Friday, July 9, 2010

High Elves in 8th - FAQ Review


You can find the FAQ on this page:
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3000006&start=2

Let's go over the big ones really quick (my comments in bold blue):

Q. The Speed of Asuryan special rule states that “all High Elves
have the special rule Always Strike First, regardless of the weapon
they are wielding.” How does this interact with a great weapons
Always Strike Last? (p43)
A. The army book will take precedence in this situation. For
example, a Sword Master would strike first with his great
weapon. If his Initiative value is equal to or higher than his
opponent’s, he will also benefit from a re-roll to hit.

Enough said.

Page 89 – Choosing an Army
Add “Elite Army
The High Elves are few in numbers, but their armies are
trained and equipped to standards so high that they are the
envy of all other races. To represent this, they have no limit to
the Duplicate Choices of their Special and Rare troops.”

The few, the proud, the elite.

Page 58 – White Lions, Special Rules
Add “Forest Strider”. Ignore the Woodsman special rule.

Yes, White Lions and Korhil now have the Forest Strider rule.  This means they can pass through terrain without harm or any other weirdness.


Page 63 – Dragon Mages, Reckless
Change “This extra dice can cause a irresistible force or a
miscast as normal, and can cause the Dragon Mage to roll
more dice than he is normally allowed to.” to “This extra dice
can cause irresistible force as normal.”

This means the extra dice can cause IF.. which leads to losing control.. and eventually a miscast.

Page 66 – Teclis, High Loremaster
Change the last paragraph to “In addition, any spell cast by
Teclis will be cast with irresistible force on any successful
casting roll that is a double, however it will only be considered
a miscast if the roll includes a double 6.”

Page 66 – Teclis, War Crown of Saphery
Change the second sentence to “The spell is still cast with
irresistible force, but Teclis is able to dissipate the magical
energies harmlessly and suffers no ill effects.”

So now it's confirmed.  Teclis will be able to IF off any doubles as long as he makes a successful casting roll and it will only miscast on double 6s.  Which leads the follow up.. the War Crown will just stop it from happening once per turn.  I'd also like to mention that there's no errata for Teclis' High Loremaster rule; allowing him to choose lores before the game starts.

Page 70 – Korhil, Chayal
Add “Paired Weapon.”

Korhil now gets ASF, with re-rolls to hit, and Paired Weapon means EXTRA attack!  That's 4 total attacks with Killing Blow now folks.

Page 71 – Caradryan, The Phoenix Blade
Change the second sentence to “In addition, it has the Multiple
Wounds (D3) rule.”

Which buffs his attack by a lot.  Now it's simply S5 Flaming, D3 wounds for each unsaved.

Page 101 – The Banner of Ellyrion
Change to “The unit automatically passes any Dangerous
Terrain tests it is required to make”.

OK, no biggy here.

Page 102 – Staff of Solidity
Change to “This staff prevents the Mage’s first miscast – the
spell is still cast with irresistible force, but there is no need to
roll on the Miscast table.”

BIGGY HERE.  You roll double 6s, your spell goes off IF and you ignore the miscast.  For dirt cheap.  Really big oversight possibly too.. considering if you roll boxcars, you can get the spell off regardless of reaching the casting value or not.


Overall, a very good FAQ for us!

3 comments:

Anonymous said...

I believe HE are listed as having Elite Army rules;

Page 89 – Choosing an Army
Add “Elite Army
The High Elves are few in numbers, but their armies are
trained and equipped to standards so high that they are the
envy of all other races. To represent this, they have no limit to
the Duplicate Choices of their Special and Rare troops.”

It is the third amendment in the Amendment section.

HERO said...

They added that in this morning. That rule wasn't there as of last night when they released it.

Anonymous said...

Hi,

I have read you articles and they are pretty good. There some things that I do not agree with, but they are mostly a matter of opinion. The only real doubt I have is the Loremaster rule. Fluffwise it makes sense, he was the one who taught the eight schools of magic to the empire mages, but he is already a very powerful character (our best choice) and if he is also able to choose the lore before each battle in a tourney... let just say you will always see the same HE general.

Post a Comment