eFeora's Escort and placement, but you'll see that I do just fine. This will be another game where target priority is more important than the caster kill.
Monday, December 6, 2010
Friday, December 3, 2010
This is a RTS philosophy that I've used, learned and experienced the hard way in many years of practice. Typically in StarCraft, once you get ahead of your opponents in terms of economy and expansions, it's very easy to stay ahead as long as you control the money game. If you kill one of his expansions with a push, you can take another expansion and you'll be infinitely be more ahead than he is. Chances are that no matter what he does, you'll remain ahead for the rest of the game. This is a mentality that I took with me to miniatures gaming.
Wednesday, December 1, 2010
Grey Knights were my first army and all this rumor stuff is getting me excited. I want to be able to field a small and elite force with the best that the Imperium has to offer. Because of the model count and my familiarity with the paint scheme of Grey Knights, I might be able to finally force myself to paint an entire army in a few sittings.