Friday, July 30, 2010
A change of pace - Dwarfs
Everyone knows that I play High Elves.. but did you know I also play Dwarfs? Yah.. I have a bunch of the beards in the closet and haven't played with them for a long time. So without further ado, I give you my 2500 Dwarf list.
Lord (SB, GW, RoStone, RoResistance, MRoSteel, MRoChallenge) = 281
Thane (BSB, MRoGromil, RoResistance, RoPreservation) = 155
Runesmith (Shield, GW, MRoBalance, RoSpellbreaking) = 151
30x Warriors (FC, Shields, GW) = 355
25x Longbeards (FC, MRoGrungi, Shields, Great Weapons) = 425
30x Hammerers (FC, RoBattle, Shields) = 445
Grudge Thrower (2x RoPenetration, RoAccuracy) = 155
Cannon (RoForging, RoBurning) = 130
Organ Gun = 120
Organ Gun = 120
Gyrocopter = 140
I have a lot of WS4/5 GWs in this army.. which is perfectly fine for me because Dwarfs are slow anyway. The 30x Warriors with HW/Shields and Great Weapons are pretty good utility since they can take a lot of damage and swing back hard. The Grudge Thrower is S5 simply because it destroys entire regiments and the Cannon offers S10 D6 magical/burning wounds upon impact. I have two Organ Guns in this list to deter flanks and offer cheap, powerful shooting and I have a Gyrocopter to annoy people. Being able to fly 20" and burning people with a S3 -1 template should be very annoying indeed.. especially to Elves or Skaven.
My idea is that the Dwarf Lord sits comfortably with the 30x Hammerers and have the Longbeards chill out with the BSB. The Runesmith can hang out in the Hammerer unit too to offer serious protection. I'm thinking that if I deploy 6 wide with the Hammers, I can have the Lord up front with the BSB and the Runesmith will be forced to go in the back. Since Command has to be in the front, as long as my champ is alive, the Runesmith will be safe. The battle plan itself is going to be quite simple: Weaken the enemy forces with superior shooting and then charge in for big damage. I'm not sure how the light shooting is going to play out in a game vs. horde-like armies, but it'll be a lot of fun regardless. The Dwarf Lord is a challenge monster and I doubt he's going to die in combat since he has a 1+ re-rollable and everything above S5 counts as S5. He will probably use his MRoChallenge to pull units in combat with him.. and no one in the game wants a piece of 30 Stubborn Ld.9 Hammerers with a red-faced angry Dwarf Lord leading them.
Oh, and the Dragonslayers. I might take some of these guys over my 2nd Organ Gun simply because they're T5 WS6 Dwarfs with Slayer Axes. Sure, they might die if you shoot at them or if they're in combat.. but that's exactly how they like it! Not to mention they're just there as speed bumps since they can offer warmachine protection, add to combat res by flanking, charging and killing things, and can soften up enemy attacks if they choose to allocate to him. Not bad for 50ppm!
Whatcha guys think? I think the list looks pretty good. On a sad note though.. overtime has hit again at work and I'm going to be a little slower on the blog posts. Sad face indeed.